Monotype Absolute: A Pokemon Sword Ice Monotype Challenge (Update 10: Merciless Silver Embrace) (Complete)

Deva

"Regular" Trainer
Rainbow Rocket Grunt
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Nov 1, 2018
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Deva
Welcome to this Ice monotype challenge. Wanted to attempt a monotype in Sword. Considered Fighting. Realized the potential for an actual Ice monotype while playing for the first time. Actually gives you several Ice types before the halfway point. Settled on Ice for the novelty.

Blazes a trail somewhat on necessary rules and limitations. Stayed a bit lenient (in some respects), being only the second playthrough and with Ice types.
  • May only use Ice type Pokemon once the challenge begins. Permits Pokemon that will evolve into the proper type as well.
  • Cannot bring two of the same Pokemon to checkpoint battles.
Victory condition: Become Champion of Galar.
Naming theme: Comets and their discoverers
Item limit: Three per battle.
Shop restrictions: None.
Style: Set.
Perma-death: No.
Breeding: Allowed.
Pokemon Camp: Friendship evolutions only.
Pokejobs: Allowed.
Dynamax: Allowed.
Wild Area restrictions: Cannot cross the bridge towards Hammerlocke until after the third badge.
Max Raids: Allowed.
TRs: Limit one per Pokemon. Limit one of each TR also.
Trading: In-game trades only. (Lacks access to another Switch.)

Level limit: None. May be too difficult to follow with the Experience Share permanently on. Will attempt to be near the levels below, however.
  • Milo: 20
  • Nessa: 24
  • Kabu: 27
  • Bea: 36
  • Opal: 38
  • Gordie: 42
  • Piers: 46
  • Raihan: 48
  • Start of Finals: 53
  • Leon: 65

Feel free to ask questions about Sword/Shield mechanics, also. Understands that some may not be familiar with Galar yet. May learn something as well.

Chose Grookey :grookey: to be different. Might be the hardest choice, but oh well. Named them Ulysses, after a space probe. Visited the comet McNaught.

Prefers these clothing options over previous generations instantly. Favors warmer clothing, in real life. Avoids airier Alolan styles.

Will be catching lots of non-Ice Pokemon along the way for Pokedex completion. Read Blipbug's :blipbug: entry: "A constant collector of information, this Pokemon is very smart. Very strong is what it isn't." Threw shade at Magikarp :magikarp: too: "It is virtually worthless in terms of both power and speed. It is the most weak and pathetic Pokemon in the world."

Made it to the Wild Area. To quote Hop: "This is the best possible place to put together the greatest team!" Speaks the truth.

Stumbled upon the first team member: Shellder :shellder:. Bears only a Water type for now. Becomes Ice type upon evolving. Suffices for now.

McNaught the Shellder :shellder:
Level: 11
Nature: Sassy (+Special Defense / -Speed)
Ability: Skill Link

(Changed the rules since the last monotype. Hated dealing with Pokemon not yet of the correct type.)

Struggled in their debut versus a Skwovet :skwovet:. Handled a Cherubi :cherubi: better, thanks to Ice Shard. Poked a strong-looking (level 26) Onix :onix: out of curiosity. Would have taken four Water Guns to vanquish. Chickened out after two rounds.

Lived dangerously versus a level 15 Brilliant Aura Electrike :electrike: in Rain and Electric Current. Lost due to trying to catch it rather than defeat it. Only used normal physical moves. Rematched it soon afterwards. Pulled out Spark then. Scoundrel.

Finally decided to snow on Day 3 of searching. Brought Ice types with it.

Coggia the Snover :snover:
Level: 15
Ability: Snow Warning
Nature: Serious (Neutral)
Moves: Leafage, Mist, Ice Shard, and Growth (egg move)

Checked its stats. Could have three perfects Individual Values and the lowest stat at 14. Impressive.

Borrelly the Snorunt :snorunt:
Level: 12
Ability: Ice Body
Nature: Docile (Neutral)
Moves: Powder Snow, Astonish, Leer, and Double Team.

Fairly average stats. Suits a Snorunt :snorunt:.

Tried to find a Max Raid Sneasel :sneasel:. Wasted three Wishing Pieces on a den before discovering it to be the incorrect one. Moved. Faced Purrloin x2 :purrloin: and Chewtle :chewtle: from the same den, despite not showing one such den with both of those Pokemon in Serebii.

Declined to wait for snow for Swinub :swinub:, Delibird :delibird:, and Vanillite :vanillite:, also. Only knew about Delibird :delibird: at the time. Burned enough time anyways. (Could have adjusted the clock. Preferred not to.)

General Wild Area treasure: Leftovers, Tail Slap TM, and Bulldoze TM.
Day 1 TRs: Tri Attack, Dazzling Gleam, Aura Sphere, Waterfall, and Shadow Ball
Day 2 Pokemon/TRs: Gigantimax Tinted Lens Butterfree :gmaxbutterfree:, Sand Veil Silicobra :silicobra:, Swift Swim Chewtle :chewtle:, Psyshock, Leech Life, Drill Run, Seed Bomb, Energy Ball, Poison Jab, and Throat Chop.
Day 3 TRs: Zen Headbutt

(Note for those unfamiliar with TRs: Technical Records. Breaks after using, like old-school Technical Machines.)

Learned a lot about the Wild Area while doing this.
  1. Gives you more raid battles upon clearing all current ones.
  2. Encounters Pokemon with more stars at certain badge counts.
  3. Activated some dens for raid battles, but not all yet. Presumes a minimum star amount for those.
Also, some ability interactions:
  1. Summons hail with Max Hailstorm (Dynamaxed ice attack). Triggered Silicobra's :silicobra: Sand Spit. Replaced Hail with Sandstorm immediately.
  2. Hit Cotton Down Gossifleur :gossifleur: with an attack. Lowered the entire team's Speed. Ended up at -5 Speed in one turn (from Cotton Down x4 and Gossifleur's :gossifleur: Max Strike).
Dillydallied long enough. Proceeded to the actual game at...8 hours, 43 minutes of playtime.

Chose uniform number 471, after Glaceon :glaceon:. Will likely be their only contribution this run.

Ooh. Froze a Zigzagoon :galarianzigzagoon: with Borrelly's :snorunt: Powder Snow. Added that to Tracked Stats.

Turned on Skip Movies. Finally skipped something: the Opening Ceremony cutscene.

Gives you Fly's fast travel very early in this game. No complaints here.

Defeated Hop easily. Feared the next two trainers far more: Vulpix :vulpix: and Pancham :pancham:. Critted with Circle Throw twice in a row. No deaths, thanks to being against the higher leveled McNaught :shellder: and Coggia :snover:.

Appreciates McNaught :shellder: only being Water for now. (Looking at you, triple Timburr :timburr: trainer.) Intends to use a Water Stone as soon as possible. Acquires one after the third badge or random chance from a Pokejob. Speaking of McNaught :shellder:, Rock Blast Technical Machine. Ought to cruise through the Fire Gym with this.

Wow. Pulled off four straight flinches with Astonish versus Bede. Admits to being...astonished.

Aw. Grabbed the Pin Missile Technical Machine. Got excited for a moment. Cannot learn that on McNaught :shellder:, unfortunately (or anyone).

Opted not to hunt for Eevee :eevee:. Appears at a 1% chance. Adores Glaceon :glaceon:. Gained basically nothing in Sword and Shield. May grab one from the Wild Area eventually, but not now.

Caught a glance at the gym leader's uniform: 831, Wooloo's :wooloo: number. Makes sense, given their apparent love of Wooloos :wooloo:. Seems weird for the Grass gym leader, though.

Showed off the geoglyph at Turffield. Depicts the Darkest Day. How did this receive so little significance during the story?

"Things will go well if you use Fire-, Flying-, or Bug- type moves." What about Ice?

Purchased the Ice Uniform. Tells you to wear your uniform during gym challenges. Changed into Ice to test it. Switches you to the default for gym challenges. Why? Stitched the number on the Ice one too.

Started Wooloo Wrangling with everyone at level 19. Called it good enough. (Aimed for 20. Checks level at the start of gym missions.) Expected levels to be too high at this point. Left the Wild Area with Borrelly :snorunt: at 12 and Coggia :snover: + McNaught :shellder: at 15. Fought every trainer.

Tossed three Exp. Candy XSes (out of 258) at McNaught :shellder:. Level 20 for everyone :snover::shellder::snorunt: versus Milo.

Turn 1: :snorunt: Powder Snow (45%) / :gossifleur: Rapid Spin (49/55)
(Leftovers heal to 52/55)
(Dynamaxed Borrelly :snorunt:)
Turn 2: :snorunt: Max Hailstorm (the rest) (Hail active)
(Leftovers + Ice Body heal to full.)
(Dynamaxed Eldegoss :eldegoss:)
Turn 3: :eldegoss: Max Overgrowth (36/82) (Grassy Terrain active) / :snorunt: Max Hailstorm (35%)
(Grassy Terrain + Leftovers + Ice Body heal to 45/82)
Turn 4: :snorunt: Soda Pop (heal to full) / :eldegoss: Max Overgrowth (48/82)
(Grassy Terrain + Leftovers + Ice Body heal to 57/82. Dynamax over for Borrelly :borrelly:. Now at 39/55.)
Turn 5: :snorunt: Switch :snover: / :eldegoss: Max Strike (34/60, -1 Speed)
(Grassy Terrain heal to 37/60. Dynamax over for Eldegoss :eldegoss:)
Turn 6: :snover: Ice Shard (30%) / :eldegoss: Leafage (30/60)
(Hail over. Grassy Terrain heal to 33/60)
Turn 7: :eldegoss: Leafage (26/60) / :snover: Growth
(Grassy Terrain heal to 29/60. Grassy Terrain over.)
Turn 8: :snover: Ice Shard (45%) / :eldegoss: Leafage (23/60)
Turn 9: :snover: Ice Shard (the rest)

Led with Coggia :snover: initially. Could not resist three healing sources.

Evidently used Dynamaxed Magical Leaf the first time, then Dynamaxed Leafage. Could have missed a critical or something too. Hit for less with Grassy Terrain up. Shrugs.

Concludes this update here. Challenges the Water type gym next. Thanks for reading.

8894


(Do not expect much from phone pictures.)

Borrelly the Snorunt :snorunt:
Level: 20
Ability: Ice Body
Moves: Powder Snow, Astonish, Light Screen, and Double Team

McNaught the Shellder :shellder:
Level: 20
Ability: Skill Link
Moves: Payback, Water Gun, Rock Blast, and Ice Shard

Coggia the Snover :snover:
Level: 20
Ability: Snow Warning
Moves: Razor Leaf, Mist, Ice Shard, and Growth
Trainer deaths
None

In-battle items expended
- Soda Pop: 1

Technical Records used
None

Freezes: 4
 
Last edited:

Deva

"Regular" Trainer
Rainbow Rocket Grunt
Join Date
Nov 1, 2018
Posts
438
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IGN
Deva
Begins this update with the team's strength: a double battle. Combined Coggia's :snover: Snow Warning with Borrelly's :snorunt: Ice Body. Knows a spread move each in Powder Snow and Razor Leaf also. Ended the battle versus Klink :klink: and Helioptile :helioptile: at full health.

Do not attempt to catch Farfetch'd :galarianfarfetchd: in a Nuzlocke. Came with a Leek (50% chance). Immediately landed two criticals. Caught it much faster than in the casual playthrough. Avoided any deaths, somehow. (Still tries to keep everyone alive, despite not tracking wild Pokemon losses.)

Forked over the Bike. Yay for faster movement.

Recorded the Hop battle, because why not?

(Coggia's :snover: Snow Warning.)
Turn 1: :snover: Growth / :wooloo: Growl
(Hail damage.)
Turn 2: :snover: Mist / :wooloo: Double Kick (47/63)
(Hail damage.)
Turn 3: :snover: Growth / :wooloo: Double Kick (one critical, 27/63)
(Hail damage.)
Turn 4: :snover: Razor Leaf (the rest)
Turn 5: :snover: Ice Shard (80%) / :corvisquire: Peck (7/63)
(Hail over.)
Turn 6: :snover: Ice Shard (the rest)
(Level up. Mist down.)
Turn 7: :snover: Super Potion (heal to full) / :drizzile: Growl
Turn 8: :drizzile: Bind (62/65) / :snover: Razor Leaf (80%)
(Bind damage to 54/65)
Turn 9: :drizzile: Water Pulse (37/65) / :snover: Razor Leaf (the rest)

Tried Mist for style points. Failed. Remembered getting Magical Leaf from the Grass gym, on the positive side. Replaced Mist with that.

Found an Incense vendor at Hulbury. Rock Incense for Skill Link McNaught :shellder: with Rock Blast? Yes please.

Realized something about this game. Presents lots of interesting places: the geoglyph in Turffield, a power plant on Route 3, and a lighthouse in Hulbury. Forces you to hear about them. What does the game do with them? Basically nothing. Occurs again and again. Filled the world with empty mugs, in a manner of speaking.

Fought all the trainers, including the gym mission ones. Still wound up short on experience. Shoveled a combined 18 Exp. Candy Xses (1800 experience points) into the team's faces to hit 24. Prepared for an easy time.

(Coggia's :snover: Snow Warning)
Turn 1: :goldeen: Horn Attack (58/70) / :snover: Growth
(Hail damage. Leftovers heal to 62/70)
Turn 2: :goldeen: Horn Attack (50/70) / :snover: Growth
(Hail damage. Leftovers heal to 54/70)
(Dynamaxed Coggia :snover:.)
Turn 3: :goldeen: Horn Attack (69/105) / :snover: Dynamaxed Magical Leaf (the rest) (Grassy Terrain active)
(Leftovers + Grassy Terrain heal to 77/105)
Turn 4: :arrokuda: Bite (66/105) / :snover: Dynamaxed Magical Leaf (100%)
(Leftovers + Grassy Terrain heal to 74/105)
(Dynamaxed Drednaw :drednaw:)
Turn 5: :drednaw: Max Strike (35/105) / :snover: Dynamaxed Magical Leaf (100%)

...How fast is Drednaw :drednaw:? Base 74. Okay. Looks like a slow Pokemon.

Badge #2, just like that. Receives the Whirlpool Technical Machine for winning. Ought to chuck that in a whirlpool.

Thanks for reading. Was a short update due to being a short section. Consisted of maybe eight trainers on Route 5, plus four or so fights in the gym. Farewell until next update.

Borrelly the Snorunt :snorunt:
Level: 24
Ability: Ice Body
Moves: Powder Snow, Astonish, Light Screen, and Double Team

McNaught the Shellder :shellder:
Level: 24
Ability: Skill Link
Moves: Payback, Water Gun, Rock Blast, and Aurora Beam

Coggia the Snover :snover:
Level: 24
Ability: Snow Warning
Moves: Razor Leaf, Magical Leaf, Ice Shard, and Growth
Trainer deaths
None

In-battle items expended
  • Soda Pop: 1
  • Super Potion: 1

Technical Records used
None

Freezes: 4
 

Bunnie

litle creacher
Rainbow Rocket Grunt
Join Date
Dec 2, 2018
Posts
544
Location
bed
Gender
Female
i agree so much with you about the game not making use of so many interesting places that you come across during the adventure. it's kinda sad >.>

but anyway, this is fun to follow, i'd definitely love to see a Glaceon in your team, no team is ever complete without an eeveelution 😌
 

Calaf

Adept Trainer
Rainbow Rocket Grunt
Join Date
Dec 15, 2018
Posts
485
Location
The Netherlands
Gender
Male
Time Zone
GMT+1
It's really cool to see an Ice monotype for once! Even though following the story is a bit difficult not having played the new games myself, I've been enjoying reading along and I'm curious which Pokemon you'll be using for this run. Good luck on your challenge!
 

juiccbox

local buffoon
Join Date
Dec 21, 2019
Posts
101
AKA
Juice/Juice man
Gender
Male
Ooh good luck, ice is an interesting type to use. It’s a good thing there’s plenty of water-ice types, because that fire gym would be hellish without them. Looks like you’re putting together a cool team.



pun intended
 

Deva

"Regular" Trainer
Rainbow Rocket Grunt
Join Date
Nov 1, 2018
Posts
438
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3DS FC
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IGN
Deva
@Bunnie: May still see Glaceon :glaceon: yet. Thought of two possible fights for Ice's strongest (non-legendary) special attacker. Cannot appear in both due to requiring different TRs, however. Limited those to one per Pokemon.

@Calaf: Summarizes the main story as this: 1. Do the Gym Challenge. 2. Figure out how the Darkest Day, Dynamaxing, and the legends fit together. Spoke very little of the story in updates due to most of it being questions about barebones legends. Example: Why is there only one hero statue at the Budew Drop Inn, but two heroes on this tapestry?

@juiccbox: Finds very few Water/Ice types in Sword, actually. Cut Dewgong :dewgong: and Walrein :walrein: from both versions. Restricted Lapras :lapras: to Shield. Leaves only Cloyster :cloyster: and Arctovish :arctovish: (not possible until after the Fire gym and a pain due to using rare fossils).

Picks up the action this update with a celebration. Attended a dinner with Chairman Rose. Said farewell to them before even eating, based on the plates and glasses.

Battled Bede once again. Lost McNaught :shellder: to their Hatenna :hatenna:. Underestimated their Psybeam while at half health. Weathered Gothita's :gothita: better.

Hit level 25 simultaneously on Coggia :snover: and Borrelly :snorunt:. Learned Icy Wind at the same time too. ...Jynx :jynx:?

Yikes. One-shot Ancient Power critical from a wild Binacle :binacle: on Borrelly :snorunt:.

Such a rough update for some reason. Took down Coggia :snover: in a double battle, specifically with Pancham :pancham: Low Sweep. (Avoided McNaught :shellder: due to experience. Favored someone not setting foot in the Fire gym.)

Met Kabu (the gym leader) in the mines. Trains Carkol :carkol:, a Fire/Rock Pokemon, on Water Pokemon. [sarcasm]Smart[/sarcasm]. Never fields it in the actual gym battle, oddly.

Might as well record Marnie's battle. Should be worthwhile with this update's struggles.

Turn 1: :shellder: Rock Blast (50%) / :croagunk: Venoshock (26/53)
Turn 2: :croagunk: Venoshock (1/53) / :shellder: Rock Blast (miss)
Turn 3: :shellder: Super Potion (heal to full) / :croagunk: Venoshock (26/53)
Turn 4: :shellder: Switch :snorunt: / :croagunk: Venoshock (45/69)
Turn 5: :snorunt: Light Screen / :croagunk: Revenge (3/69)
Turn 6: :snorunt: Switch :shellder: / :croagunk: Revenge (13/53)
Turn 7: :shellder: Soda Pop (heal to full) / :croagunk: Venoshock (41/53)
Turn 8: :croagunk: Venoshock (29/53) / :shellder: Rock Blast (miss)
Turn 9: :shellder: Rock Blast (the rest)
(Light Screen down.)
Turn 10: :shellder: Switch :snover: (Hail active) / :morpeko: Thundershock (71/78)
(Hail damage. Leftovers heal to 75/78)
Turn 11: :morpekohangry: Bite (45/78) / :snover: Magical Leaf (40%)
(Hail damage. Leftovers heal to 49/79)
Turn 12: :morpeko: Bite (21/78) / :snover: Icy Wind (35%, -1 Speed)
(Hail damage. Leftovers heal to 25/78)
Turn 13: :snover: Super Potion (heal to full, final item) / :morpekohangry: Super Potion (heal to full)
(Hail damage.)
Turn 14: :morpeko: Bite (48/78) / :snover: Magical Leaf (40%)
(Hail over. Leftovers heal to 52/78)
Turn 15: :morpekohangry: Bite (critical, 9/78) / :snover: Icy Wind (35%, -1 Speed)
(Leftovers heal to 13/78)
Turn 16: :snover: Magical Leaf (the rest)
(Leftovers heal to 17/78)
Turn 17: :snover: Icy Wind (35%, -1 Speed) / :scraggy: Low Kick (0/78 :snover::faintedazurill:)
Turn 18: :snorunt: Icy Wind (40%, -1 Speed) (Shell Bell heal to 8/72) / :scraggy: Low Kick (0/72 :snorunt::faintedazurill:)
Turn 19: :shellder: Rock Blast (one critical, the rest)

Made the right call in recording. What a close battle. Tied Croagunk :croagunk: in Speed. Survived at one hitpoint. Missed two Rock Blasts. Secured the final knock-out thanks to a critical. Would have fallen short otherwise.

Reached 27 on everyone with that battle. Onwards to the gym.

Um, McNaught :shellder:? Please stop missing Rock Blast. Whiffed again during the mission. 90% hit chance.

Finds this gym mission interesting. Fights three wild Pokemon alongside an enemy trainer. Earns one point for fainting the wild Pokemon and two points for capturing. Requires five points to advance. Means catching at least two.

Almost got destroyed by Sizzlipede :sizzlipede: and Salandit :salandit:. Wanted to catch Sizzlipede :sizzlipede:. Could not Rock Blast it. Took a Fake Out, Bite, and Will-o-Wisp in the first two turns. Actually brought in Coggia :snover: against a Fire/Bug.

Level 27 on everyone still. Relies heavily on McNaught :shellder: here. Refrains from using Revives too. Questions whether or not to lead with McNaught :shellder:, knowing an Intimidate coming at the start. Believes so. Should be able to demolish Ninetales :ninetales: and Centiskorch :centiskorch:, even at -1.

(Dynamaxed McNaught :shellder:)
Turn 1: :ninetales: Ember (70/82) / :shellder: Dynamaxed Rock Blast (85%) (Sandstorm active)
(Sandstorm damage to 67/82)
Turn 2: :ninetales: Will-o-Wisp / :shellder: Dynamaxed Water Gun (Rain active)
(Burn damage to 64/82. Arcanine's :arcanine: Intimidate.)
Turn 3: :arcanine: Bite (50/82) / :shellder: Dynamaxed Water Gun (85%)
(Dynamax over. Burn damage to 32/55.)
Turn 4: :arcanine: Bite (18/55) / :shellder: Rock Blast (4 hits, the rest)
(Level up. Burn damage to 16/56)
(Gigantamaxed Centiskorch :gmaxcentiskorch:)
Turn 5: :shellder: Switch :snorunt: / :gmaxcentiskorch: Max Flutterby (6/72, -1 Special Attack)
(Sitrus Berry heal to 24/72)
Turn 6: :snorunt: Super Potion (on McNaught :shellder:, heal to full) / :gmaxcentiskorch: G-Max Centiferno (0/72 :snorunt::faintedazurill:)
(Coggia's :snover: Snow Warning)
Turn 7: :snover: Burn Heal (on McNaught :shellder:) / :gmaxcentiskorch: G-Max Centiferno (0/78 :snover::faintedazurill:)
(Hail damage. Gigantamax over.)
Turn 8: :centiskorch: Bug Bite (31/56) / :shellder: Rock Blast (3 hits, the rest)

Went far worse than expected, but still a victory. Destroyed the wild Vulpix :vulpix: earlier. Not so for Ninetales :ninetales:. Remembered the Pokemon order wrong too.

Looked up Dynamaxed Rock Blast's power just prior to Dynamaxing. 130 power. Could have been disastrous.

Catches Pokemon up to level 35 now. ...Knows of a level 36 Piloswine :piloswine: just outside. Mean.

Finishes this update. Begins next update with another foray into the Wild Area. Permits the area past the bridge now, per the rules. Farewell for now.

Borrelly the Snorunt :snorunt:
Level: 27
Ability: Ice Body
Moves: Powder Snow, Astonish, Light Screen, and Double Team

McNaught the Shellder :shellder:
Level: 28
Ability: Skill Link
Moves: Payback, Water Gun, Rock Blast, and Aurora Beam

Coggia the Snover :snover:
Level: 27
Ability: Snow Warning
Moves: Razor Leaf, Magical Leaf, Ice Shard, and Growth
Trainer deaths
  • McNaught: 1 :shellder:
  • Coggia: 3 :snover::snover::snover:
  • Borrelly: 2 :snorunt::snorunt:
In-battle items expended
  • Soda Pop: 2
  • Super Potion: 4
  • Burn Heal: 1
Technical Records used
None

Freezes: 4
 
Last edited:

Deva

"Regular" Trainer
Rainbow Rocket Grunt
Join Date
Nov 1, 2018
Posts
438
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Deva
Decided to copy/paste League Cards from Serebii. (Warning: Contains story spoilers further down in that link.) Provides nice background information about characters. Added their role in the game as well. Spoilered cards for characters introduced prior to this update below.

Hop: Primary rival. "This Pokémon Trainer got endorsed to take part in the Gym Challenge by his brother- the reigning Champion, Leon. Hop claims to have watched all Leon's matches. Commentators speculate that as a result, he might be quite the force to be reckoned with. The Champion himself has said that his brother has potential, but his carefully hoarded knowledge can go to waste as he tends to get easily flustered in battle. It's said that Hop's partner Wooloo is a great help to him both in battle and with chores around the house."

Leon: Champion. "Leon is known far and wide for taking part in the Gym Challenge at the tender age of 10 years old-and even more so for claiming victory in the Champion Cup on his first attempt. Ever since that victory, he and his partner Charizard have remained unbeaten in both League and exhibition matches. He is called "the unbeatable Champion" and is a hero to many Trainers. He has but one weakness: a dismal sense of direction. But don't worry-wherever he ends up, he makes sure everyone has a champion time!"

Marnie: Rival. "As a child, she was timid and a bit of a crybaby. However, she became more cheerful as she played with the Pokémon she received from her brother, and her talents as a Trainer also grew greatly. She joined the Gym Challenge because she wishes to breathe life back into her dilapidated hometown, but she says she has been somewhat distracted by the boutiques throughout Galar. Though many in Spikemuth see her as a local celebrity, she herself has no interest in pursuing fame. However, she says she does appreciate the support of Team Yell, her personal cheering squad."

Bede: Rival. "Bede spent some time living in an orphanage after his family ran into some trouble when he was young. He always had difficulty getting along with others and would constantly get into fights. That is until one day Chairman Rose visited the facility. Rose gave Bede a Pokémon, which changed Bede's life forever. He showed talent as a Trainer and threw himself into Pokémon battles, becoming stronger by the day. He has joined the Gym Challenge with an endorsement from the chairman himself, and Bede plans to prove that the chairman's faith was not misplaced."

Milo: First gym leader (Grass). "This Trainer was born as the son of farmers. He has honed his strength, stamina, and skill as a Pokémon Trainer from a young age by working together with his Pokémon. Because of his gentle nature, he has trouble going all out on weaker opponents, which is why his Gym is the first one for challengers to attempt during the Gym Challenge. He always wears his boots, as apparently they let him dig in his heels when he needs to."

Nessa: Second gym leader (Water). "Her father is a fisher, and her mother works in the marketplace. Perhaps because of her parents, she grew up playing with Water-type Pokémon and eventually made it all the way to being a Gym Leader. She met Sonia during their Gym Challenge, and they continue to be close friends. Nessa often gives Sonia fresh seafood from Hulbury. She has declared that Milo of Turffield is her rival, but Milo responded by saying that his rival is himself."

Kabu: Third gym leader (Fire). "Kabu is a Pokémon Trainer who was invited from the Hoenn region. There were a few times where he was very close to becoming Champion, but victory always seemed to elude him at the last moment. Because of this, he adopted a no-holds-barred approach to battling for a time, but even that did not bring the results he wanted. He even dropped to the minor division at one point, but after a fantastic battle with Leon, he regained faith in his own potential. His motto is to keep learning and training as long as he is alive."

Rose: Opening cinematic narrator. "Mr. Rose is in fact a talented Trainer, coming in second place for a past Champion Cup. As the chairman of the Pokémon League, and as the president of a large business conglomerate, he is truly a hero to the Galar region, working tirelessly to ensure its prosperity. His thoughts and words don't always match, and thus many say it's hard to tell what he's talking about. In fact, it is said that only his secretary can tell what his true intent is. (NOTE: The above text was submitted by his secretary.)"

Blitzed through the last two updates. Knew of hail in the locations ahead. Changes every day. Turned out to be unnecessary. Hailed again there, and also other places.

Note: Spent a lot of time in the Wild Area. Amounts to little progress and battles. Feel free to skip to the bolded short version.

Oh, right. Occasionally finds Leftovers in the berry trees here. +1 Leftovers.

Suspects something odd about the capture rate. Tossed over a dozen Great Balls at some Pokemon. Caught others in 1-3. Guesses some rule about Pokemon higher level than yours. Or perhaps the brilliant aura? Shrugs.

Please welcome many new party members. Caught a few of some, due to awful natures on the first catch. (See: Timid Sneasel :sneasel:, Bold Cubchoo :cubchoo:, and a -Special Attack Vanillite :vanillite:.)

Donati the Vanillite :vanillite:
Level: 26
Nature: Naive (+Speed / -Special Defense)
Ability: Snow Cloak
Moves: Icy Wind, Avalanche, Hail, and Icicle Spear

Halley the Cubchoo :cubchoo:
Level: 28
Nature: Lonely (+Attack / -Defense)
Ability: Slush Rush
Moves: Frost Breath, Slash, Flail, and Charm

Encke the Sneasel :sneasel:
Level: 27
Nature: Jolly (+Speed / -Special Attack)
Ability: Keen Eye
Moves: Taunt, Quick Attack, Metal Claw, and Icy Wind.

Is not a big fan of Sneasel :sneasel:, gameplay-wise. Hits too weak to defeat something. Falls to the impending counterattack too often.

Hale Bopp the Swinub :swinub:
Level: 26
Nature: (+Attack / -Special Defense)
Ability: Snow Cloak
Moves: Flail, Ice Shard, Mist, and Endure

Dug deeper into Max Raids because of Hale Bopp :swinub:. Occasionally finds Hidden Abilities in Max Raids. Depends on the Pokemon, however. Never appears on Swinub (1-2 stars) or Piloswine (3-4 stars). Shows up on some Mamoswines (4-5 stars), however. Sees a maximum of 3 stars at present. Tends to be difficult at just 3.

Mrkos the Mime Jr. :mimejr:
Level: 16
Nature: Hasty (+Speed / -Defense)
Ability: Soundproof
Moves: Confusion, Pound, Role Play, and Encore.

Lucked into Mrkos :mimejr:. Stumbled upon it while clearing dens. Looked into Mr. Mime :galarianmrmime:, but not Mime Jr :mimejr:. Fed them 40 Exp. Candy XSes before realizing Mimic comes at level 32. Perhaps later this update.

Also caught a Delibird :delibird: and bad natured Snom :snom:. Spent one Lemonade and twenty-five turns to catch Delibird :delibird:.

Does not end there, either. Found a Water Stone and Dawn Stone in the overworld. Evolved :shellder:McNaught:cloyster: and :snorunt:Borrelly:froslass:.

Presents two Max Raid horror stories. Deals with a three star Quagsire :quagsire: both times. Only hit it for 40% of its health with Coggia's :snover: Max Overgrowth. Puts up a shield at half health too. Relied on teammates somewhat.
  • Allied AI team: Jolteon :jolteon:, Salazzle :salazzle:, and Torkoal :torkoal:. Versus Quagsire :quagsire:. Explains itself.
  • The worst partner: Wishiwashi :wishiwashischool:. Knows at least three different offensive Water moves. Attacked the Water Absorb Quagsire :quagsire: with them. Three times. Programmed trolls into this game.

Visited the Digging Duo. Digs up treasure in exchange for watts. Selects either the Stamina person (more treasure, worse rewards) or the Skilled person (better rewards, less treasure). Occasionally gives you a two-for-one, in the form of a second wind.

Digging Duo (Stamina)
  • 1st (with Second Wind): Hard Stone, Moon Stone, Soft Sand, Fossilized Bird, Dawn Stone, Fire Stone, Heat Rock, Damp Rock,
  • 2nd (with Second Wind): Stardust x2, Everstone, Leaf Stone, Smooth Rock, Fire Stone x2, Hard Stone, Leaf Stone, Float Stone
  • 3rd: Sun Stone, Rare Bone,
  • 4th: Stardust
  • 5th: Stardust
  • 6th: Stardust, Everstone x2
  • 7th: Stardust, Rare Bone, Fire Stone, Shiny Stone
  • 8th: Fossilized Dino, Stardust, Moon Stone, Dusk Stone, Icy Rock, Everstone, Soft Sand, Metal Coat, Thunder Stone
  • 9th: Stardust, Dawn Stone
  • 10th: Icy Rock, Fossilized Dino, Stardust x2, Thunderstone, Hard Stone, Dusk Stone, Star Piece x2, Hard Stone, Fossilized Bird, Water Stone, Normal Gem, Light Clay x2, Rare Bone, Metal Coat, Smooth Rock, Leaf Stone

Digging Duo (Skill)
  • 1st: Rare Bone
  • 2nd: Moon Stone
  • 3rd: Bottle Cap, Fossilized Bird, Sun Stone
  • 4th: Bottle Cap
  • 5th: Fossilized Bird x2, Ice Stone, Dawn Stone

Cost too much to acquire that Ice Stone, unfortunately. Eyed it for an early Darumaka :galariandarumaka:. Lacked the watts for enough Wishing Pieces.

Brings up one more mechanic regarding egg moves. Occasionally finds wild Pokemon (with brilliant auras) with an egg move. Can now teach them to other Pokemon of the same species in the daycare.

Caught one Cubchoo :cubchoo: with Night Slash and another with Yawn. Cleared two spaces in Halley's :cubchoo: moveset. Put them in the daycare together (one at a time). Learned Night Slash and Yawn without a single egg. Handy, right?

Wild Area Short Version
  • New team members: Donati the Vanillite :vanillite:, Hale Bopp the Swinub :swinub:, Encke the Sneasel :sneasel:, Halley the Cubchoo :cubchoo:, and Mrkos the Mime Jr :mimejr:.
  • Evolutions: McNaught :cloyster: and Borrelly :froslass:.
  • Notable new items: Ice Stone, Icy Rock, Thunder Wave TM, Volt Switch TM, another Leftovers, Ice Beam TR, and Liquidation TR.

Walked around Hammerlocke. Peeked into the Battle Cafe. Remembered some high levels. Level 37 Alcremie :alcremie: and Slurpuff :slurpuff: versus level 26 Hale Bopp :swinub: and level 29 Coggia :snover:. Exceeds the level limit for this section. Vaporized both before even getting a turn. Boxed McNaught :cloyster: to give others experience too. Wiped so fast.

Turned around. Caught about ten Pokemon in the Wild Area for experience. Wanted to reach Stow-on-Side before the end of the (real-life) day. Pressed on.

Visited the Treasure Vault. Consisted of a room of trophies and another room of four tapestries. ...What a boring treasure. Makes the Lumiose City Museum look gradiose. Progressed the plot, at least.

Picked up several Technical Machines: Bullet Seed (for Coggia :snover:), Brine (for McNaught :cloyster:), Thief (for Encke :sneasel:), Hail, and Charm. Notes that McNaught :cloyster: is now capable of Pin Missile too. (Post-update edit: Receives Razor Shell from the Move Relearner.)

First trainer outside Hammerlocke: level 29 Stunky :stunky: and level 30 Linoone :galarianlinoone:. Much more reasonable.

Cracked Pot today and Chipped Pot tomorrow. Boring. Rushed for nothing. Hoped for a Razor Claw for Encke :sneasel:. Waits until either Surf (after the sixth gym) or a suicide mission versus a Kommo-O :kommoo: (50% chance). ...

Found a Kommo-O :kommoo:. Level 60. Used Dragon Dance on Turn 1. No held item, sadly.

Hold on a moment. Engaged with strong-looking Pokemon (level 36+) to despawn them. Looked up a level 51 Sigilyph :sigilyph:. Should know Psychic, Tailwind, and screens. All you, Encke :sneasel:. Defeated the monster twenty levels higher. Yielded decent experience (1369 for Encke :sneasel:). Amounted to only 50% better than an even-leveled Sigilyph :sigilyph:, though.

Gave up. Spawned the same three Braviary :braviary: constantly. Will have to do it the legitimate way. Psh.

Cleared out Route 6. Revived Ikeya the Arctozolt :arctozolt: too. Pass. Moves too slow for a mixed attacker. Solves no immediate problems. Looks ugly also.

Dislikes Togetic :togetic: in this generation. Heard its wings flapping the whole battle. Fwp fwp fwp fwp fwp fwp.

Leveled up several Pokemon while catching a box of Pokemon. Evolved :swinub:Hale Bopp:piloswine:. Returned to the Move Relearner for Ancient Power immediately. Say hello to a big Hale Bopp :mamoswine:. Who gets the first taste? How about Hop?

Enjoyed this side of Hop. Lost to Bede. Questioned what they were doing. Tried something new. Brought completely new team members.

(Coggia's :snover: Snow Warning:)
Turn 1: :snover: Switch :cloyster: / :cramorant: Fury Attack (5 hits, 71/81)
(Hail damage.)
Turn 2: :cramorant: Fury Attack (miss) / :cloyster: Rock Blast (2 hits, the rest)
Turn 3: :cloyster: Icicle Spear (100%) / :silicobra::faintedazurill:
Turn 4: :drizzile: Sucker Punch (63/71) / :cloyster: Rock Blast (5 hits, 1 critical, 100%)
Turn 5: :cloyster: Icicle Spear (100%) / :toxel::faintedazurill:

Outleveled Hop by 4-5 levels. Why is the gym leader so much higher level?

Dumped 35 Exp Candy Ses into Mrkos :mimejr:. Taught it Mimic. Evolved into Galarian Mr. Mime :galarianmrmime:.

Defeated the gym trainers with Mrkos :galarianmrmime: and Hale Bopp :mamoswine:. Fed the team a total of 1 XS Candies and 23 S Candies for level 36 all around :froslass::mamoswine::cubchoo::cloyster::galarianmrmime::snover:.

League Card: Bea (Fighting Gym Leader). "Given special attention from her parents, Bea trained hard with her partner Pokémon since a very young age. This has honed her judgment skills, and she is able to remain calm and collected even when facing dire situations in battle. This leads many to think she lacks emotion, but the truth seems to be that she doesn't want to show weakness. She is sometimes known to show her true feelings to her partner Pokémon during battles. She is secretly a huge fan of various sweets, and this has recently been found out by her fans. The additional attention has made enjoying sweets a little difficult."

Looked up their team. Plan: Lead with Borrelly :froslass:. (Hope for no Scrappy.) Predict a switch into Pangoro :pangoro: with Draining Kiss. Play it by ear from there.

Turn 1: :froslass: Draining Kiss (35%) / :hitmontop: Counter (failed)
Turn 2: :froslass: Draining Kiss (35%) / :hitmontop: Revenge (immune)
Turn 3: :froslass: Thunder Wave / :hitmontop: Revenge (immune)
Turn 4: :froslass: Reflect / :hitmontop: Revenge (immune)
Turn 5: :hitmontop: Paralyzed / :froslass: Hex (the rest)
Turn 6: :froslass: Draining Kiss (60%) / :pangoro: Night Slash (critical, 0/108 :froslass::faintedazurill:)
Turn 7: :galarianmrmime: Dazzling Gleam (the rest)
(Dynamaxed Mrkos :galarianmrmime:)
Turn 8: :sirfetchd: Detect / :galarianmrmime: Dynamaxed Psybeam (35%) (Psychic Terrain active)
(Reflect down.)
Turn 9: :galarianmrmime: Dynamaxed Psybeam (the rest)
(Gigantamaxed Machamp :gmaxmachamp:)
Turn 10: :galarianmrmime: Dynamaxed Psybeam (70%) / :gmaxmachamp: Max Darkness (0/123)
(Coggia's :snover: Snow Warning)
Turn 11: :gmaxmachamp: G-Max Chi Strike (0/103 :snover::faintedazurill:, increased critical hit chance)
(Hail damage.)
Turn 12: :mamoswine: Bulldoze (the rest)

Interesting. Refused to switch out Hitmontop :hitmontop:. Could have set up with a Ghost Pokemon. Good data there.

Nothing too surprising overall. Figured Borrelly :froslass: might go down before Machamp :gmaxmachamp:. Same for Mrkos :galarianmrmime: not defeating it. Sent out Coggia :snover: before Hale Bopp :mamoswine: for a little Hail insurance. Was not too concerned. Had Slush Rush Halley :cubchoo: and the physically tough McNaught :cloyster: still.

Evolved :cubchoo:Halley:beartic: from the fight too.

Obtained the badge (and the Revenge Technical Machine). Ignored the thunderous boom upon exiting the gym. Wanted revenge, but not the Technical Machine. Went to the real checkpoint battle. Chose the same lead pair, being a grudge match.

(Coggia's :snover: Snow Warning)
Turn 1: :mamoswine: Bulldoze (45% :alcremie:, 40% :slurpuff:, something small :snover:) / :alcremie: Round (at :mamoswine:, 102/134) / :slurpuff: Round (at :snover:, 30/103) / :snover: Icy Wind (15% to both :alcremie::slurpuff:)
(Hail damage.)
Turn 2: :snover: Switch :cloyster: / :mamoswine: Bulldoze (the rest :alcremie:, 40% :slurpuff:, 63/85 :cloyster:) / :slurpuff: Energy Ball (miss)
(Hail damage.)
Turn 3: :mamoswine: Ice Fang (the rest)

Could have fainted something with that Energy Ball. Thanks Snow Cloak for doing its job.

All that for one Exp. Candy M. How chintzy.

Look forward to a short update next time. Increased the suggested level by only two. Farewell for now.

Borrelly the Froslass :froslass:
Level: 36
Ability: Snow Cloak
Moves: Draining Kiss, Hex, Reflect, and Thunder Wave.
Stats: 108 HP / 77 Atk / 67 Def / 72 SpAtk / 59 SpDef / 95 Speed

McNaught the Cloyster :cloyster:
Level: 37
Ability: Skill Link
Moves: Pin Missile, Brine, Rock Blast, and Icicle Spear
Stats: 88 HP / 93 Atk / 145 Def / 78 SpAtk / 55 SpDef / 65 Speed

Coggia the Snover :snover:
Level: 36
Ability: Snow Warning
Moves: Bullet Seed, Magical Leaf, Icy Wind, and Growth
Stats: 103 HP / 63 Atk / 55 Def / 58 SpAtk / 56 SpDef / 50 Speed

Halley the Beartic :beartic:
Level: 37
Ability: Slush Rush
Moves: Icicle Crash, Charm, Night Slash, and Yawn
Stats: 128 HP / 122 Atk / 68 Def / 67 SpAtk / 69 SpDef / 46 Speed

Encke the Sneasel :sneasel:
Level: 35
Ability: Keen Eye
Moves: Taunt, Metal Claw, Quick Attack, and Thief
Stats: 89 HP / 80 Atk / 51 Def / 27 SpAtk / 61 SpDef / 106 Speed

Hale Bopp the Mamoswine :mamoswine:
Level: 37
Ability: Snow Cloak
Moves: Amnesia, Ice Fang, Rock Blast, and Bulldoze
Stats: 138 HP / 123 Atk / 76 Def / 60 SpAtk / 54 SpDef / 68 Speed

Mrkos the Mr. Mime :galarianmrmime:
Level: 37
Ability: Vital Spirit
Moves: Psybeam, Dazzling Gleam, Reflect, and Encore
Stats: 84 HP / 64 Atk / 55 Def / 80 SpAtk / 83 SpDef / 95 Speed

Donati the Vanillite :vanillite:
Level: 28

Ikeya the Arctozolt :arctozolt:
Level: 10
Trainer deaths
  • McNaught: 1 :shellder:
  • Coggia: 5 :snover::snover::snover::snover::snover:
  • Borrelly: 4 :snorunt::snorunt::froslass::froslass:
  • Hale Bopp: 1 :swinub:
  • Halley: 1 :cubchoo:
  • Encke: 1 :sneasel:
  • Donati: 1 :vanillite:
  • Mrkos: 1 :galarianmrmime:

In-battle items expended
  • Soda Pop: 2
  • Super Potion: 4
  • Lemonade: 1
  • Burn Heal: 1

Technical Records used
None

Freezes: 5 (Up by 1 from a Max Raid Snorlax freeze)
 

Deva

"Regular" Trainer
Rainbow Rocket Grunt
Join Date
Nov 1, 2018
Posts
438
Time Zone
US Eastern Time
3DS FC
4210-4539-8161
IGN
Deva
Begins this update with unfinished business from last time. Learned Icicle Crash on Halley :beartic:. Wants that on Encke :sneasel:. Beats Icicle Spear and Avalanche by Technical Machine (eventually). Tides them over until Ice Punch (after the eighth gym).

Bred Halley :beartic: and Encke :sneasel: for an egg. Hatched it. Put the hatched Sneasel and Encke :sneasel: into the Daycare. Voila. Icicle Crash for Encke :sneasel:.

Happens to be Encke's :sneasel: lucky day. Today's bargain at Stow-on-Side: Razor Claw. Evolved :sneasel:Encke:weavile:.

Wild Area news
  • Bought TRs for Thunderbolt and Earthquake. Obtained Iron Head from a Max Raid Steelix :steelix: moments before intending to purchase it.
  • Caught a level 38 Mr. Rime :mrrime:, four levels before its intended evolution. Not fond of the nature, though (+Special Defense / -Speed).

Mentioned TRs above. Seems about time to use one. Gave Iron Head to Hale Bopp :mamoswine:. Cannot use an Iron Head TR on anyone else OR use another TR on Hale Bopp :mamoswine:, per the rules.

Back to the plot. Something about a loud boom. Was probably urgent.

"Wh-wh-what's going on?! What's happening at the ruins?" Hold up. Ruins? Should not know about that, right? Finds a gigantic mural on a solid stone wall there.

Tipped off Bede, apparently, due to them destroying said mural. Level 37 for everyone :snover::froslass::beartic::mamoswine::cloyster: except Encke :weavile: at 36.

Turn 1: :weavile: Hone Claws / :duosion: Reflect
Turn 2: :weavile: Hone Claws / :duosion: Light Screen
Turn 3: :weavile: Hone Claws / :duosion: Reflect
Turn 4: :weavile: Hone Claws / :duosion: Light Screen
Turn 5: :weavile: Hone Claws / :duosion: Reflect
Turn 6: :weavile: Hone Claws / :duosion: Light Screen
(Enemy Reflect down.)
Turn 7: :weavile: Thief (100%)
(Enemy Light Screen down. Level up.)
Turn 8: :weavile: Thief (100%) / :hattrem::faintedazurill:
Turn 9: :weavile: Thief (100%) / :gothorita::faintedazurill:
Turn 10: :weavile: Thief (100%) / :galarianponyta::faintedazurill:

Smirks. Guessed correctly that their lead had nothing against Dark.

Referenced the ancient ruins again. How do they know this? Grabbed a screenshot from Tom Fawkes's playthrough. Shows nothing ruins-like.
8898


"Wh-wh-what's this? The hero was actually two people and Pokemon?" Same person as quoted earlier. Knew about the ruins, but not the gigantic statue just behind the mural.

Sonia: "So... There was history being covered up by all that over-stylized artwork...". Coughs.

Stepped into Glimwood Tangle. Fled from wild Pokemon, due to proximity to the intended level. Obtained the U-Turn Technical Machine (for no one) there. Exited with everyone at 38.

Loaded Ballonlea with stuff: Hex TM, Choice Scarf, Eviolite, Rest TM, and Acrobatics TM.

Started the gym challenge: an audition for gym leader. Throws questions at you while battling. Raises or lowers stats, based on your answers.

Trainer 1's question: Do you know Fairy type's weaknesses? (Poison type or Steel type). +1 Attack and Special Attack
Trainer 2's question: What was the previous trainer's name? (Annetta or Annette). +1 Speed.
Trainer 3's question: What do I eat for breakfast every morning? (Curry or Omelets). +1 Defense and Special Defense.

(Resets your stats between battles, of course, like any normal battle.) Hit 39 on Hale Bopp :mamoswine:, also. Allows them still, as it occurred during the checkpoint battle.

Opal's League Card (Fairy gym leader): "Opal is the oldest Gym Leader in the Galar region. She took over for her mother 70 years ago and has kept the position since. However, she feels that her own values have reached their limits, and thus she is currently looking for a worthy successor. She claims that she gives deliberately tricky quizzes because people reveal their true colors when in a pinch, but many speculate that in reality, she does it out of pure spite."

Plan: Asks three more questions during the battle. Intends to take full advantage. Gave Hale Bopp :mamoswine: Leftovers and Protect. Should be easy with Iron Head.

Turn 1: :mamoswine: Protect / :galarianweezing: Fairy Wind (blocked)
Question: You...Do you know my nickname? (The magic-user or the wizard). +2 Speed.
Turn 2: :mamoswine: Iron Head (75%) / :galarianweezing: Fairy Wind (124/145)
(Leftovers heal to 133/145)
Turn 3: :mamoswine: Iron Head (the rest)
(Leftovers heal to 142/145. Mawile's :mawile: Intimidate.)
Turn 4: :mamoswine: Protect / :mawile: Iron Defense
(Leftovers heal to full.)
Question: What is my favorite color? (Pink or purple). +2 Defense and Special Defense.
Turn 5: :mamoswine: Bulldoze (45%, -1 Speed) / :mawile: Crunch (132/145, -1 Defense)
(Leftovers heal to 141/145)
Turn 6: :mamoswine: Bulldoze (45%, -1 Speed) / :mawile: Crunch (125/145)
(Leftovers heal to 134/145)
Turn 7: :mamoswine: Bulldoze (the rest)
(Leftovers heal to 143/145)
Turn 8: :mamoswine: Ice Fang (65%) / :togekiss: Air Slash (113/145)
(Leftovers heal to 122/145)
Question: All righty then...How old am I? (16 years old or 88 years old). +2 Attack and Special Attack.
Turn 9: :mamoswine: Protect / :togekiss: Air Slash (blocked)
(Leftovers heal to 131/145)
Turn 10: :mamoswine: Iron Head (the rest)
(Level up. Leftovers heal to 143/148.)
(Dynamaxed Hale Bopp :mamoswine:. Gigantamaxed Alcremie :gmaxalcremie:)
Turn 11: :mamoswine: Dynamaxed Iron Head (100%) / :gmaxalcremie::faintedazurill:

Badge #5 and Draining Kiss. Won easily, thanks to remembering the answers. Could be much harder if you guess wrong, however. Tries to trip you up by mentioning pink a lot, for example.

Talked to someone that tells you the answers afterwards. "I know what you're thinking, but adults can be complicated sometimes."

Calls this update done. Ventures to frozen lands and new party members next time. Farewell for now.

Borrelly the Froslass :froslass:
Level: 39
Ability: Snow Cloak
Moves: Draining Kiss, Hex, Reflect, and Thunder Wave.
Stats: 116 HP / 83 Atk / 73 Def / 80 SpAtk / 65 SpDef / 102 Speed

McNaught the Cloyster :cloyster:
Level: 39
Ability: Skill Link
Moves: Pin Missile, Razor Shell, Rock Blast, and Icicle Spear
Stats: 92 HP / 98 Atk / 153 Def / 83 SpAtk / 59 SpDef / 69 Speed

Coggia the Snover :snover:
Level: 39
Ability: Snow Warning
Moves: Bullet Seed, Magical Leaf, Icy Wind, and Growth
Stats: 111 HP / 68 Atk / 60 Def / 65 SpAtk / 62 SpDef / 54 Speed

Halley the Beartic :beartic:
Level: 39
Ability: Slush Rush
Moves: Icicle Crash, Charm, Night Slash, and Yawn
Stats: 135 HP / 128 Atk / 72 Def / 72 SpAtk / 74 SpDef / 49 Speed

Encke the Weavile :weavile:
Level: 39
Ability: Pressure
Moves: Hone Claws, Metal Claw, Icicle Crash, and Thief
Stats: 110 HP / 108 Atk / 65 Def / 38 SpAtk / 77 SpDef / 126 Speed

Hale Bopp the Mamoswine :mamoswine:
Level: 40
Ability: Snow Cloak
Moves: Iron Head, Ice Fang, Rock Blast, and Bulldoze
Stats: 148 HP / 133 Atk / 83 Def / 67 SpAtk / 60 SpDef / 73 Speed

Mrkos the Mr. Mime :galarianmrmime:
Level: 38
Ability: Vital Spirit
Moves: Psybeam, Dazzling Gleam, Reflect, and Encore
Stats: 86 HP / 66 Atk / 56 Def / 82 SpAtk / 86 SpDef / 97 Speed

Donati the Vanillite :vanillite:
Level: 28

Ikeya the Arctozolt :arctozolt:
Level: 10
Trainer deaths
  • McNaught: 1 :shellder:
  • Coggia: 5 :snover::snover::snover::snover::snover:
  • Borrelly: 4 :snorunt::snorunt::froslass::froslass:
  • Hale Bopp: 1 :swinub:
  • Halley: 1 :cubchoo:
  • Encke: 1 :sneasel:
  • Donati: 1 :vanillite:
  • Mrkos: 1 :galarianmrmime:

In-battle items expended
  • Soda Pop: 2
  • Super Potion: 4
  • Lemonade: 1
  • Burn Heal: 1

Technical Records used
- Iron Head (on Hale Bopp :mamoswine:)

Freezes: 5
 

Deva

"Regular" Trainer
Rainbow Rocket Grunt
Join Date
Nov 1, 2018
Posts
438
Time Zone
US Eastern Time
3DS FC
4210-4539-8161
IGN
Deva
Kicks off this update with another explosion. Echoed from Hammerlocke Stadium. Noticed a power spot (for Dynamaxing) appear. Could cause Pokemon to Dynamax in Hammerlocke. ...What stopped them before? Built the stadium (along with the gyms) on a power spot.

Tells you to not worry about it and do the gym challenge. Describes the game in a nutshell.

Accessed another Technical Machine shop. Sells elemental fangs, Mega Kick and Punch, Weather Ball, and terrain moves. Nothing too useful.

Time for Hop, round...4? Something like that.

(Coggia's :snover: Snow Warning)
Turn 1: :snover: Icy Wind (50%, -1 Speed) / :trevenant: Confuse Ray
(Hail damage.)
Turn 2: :snover: Icy Wind (the rest)
Turn 3: :snover: Switch :cloyster: / :heatmor: Fire Lash (76/92, -1 Defense)
(Hail damage.)
Turn 4: :cloyster: Rock Blast (3 hits, 100%)
Turn 5: :cloyster: Switch :mamoswine: / :boltund: Roar (switch in McNaught :cloyster:)
(Hail damage.)
Turn 6: :cloyster: Switch :mamoswine: / :boltund: Spark (immune)
(Hail damage.)
Turn 7: :boltund: Crunch (116/148) / :mamoswine: Bulldoze (the rest)
(Leftovers heal to 125/148)
Turn 8: :mamoswine: Switch :snover: / :inteleon: Tearful Look
(Hail over.)
Turn 9: :inteleon: Tearful Look / :snover: Bullet Seed (5 hits, 1 critical, 95%)
Turn 10: :inteleon: Hyper Potion (heal to full) / :snover: Bullet Seed (4 hits, 55%)
Turn 11: :inteleon: Tearful Look / :snover: Bullet Seed (2 hits, 20%)
Turn 12: :inteleon: Snipe Shot (69/111) / :snover: Bullet Seed (2 hits, the rest)
Turn 13: :snover: Switch :froslass: / :snorlax: Heavy Slam (40/116)
(Leftovers heal to 47/116)
Turn 14: :froslass: Switch :cloyster: / :snorlax: Heavy Slam (64/92)
Turn 15: :cloyster: Icicle Spear (5 hits, 35%) / :snorlax: Body Slam (45/92, paralyzed)
Turn 16: :cloyster: Icicle Spear (5 hits, 35%) / :snorlax: Body Slam (27/92)
Turn 17: :cloyster: Icicle Spear (4 hits, 1 critical, the rest)

Good showing by Coggia :snover:. Fell behind in recent updates. (Helped to have 2-5 levels on them. Shh.) Earned an :snover:evolution:abomasnow: and Ice Punch from the battle, fittingly.

Navigated the twisty passages of Route 8 for the Technical Machines of Smart Strike (actually learnable by McNaught :cloyster:) and Brick Break. Taught the latter to Halley :beartic:, Encke :weavile:, and Coggia :abomasnow:. Also acquired a King's Rock for McNaught :cloyster:. Stinks to be -Speed, but oh well.

Recalls a nasty double battle (thankfully optional) at the end of the route.

Enemy team: :excadrill::hippowdon: leading. :lucario::perrserker: behind.

(Hippowdon's :hippowdon: Sand Stream)
Turn 1: :excadrill: Metal Claw (at :mamoswine:, 98/152) / :mamoswine: Bulldoze (:excadrill: 100%, :hippowdon: 25%, :cloyster: 74/97) / :cloyster: Icicle Spear (at :hippowdon:, the rest) / :hippowdon::faintedazurill:
(Sandstorm damage to McNaught (79/97). Leftovers heal to Hale Bopp (107/152).)
Turn 2: :cloyster: Switch :abomasnow: (Hail active) / :perrserker: Fake Out (at :abomasnow:, something little) / :mamoswine: Bulldoze (:lucario: 100%, :perrserker: 80%, :abomasnow: 109/141) / :lucario::faintedazurill:
(Hail damage. Leftovers heal to Hale Bopp (116/152))
Turn 3: :mamoswine: Iron Head (critical, the rest)

Not bad. Made them low level (36-37), so not ridiculous. Rewards you with a Terrain Extender a little bit past them.

Planted a small patch of grass before the town. Contains a bunch of Ice types and Sawk :sawk:, for some reason. Includes some new party members.

Wild the Darumaka :galariandarumaka:
Level: 38
Ability: Hustle
Nature: Adamant (+Attack / -Special Attack)
Moves: Headbutt, Ice Punch, Uproar, and Belly Drum
Stats: 104 HP / 89 Atk / 43 Def / 20 SpAtk / 47 SpDef / 49 Speed

Blergh. Caught seven Darumakas :galariandarumaka: total at a 5% chance. Settled for +Attack or -Special Attack. Wound up with both.

Meet the Sword-exclusive ace of Ice. Will explain in a moment. :galariandarumaka:Evolved:galariandarmanitan: them with an Ice Stone. Gave them a hold item. Fed them 28 Exp S Candies. Used the Earthquake TR on them. Filled their moveset with Technical Machine moves too. How about another look?

Wild the Darmanitan :galariandarmanitan:
Level: 42
Ability: Gorilla Tactics (Boosts the Pokemon's Attack stat but only allows the use of the first selected move.)
Hold item: Choice Scarf
Nature: Adamant
Moves: Earthquake, Ice Punch, Fire Fang, and Brick Break
Stats: 143 HP / 144 Atk / 55 Def / 33 SpAtk / 60 SpDef / 91 Speed

Highest Attack stat on the team without the Gorilla Tactics boost or Effort Values. Ignores Gorilla Tactics's restriction for the duration of Dynamaxing too.

Oh, and someone else too.

Hartley the Snom :snom:
Level: 43
Ability: Shield Dust
Nature: Bold (+Defense / -Attack)
Moves: Powder Snow and Struggle Bug

Almost chose a different Snom :snom: with a good nature (+Special Defense / -Attack). Calculated its Individual Values: 28 total across all stats (approximately). Straight :garbodor:garbage:garbodor:.

Cannot field Hartley :snom: at present, sadly. Exceeds the (suggested) level limit.

Raided the town. Obtained the Catching Charm, Wide Lens, and the Technical Machines for Screech, Fake Tears, Icy Wind, and Icicle Spear. Was not all sitting out in the open. Solved a berry theft for the Wide Lens.

Purchased new clothes.
8899

(Adjusted the colors a little to compensate for lighting.) Fairly close to the target look.

Makes a big deal of the Hot Springs. Never lets you use them. Sighs.

Entered the gym mission with everyone at 42 :galariandarmanitan::beartic::cloyster::abomasnow::froslass::mamoswine:. Hates this gym mission. Uses an item finder-like device to avoid pitfalls. Barely penalizes you for falling in one. Returns you to the nearest major safe location. Dislikes it regardless.

Gordie's League Card (Rock gym leader): "Gordie is a young rising star that many suspect will be the Champion someday. Though Rock-type Pokémon are typically known for being rough and unrelenting, Gordie has worked hard to achieve victory through a refined and graceful battle style. He always tries to keep his fans happy and thus is very popular among the audience. On the other hand, he has the surprising tendency of shutting himself away in the locker room when he is defeated, making postdefeat interviews a rarity. This doesn't bother most of his fans, though, and they see this behavior as endearing."

Plan: Time to go Wild :galariandarmanitan:. Hit 43 during the mission. (Still allowed.) Intends to put this ace through its paces. Will be its very first battle. Hopes to solo it. Decided to Dynamax super early to take Shuckle :shuckle: out. Worst case scenario: Hale Bopp :mamoswine: and McNaught :cloyster: in the wings. Should be simple.

Turn 1: :galariandarmanitan: Earthquake (100%) / :barbaracle::faintedazurill:
(Dynamaxed Wild :galariandarmanitan:.)
Turn 2: :galariandarmanitan: Dynamaxed Ice Punch (80%) (Hail active) / :shuckle: Rock Tomb (196/220, -1 Speed)
(Hail damage.)
Turn 3: :galariandarmanitan: Dynamaxed Brick Break (the rest, +1 attack)
Turn 4: :stonjourner: Wonder Room / :galariandarmanitan: Dynamaxed Brick Break (100%, +1 attack)
(Dynamax over for Wild :galariandarmanitan:. Gigantamaxed Coalossal :gmaxcoalossal:.)
Turn 5: :galariandarmanitan: Earthquake (100%) / :gmaxcoalossal::faintedazurill:
(Level up.)

Brutal. Learned that Dynamaxing nullifies Gorilla Tactics (both the move lock AND the attack boost) as well as Choice Scarf (the move lock AND the speed boost). Will need to keep that in mind.

Sent Wild :galariandarmanitan: on the Attack Effort Value Pokejob, Hartley :snom: for Hitpoint Effort Values, and Ikeya :arctozolt: and Donati :vanillite: for experience.

Ends this update. Heads to Marnie's hometown next time. Farewell for now.

Borrelly the Froslass :froslass:
Level: 43
Ability: Snow Cloak
Moves: Ice Fang, Hex, Reflect, and Thunder Wave.
Stats: 128 HP / 93 Atk / 82 Def / 89 SpAtk / 72 SpDef / 114 Speed

McNaught the Cloyster :cloyster:
Level: 43
Ability: Skill Link
Moves: Pin Missile, Razor Shell, Rock Blast, and Icicle Spear
Stats: 101 HP / 109 Atk / 170 Def / 93 SpAtk / 64 SpDef / 77 Speed

Coggia the Abomasnow :abomasnow:
Level: 42
Ability: Snow Warning
Moves: Bullet Seed, Brick Break, Ice Punch, and Growth
Stats: 144 HP / 100 Atk / 87 Def / 96 SpAtk / 88 SpDef / 76 Speed

Halley the Beartic :beartic:
Level: 43
Ability: Slush Rush
Moves: Icicle Crash, Brick Break, Night Slash, and Yawn
Stats: 148 HP / 144 Atk / 81 Def / 80 SpAtk / 81 SpDef / 55 Speed

Encke the Weavile :weavile:
Level: 43
Ability: Pressure
Moves: Hone Claws, Brick Break, Icicle Crash, and Thief
Stats: 118 HP / 118 Atk / 70 Def / 42 SpAtk / 83 SpDef / 137 Speed

Hale Bopp the Mamoswine :mamoswine:
Level: 43
Ability: Snow Cloak
Moves: Iron Head, Ice Fang, Rock Blast, and Bulldoze
Stats: 159 HP / 145 Atk / 90 Def / 72 SpAtk / 64 SpDef / 80 Speed

Hartley the Snom :snom:
Level: 43
Ability: Shield Dust
Moves: Powder Snow and Struggle Bug
Stats: ??? Forgot to check stats before sending them on the job.

Wild the Darmanitan :galariandarmanitan:
Level: 44
Ability: Gorilla Tactics (Boosts the Pokemon's Attack stat but only allows the use of the first selected move.)
Moves: Earthquake, Ice Punch, Fire Fang, and Brick Break
Stats: ??? Forgot to check stats before sending them on the job.

Mrkos the Mr. Mime :galarianmrmime:
Level: 40
Ability: Vital Spirit
Moves: Psybeam, Dazzling Gleam, Reflect, and Encore
Stats: 90 HP / 70 Atk / 60 Def / 88 SpAtk / 90 SpDef / 103 Speed

Donati the Vanillite :vanillite:
Level: 29

Ikeya the Arctozolt :arctozolt:
Level: 11
Trainer deaths
  • McNaught: 1 :shellder:
  • Coggia: 5 :snover::snover::snover::snover::snover:
  • Borrelly: 4 :snorunt::snorunt::froslass::froslass:
  • Hale Bopp: 1 :swinub:
  • Halley: 1 :cubchoo:
  • Encke: 1 :sneasel:
  • Donati: 1 :vanillite:
  • Mrkos: 1 :galarianmrmime:

In-battle items expended
  • Soda Pop: 2
  • Super Potion: 4
  • Lemonade: 1
  • Burn Heal: 1

Technical Records used
  • Iron Head (on Hale Bopp :mamoswine:)
  • Earthquake (on Wild :galariandarmanitan:)

Freezes: 5 (Up by 1 from a Max Raid Snorlax freeze)
 

Deva

"Regular" Trainer
Rainbow Rocket Grunt
Join Date
Nov 1, 2018
Posts
438
Time Zone
US Eastern Time
3DS FC
4210-4539-8161
IGN
Deva
Stands corrected on an earlier point. Said that Lapras :lapras: was Shield-only. Only made Gigantamax Lapras :gmaxlapras: exclusive to Shield. Shows up on Route 9 (see: this update) at a 1% chance, as well as elsewhere at 55+. Guesses Max Raids (non-Gigantamaxed) at some level too.

Pokejob results: 96 Attack Effort Values for Wild :galariandarmanitan:, 96 Hitpoint Effort Values for Hartley :snom:, and ~17353 experience for Donati :vanillite:, Ikeya :arctozolt:, and Mrkos :galarianmrmime:.

Cannot win either four star Max Raid :gmaxdrednaw::gmaxsnorlax: available right now. What good are level 30 allies against level 50ish Pokemon? Hurts especially bad against Pokemon with spread moves like Earthquake and Rock Slide.

Ate at another restaurant (in celebration?) with Sonia and Hop. Conveniently finds another tapestry of the legend there. (Bought it from the market the other day. Right.) Gives points on the dialogue options, though. Chose "an amazing poster" or some such. Zoomed in on one of the restaurant's posters. Does not do that with the serious options.

Inspected the Hero's Bath next (see: Hot Springs). Serves zero point. Also, a Hop battle now. Forgot about this one.

Turn 1: :dubwool: Take Down (110/147) / :abomasnow: Brick Break (75%)
(Hail damage.)
Turn 2: :dubwool: Hyper Potion (heal to full) / :abomasnow: Brick Break (75%)
(Hail damage.)
Turn 3: :dubwool: Growl / :abomasnow: Brick Break (the rest)
Turn 4: :abomasnow: Switch :cloyster: / :corviknight: Scary Face
(Hail damage.)
Turn 5: :corviknight: Drill Peck (80/101) / :cloyster: Icicle Spear (65%)
(Hail damage.)
Turn 6: :corviknight: Drill Peck (61/101) / :cloyster: Icicle Spear (the rest)
Turn 7: :cloyster: Switch :mamoswine: / :pincurchin: Spark (immune)
(Hail damage.)
Turn 8: :mamoswine: Bulldoze (the rest)
Turn 9: :mamoswine: Switch :abomasnow: / :inteleon: Snipe Shot (83/147)
(Hail damage.)
Turn 10: :inteleon: Tearful Look / :abomasnow: Wood Hammer (the rest) (Recoil to 48/147)
Turn 11: :abomasnow: Switch :galariandarmanitan: / :snorlax: Heavy Slam (74/150)
(Hail damage.)
Turn 12: :galariandarmanitan: Brick Break (the rest)

No major issues. Outleveled Hop by a few levels again.

Pulverized Team Yell with Slush Rush Brick Breaks. Obtained the Surf Bike upgrade. Means one thing: backtracking.
  • Route 9 (~25 steps back): Avalanche TM
  • Turffield: Solar Beam TM
  • Galar Mine No. 2: Mud Shot TM
  • Lake of Outrage (new area): Shadow Claw TM, Focus Sash, one of every evolution stone, and Assault Vest
  • Dusty Bowl: Cross Poison TM and Razor Claw
  • Bridge Field: Low Sweep TM
  • Axew's Eye (island near Motostoke): Air Slash TM, Rare Candy, and Tart Apple
  • Route 2: Psychic Seed, Water Stone, Rare Candy, PP Max, Psycho Cut TM, and Choice Band
Should be everything. Relied largely on memory, though.

Played with Hartley :snom: in Pokemon Camp. Evolves via friendship at night. (Currently daytime.) Used a handy breeding trick to expedite the process. Gave them the Soothe Bell. Fed them EV-lowering berries (like Tamato) to boost friendship. Caps at 160 out of the necessary 220 friendship, however. Requires Pokemon Camp for the rest. More on Hartley :snom: another time.

Back to progress. Level limit of...46? Uh oh. Currently at 44 or 45 on most team members. Filled Route 9 with a lot of trainers too. Time to avoid nearly everything.

Fought only one trainer. Grabbed the Rock Slide Technical Machine, Zoom Lens, and an Ice Stone along the way. Opens up to Spikemuth and a battle with hometown hero Marnie. Led with Choice Band Encke :weavile: at 42. Reached 46 on Halley :beartic: already. Must be careful about sending in certain party members.

Turn 1: :liepard: Sucker Punch (103/118) / :weavile: Brick Break (100%)
(Level up.)
Turn 2: :weavile: Brick Break (75%) / :scrafty: Brick Break (0/121 :weavile::faintedazurill:)
Turn 3: :mamoswine: Bulldoze (the rest)
Turn 4: :toxicroak: Swagger (miss) / :mamoswine: Bulldoze (100%)
Turn 5: :morpeko: Torment / :mamoswine: Bulldoze (100%)

Idled for a while on Encke :weavile: versus Scrafty :scrafty:. Expected that result. Wanted to switch to Borrelly :froslass:, then Hale Bopp :mamoswine:. Came down to avoiding experience (already at level 46).

Sign: "Welcome to the town of Spikemuth. This rocking town has a punk vibe and streets crammed with shops lined up cheek by jowl." Likes this town's aesthetic. Lied on the sign, though. Consists of a Pokemon center and the gym challenge/street to the gym leader. Zero other shops. Wasted so much potential.

Note: Probably sounds quite negative this update. Enjoys the game. Cut corners here and there, however. Shows more in the second half of the game.

Left town on business, specifically Bergmite :bergmite: business. Screened them using Encke's :weavile: Brick Break. Caught the first one that survived (and did not faint itself with Take Down/Double Edge recoil).

Tempel the Bergmite :bergmite:
Level: 43
Nature: Relaxed (+Defense / -Speed)
Ability: Ice Body
Moves: Crunch, Take Down, Blizzard, and Double-Edge.

Plans to use this thing at some point. Always wanted to use one and not regret it. Fights a fair number of physical Pokemon. Looked far ahead at one particular problem trainer.

...Wait. Never acquired the Body Press TR? Shoot. Calculates damage based on the Defense stat. Suits an Avalugg's :avalugg: base 184 defense swimmingly. Searched vendors for it. No dice today.

Cleared out trainers with a mix of main team and second stringers :weavile::mamoswine::abomasnow::bergmite::arctozolt::mrrime:. Lost Encke :weavile: again after failing to one-shot a Doublade :doublade:. Classic Weavile :weavile:. Was not prepared for this trainer's other Pokemon afterwards :passimian::polteageist:. Took down Hale Bopp :mamoswine: and the freshly-evolved Mrkos :mrrime: with a combination of Weak Armor, Nasty Plot, and Giga Drain. Saved the day with a :abomasnow: Wood Hammer.

Began the gym mission with everyone at 46 :abomasnow::galariandarmanitan::froslass::cloyster::mamoswine::beartic:. Amounts to a few Team Yell battles with some gymnastics. No gimmicks.

Hm. Only 40 damage on Coggia :abomasnow: from Wild's :galariandarmanitan: Earthquake. Probably good information for the battle ahead.

Pier's League Card (Dark gym leader): "Spikemuth lacks a Power Spot that would allow Pokémon to Dynamax, and thus not many fans come to visit the town. Piers feels responsible for allowing his town to fall into obscurity and dilapidation. Once in battle, Piers tends to get riled up and will often reveal his strategy early on, but he has the strength and skill to triumph regardless. However, his true passions are singing and song writing, and his talents in these fields are well-known. As such, he currently hopes that his younger sister will take over as Gym Leader."

Checked out their team a while back. Will not do so again. Remembers it as Marnie's team, but with Obstagoon :obstagoon: instead of Morpeko :morpeko:. Also recalls a lot of Torment. Presents a problem for Wild :galariandarmanitan:.

Plan: Smash Liepard's :liepard: face with Coggia :abomasnow:. Switch to Hale Bopp :mamoswine: for Toxicroak :toxicroak:. Bulldoze it. Switch to Borrelly :froslass:, then Wild :galariandarmanitan:. End it with Brick Breaks and "flair". Hopefully. Worries a bit about one-shotting Scrafty :scrafty:.

Cannot take Obstagoon :obstagoon: lightly. Discovered that on a casual playthrough when Corviknight :corviknight: at +5 or 6 failed to one-shot it with Drill Peck. Returned the favor with Counter.

(Coggia's :abomasnow: Snow Warning. Scrafty's :scrafty: Intimidate.)
Turn 1: :abomasnow: Switch :froslass: / :scrafty: Fake Out
(Hail damage.)
Turn 2: :froslass: Switch :galariandarmanitan: / :scrafty: Payback (120/160)
(Hail damage.)
Turn 3: :galariandarmanitan: Brick Break (the rest)
Turn 4: :galariandarmanitan: Poke Ball / :obstagoon: Obstruct
(Hail damage.)
Turn 5: :galariandarmanitan: Brick Break (the rest)
Turn 6: :galariandarmanitan: Switch :cloyster: / :malamar: Foul Play (critical, 59/108)
(Hail damage.)
Turn 7: :cloyster: Pin Missile (3 hits, the rest)
(Piers: "Use Sucker Punch and Toxic!")
Turn 8: :cloyster: Switch :galariandarmanitan: / :skuntank: Screech
(Hail over.)
Turn 9: :galariandarmanitan: Earthquake (critical, 100%)

Evidently remembered Marnie's team, probably from the Champion's Cup. Whoops. Explains the similarities. Chalked it up to being siblings.

Could not resist using a Poke Ball. Knew Obstruct (Protect with defense drop on contact) was coming. Preferred style points over 40 hitpoints.

Points for unique gym leader music. Put effort in somewhere, at least. Technically applies to the Team Yell animations also.

Reached level 48 on Wild :galariandarmanitan: between the gym challenge and leader. Happens to be the next update's level limit. No issue there, however, due to no necessary trainers between now and the gym challenge.

Oh. Another big boom. Sound familiar? Means an end to the update. Look forward to a very brief update next time.

(Forgot to check stats immediately. May have leveled once since the gym.)

Borrelly the Froslass :froslass:
Level: 48
Ability: Snow Cloak
Moves: Ice Fang, Hex, Reflect, and Thunder Wave.
Stats: 142 HP / 105 Atk / 94 Def / 99 SpAtk / 80 SpDef / 129 Speed

McNaught the Cloyster :cloyster:
Level: 47
Ability: Skill Link
Moves: Pin Missile, Razor Shell, Rock Blast, and Icicle Spear
Stats: 111 HP / 121 Atk / 189 Def / 101 SpAtk / 71 SpDef / 85 Speed

Coggia the Abomasnow :abomasnow:
Level: 47
Ability: Snow Warning
Moves: Wood Hammer, Brick Break, Ice Punch, and Growth
Stats: 161 HP / 114 Atk / 100 Def / 107 SpAtk / 99 SpDef / 86 Speed

Halley the Beartic :beartic:
Level: 48
Ability: Slush Rush
Moves: Icicle Crash, Brick Break, Night Slash, and Yawn
Stats: 165 HP / 162 Atk / 92 Def / 89 SpAtk / 91 SpDef / 63 Speed

Encke the Weavile :weavile:
Level: 44
Ability: Pressure
Moves: Psycho Cut, Brick Break, Icicle Crash, and Thief
Stats: 123 HP / 124 Atk / 74 Def / 45 SpAtk / 87 SpDef / 144 Speed

Hale Bopp the Mamoswine :mamoswine:
Level: 47
Ability: Snow Cloak
Moves: Iron Head, Ice Fang, Rock Slide, and Bulldoze
Stats: 174 HP / 160 Atk / 101 Def / 79 SpAtk / 71 SpDef / 89 Speed

Hartley the Snom :snom:
Level: 44
Ability: Shield Dust
Moves: Powder Snow and Struggle Bug
Stats: 97 HP / 28 Atk / 53 Def / 50 SpAtk / 43 SpDef / 25 Speed

Wild the Darmanitan :galariandarmanitan:
Level: 48
Ability: Gorilla Tactics
Moves: Earthquake, Ice Punch, Fire Fang, and Brick Break
Stats: 164 HP / 177 Atk / 66 Def / 37 SpAtk / 69 SpDef / 106 Speed

Tempel the Avalugg :avalugg:
Level: 45
Ability: Ice Body
Moves: Crunch, Body Slam, Avalanche, and Double-Edge
Stats: 153 HP / 117 Atk / 201 Def / 52 SpAtk / 53 SpDef / 32 Speed

Mrkos the Mr. Rime :mrrime:
Level: 46
Ability: Tangled Feet
Moves: Psybeam, Freeze-Dry, Reflect, and Encore
Stats: 130 HP / 99 Atk / 77 Def / 119 SpAtk / 113 SpDef / 86 Speed

Donati the Vanillite :vanillite:
Level: 34

Ikeya the Arctozolt :arctozolt:
Level: 29
Trainer deaths
  • McNaught: 1 :shellder:
  • Coggia: 5 :snover::snover::snover::snover::snover:
  • Borrelly: 4 :snorunt::snorunt::froslass::froslass:
  • Hale Bopp: 2 :swinub::mamoswine:
  • Halley: 1 :cubchoo:
  • Encke: 3 :sneasel::weavile::weavile:
  • Donati: 1 :vanillite:
  • Mrkos: 2 :galarianmrmime::mrrime:
In-battle items expended
  • Soda Pop: 2
  • Super Potion: 4
  • Hyper Potion: 1
  • Lemonade: 1
  • Burn Heal: 1
  • Poke Ball: 1
Technical Records used
  • Iron Head (on Hale Bopp :mamoswine:)
  • Earthquake (on Wild :galariandarmanitan:)
Freezes: 6 (up by one from a Mrkos :mrrime: Freeze-Dry on a Toxapex :toxapex:)
 
Last edited:

Deva

"Regular" Trainer
Rainbow Rocket Grunt
Join Date
Nov 1, 2018
Posts
438
Time Zone
US Eastern Time
3DS FC
4210-4539-8161
IGN
Deva
Welcome back. Investigated the loud boom, as is becoming standard. Met Leon. Said to ignore it and fight the last gym.

Leveled off catching wild Pokemon. Realized something unfortunate. Wanted to catch Rotom :rotom:. Only appears at the Lake of Outrage in rain. Complicates a future fight.

Turned to night since the last update. Evolved :snom:Hartley:frosmoth:. Doubled more than half its stats. Tried to plan TRs out a while back. Never put anything for Hartley :frosmoth:. Must have assumed Blizzard or something silly. New plan: Ice Beam TR for Hartley :frosmoth:.

Added someone not really seen yet, also: Donati :vanillite:. Handed it an Everstone. Pumped it full of candies to 44. Learned Blizzard. Tossed it a few more candies. :vanillite:Evolved:vanillish: not once, but twice :vanilluxe:.

Ah. Missed something from last time: Choice Specs in Spikemuth.

Commenced the gym challenge with everyone at 48 :mamoswine::galariandarmanitan::abomasnow::vanilluxe::frosmoth::froslass:. Deals with weather and double battles. Thoroughly enjoys seeing these mechanics. Loved Castform :castform: with Totem Lurantis :lurantis: in Sun/Moon for the same reason.

Resigned to no Snow Warning here. Remembers Torkoal :torkoal: (...right?). Bets on Hippowdon :hippowdon: and Pelipper :pelipper: too.

Trainer 1: Pelipper :pelipper: and Sliggoo :sliggoo:. Solved it with Rock Slide and Ice Punch in two rounds. No damage.
Trainer 2: Ninetales :ninetales: and Turtonator :turtonator:. Obliterated in a single Earthquake.
Trainer 3: Abomasnow :abomasnow: and Hakamo-O :hakamoo:. Down in a Fire and Ice Fang. First use of Fire Fang for Wild :galariandarmanitan:.

Raihan's League Card ("Dragon" gym leader): "Raihan is commonly regarded as the most skilled Gym Leader in the Galar region. He has striven for victory in every environment, and as a result, he has adopted a battle style where he utilizes weather effects to their fullest. It is rumored that he could easily become another region's Champion should he choose to move, but it seems that to Raihan, defeating Leon is much more important. His uploaded selfies are quite popular. Occasionally he'll post a photo that only shows a sandstorm."

Arrived at Raihan. Considers this fight no joke. Feels confident about winning. Lacks that confidence in going deathless. Might as well go in-depth.

Enemy team (from memory): Sand Stream Gigalith :gigalith: (lead), Flygon :flygon: (lead), Sand Spit Sandaconda :sandaconda:, and Gigantamax Duraludon :gmaxduraludon:. Note only two dragons on the team. Calls them the Weather gym leader, personally. Shows that off much later too.

Chooses the weather ability of the slowest Pokemon. Cannot outslow Gigalith :gigalith:. Could either switch in Coggia :abomasnow: / Donati :vanilluxe: OR use a Dynamaxed Ice attack. Doubts the team's ability to one-shot Gigalith :gigalith: as well. Spells trouble with any attack.

Ideas:
  1. Lead with Donati :vanilluxe: and Hartley :frosmoth:. Dynamax Donati :vanilluxe: for Hail. Follow up with a Choice Specs Blizzard from Hartley :frosmoth:. Probably fails to outspeed Duraludon :duraludon:'s base 85 speed, however. Good luck taking a Max Steelspike.
  2. Lead with Coggia :abomasnow: and Wild :galariandarmanitan:. Earthquake with Wild :galariandarmanitan: and Dynamax Brick Break with Coggia :abomasnow: to cancel out the -1 Attack from Breaking Swipe. Repeat until the other side flops over?
  3. Lead with Borrelly :froslass: and Hartley :frosmoth:. Set up Reflect with Borrelly :froslass:. Protect with Hartley :frosmoth:. Double target Gigalith :gigalith: on Turn 2. Downside: Knows about Crunch on Flygon :flygon:.
  4. Lead with Hale Bopp :mamoswine: and Wild :galariandarmanitan:? Probably results in a Breaking Swipe. Not great.

Sees faults in all of them. May be overthinking this. Wants the deathless victory, though.

Thought about it long enough. (Mulled this over for over an hour, off and on.) Selects the newcomers :vanilluxe::frosmoth:. Hates to break up what worked in the gym challenge (Hale Bopp :mamoswine: + Wild :galariandarmanitan:), but oh well.

Hold up. Thought about Duraludon's :gmaxduraludon: possible moves. Leans special. Assault Vest for Donati :vanilluxe:. There. Will be so satisfied if they live because of that. (Probably not. Bets on Hartley :frosmoth: getting smacked.) Works properly in Dynamax form, supposedly.

...Wait. Just walked into the stadium. Never actually gave Hartley :frosmoth: Blizzard. Kept the singles set on. Figures. Allllllll that planning. Back-up plan: double target Gigalith.

(Dynamaxed Donati :vanilluxe:)
Turn 1: :flygon: Breaking Swipe (:vanilluxe: 163/190, :frosmoth: 115/146) / :vanilluxe: Dynamaxed Blizzard (at :gigalith:, 50%) (Hail active) / :frosmoth: Ice Beam (at :gigalith:, the rest) / :gigalith::faintedazurill:
(Hail damage.)
Turn 2: :flygon: Steel Wing (at :frosmoth:, 47/146) / :vanilluxe: Dynamaxed Blizzard (at :flygon:, the rest) / :sandaconda: Glare (at :vanilluxe:) / :frosmoth: Ice Beam (at :sandaconda:, 100%) (Sandaconda's :sandaconda: Sand Spit)
(Level up. Sandstorm damage to 158/193 :vanilluxe: and 41/149 :frosmoth:)
(Gigantamaxed Duraludon :gmaxduraludon:)
Turn 3: :frosmoth: Switch :abomasnow: (Hail active) / :gmaxduraludon: Max Rockfall (at :abomasnow:, 56/164) (Sandstorm active) / :vanilluxe: Dynamaxed Blizzard (65%) (Hail active)
(Hail damage.)
Turn 4: :abomasnow: Switch :mamoswine: / :gmaxduraludon: Max Rockfall (4/129) / :vanilluxe: Ice Beam (the rest)

Wow. Good job to Donati :vanilluxe:. Broke through paralysis and held on at 4. Only appeared for one battle, basically. Made a positive impact.

Best turn: Hail from Coggia's :abomasnow: Snow Warning, then Sandstorm from Max Rockfall, then Hail again from Dynamaxed Blizzard.

Checked moves afterwards, also. Zero special moves on Duraludon :duraludon:. Actually, only one special move period (Earth Power on Sandaconda :sandaconda:. Fire Fang on that jerk too.). Definitely did not want Gigalith's :gigalith: Stealth Rock, Rock Blast, or Body Press.

Could teach Coggia :abomasnow: Blizzard at the end of the fight. Sees that shade.

Related note: Thought about bringing in Glaceon :glaceon: solely for this fight. Learns Blizzard at 50, however. Meant using a TR for it. Preferred a different role in a more important fight (now in question with Rotom :rotom: being a question mark).

Double related note: Snowstorm at the Lake of Outrage. Why not pick them up in this update?

Seki the Glaceon :glaceon:
Level: 56
Nature: Timid (+Speed / -Attack)
Ability: Snow Cloak
Moves: Freeze-Dry, Mirror Coat, Blizzard, Last Resort

Female, also. Considered breeding it if it was bad. Accepts this. Hoped for increased defenses, given their role. Will not say no to speed. Bad Hitpoint Individual Value (~4), but better in Defense (~16) and Special Defense (~30). Sent them on the Hitpoint Effort Value Pokejob.

Concludes this update. Appears in the Champion's Cup next time. Farewell for now.

Borrelly the Froslass :froslass:
Level: 49
Ability: Snow Cloak
Moves: Ice Fang, Hex, Reflect, and Thunder Wave.
Stats: 145 HP / 108 Atk / 97 Def / 101 SpAtk / 82 SpDef / 132 Speed

McNaught the Cloyster :cloyster:
Level: 47
Ability: Skill Link
Moves: Pin Missile, Razor Shell, Rock Blast, and Icicle Spear
Stats: 111 HP / 121 Atk / 189 Def / 101 SpAtk / 71 SpDef / 85 Speed

Coggia the Abomasnow :abomasnow:
Level: 49
Ability: Snow Warning
Moves: Wood Hammer, Brick Break, Ice Punch, and Growth
Stats: 167 HP / 119 Atk / 105 Def / 112 SpAtk / 103 SpDef / 90 Speed

Halley the Beartic :beartic:
Level: 48
Ability: Slush Rush
Moves: Icicle Crash, Brick Break, Night Slash, and Yawn
Stats: 165 HP / 162 Atk / 92 Def / 89 SpAtk / 91 SpDef / 63 Speed

Encke the Weavile :weavile:
Level: 46
Ability: Pressure
Moves: Psycho Cut, Brick Break, Icicle Crash, and Thief
Stats: 129 HP / 131 Atk / 77 Def / 46 SpAtk / 91 SpDef / 150 Speed

Hale Bopp the Mamoswine :mamoswine:
Level: 49
Ability: Snow Cloak
Moves: Iron Head, Ice Fang, Rock Slide, and Bulldoze
Stats: 181 HP / 168 Atk / 107 Def / 83 SpAtk / 74 SpDef / 93 Speed

Hartley the Frosmoth :frosmoth:
Level: 50
Ability: Shield Dust
Moves: Ice Beam, Struggle Bug, Air Slash, and Bug Buzz
Stats: 149 HP / 70 Atk / 90 Def / 138 SpAtk / 109 SpDef / 74 Speed

Wild the Darmanitan :galariandarmanitan:
Level: 50
Ability: Gorilla Tactics
Moves: Earthquake, Ice Punch, Fire Fang, and Brick Break
Stats: 170 HP / 185 Atk / 70 Def / 39 SpAtk / 72 SpDef / 110 Speed

Mrkos the Mr. Rime :mrrime:
Level: 47
Ability: Tangled Feet
Moves: Psybeam, Freeze-Dry, Reflect, and Encore
Stats: 133 HP / 102 Atk / 80 Def / 122 SpAtk / 115 SpDef / 90 Speed

Donati the Vanilluxe :vanilluxe:
Level: 49
Ability: Snow Warning
Moves: Acid Armor, Freeze-Dry, Ice Beam, and Blizzard
Stats: 129 HP / 115 Atk / 103 Def / 123 SpAtk / 90 SpDef / 101 Speed

Seki the Glaceon :glaceon:
Level: 56
Ability: Snow Cloak
Moves: Freeze-Dry, Mirror Coat, Blizzard, Last Resort
Stats: 141 HP / 68 Atk / 137 Def / 154 SpAtk / 128 SpDef / 96 Speed

Tempel the Avalugg :avalugg:
Level: 48
Ability: Ice Body
Moves: Crunch, Body Slam, Avalanche, and Double-Edge
Stats: 163 HP / 125 Atk / 214 Def / 55 SpAtk / 56 SpDef / 34 Speed

Ikeya the Arctozolt :arctozolt:
Level: 31
Trainer deaths
  • McNaught: 1 :shellder:
  • Coggia: 5 :snover::snover::snover::snover::snover:
  • Borrelly: 4 :snorunt::snorunt::froslass::froslass:
  • Hale Bopp: 2 :swinub::mamoswine:
  • Halley: 1 :cubchoo:
  • Encke: 3 :sneasel::weavile::weavile:
  • Donati: 1 :vanillite:
  • Mrkos: 2 :galarianmrmime::mrrime:

In-battle items expended
  • Soda Pop: 2
  • Super Potion: 4
  • Hyper Potion: 1
  • Lemonade: 1
  • Burn Heal: 1
  • Poke Ball: 1

Technical Records used
  • Iron Head (on Hale Bopp :mamoswine:)
  • Earthquake (on Wild :galariandarmanitan:)
  • Ice Beam (on Hartley :frosmoth:)

Freezes: 6
 

Calaf

Adept Trainer
Rainbow Rocket Grunt
Join Date
Dec 15, 2018
Posts
485
Location
The Netherlands
Gender
Male
Time Zone
GMT+1
I love how well the team came together. It's rare to see an in-game Ice Team with so much variety and power among the various Pokemon. Best of luck on the Champion's Cup!
 

Deva

"Regular" Trainer
Rainbow Rocket Grunt
Join Date
Nov 1, 2018
Posts
438
Time Zone
US Eastern Time
3DS FC
4210-4539-8161
IGN
Deva
@Calaf: Credits three things for that.
  1. The Wild Area. Crammed so much of the Pokedex in there. Probably benefitted Ice more than most, given a specific Hail condition.
  2. Super effective attacks everywhere. Resisted almost nothing this whole playthrough. Requires you to fill out your team.
  3. Restricted setup moves. Stuck stat-boosting moves on TRs, rather than TMs. Chooses between strong moves and setup moves with the imposed TR restriction.

Wild Area highlights
  • Fought a Max Raid Bewear. Dropped the Body Press TR for Tempel :avalugg:. Welcome back to viability.
  • Somehow defeated a five star Overcoat Escavalier :escavalier: with Wild :galariandarmanitan:, Magikarp :magikarp:, Qwilfish :qwilfish:, and Wishiwashi :wishiwashischool:. Would have been nice in a Steel or Bug monotype. Oh well.
  • Easiest five star Max Raid so far: Truant Durant :durant: with Guillotine.

Hopped on a train to Wyndon. Stops at some station in the middle of nowhere. Why does the train not go to the city? Does everyone go on a hike?

Trudged through more snow. Contains nothing new this time. Already caught a Mr. Mime :galarianmrmime:.

Begins with Coggia :abomasnow: getting one-shot by a Steelix's :steelix: +2 Iron Tail. Did not want to risk putting Hartley :frosmoth: in to a Rock move. Lost someone anyways.

Oh. Encke :weavile: mirror match :weavile:. Easy one-shot there.

Avoided trainers when possible. Proved difficult. Reached 52 on Hartley :frosmoth: already. (Level limit 53 for this section. Struggled to find a good spot to split here.) Picked up their crowning move: Quiver Dance. Lacks the team support to pull it off currently.

And now Earthquake for Hale Bopp :mamoswine:. Comes together right before prime time. Also, incidentally, right before a Klinklang :klinklang: + Heliolisk :heliolisk: double battle.

Crested the hill to Wendon. Officially gave Tempel :avalugg: the Body Press TR. Fixed up their moveset to be Iron Defense, Recover, Avalanche, and Body Press.

On to the important part: shopping. Purchased a plain shirt dress. Preferred the look a little more to the previous design. Dropped 200,000 Pokedollars on the elemental punches + Drain Punches. Upgraded Borrelly's :froslass: Ice Fang and Wild's :galariandarmanitan: Fire Fang.

Oh. Received an offer on Hartley :frosmoth:. Declined the Duraludon :duraludon: trade.

Battled a trainer for a Rotom :rotom: form changer. Crushed the poor level 34s. Only needs the actual thing now...

Found the train station. Why do you get dropped off in the middle of nowhere? Might have skipped the movie for the reason why.

"I feel like Challenger Deva has a balanced team, but she doesn't have any way to decisively win, you know?" Definitely balanced. Also, have you met Wild :galariandarmanitan:?

Time for the semifinals match versus Marnie. Left Hartley :frosmoth: behind to participate later. Levels 51 :galariandarmanitan::abomasnow::froslass::mamoswine: and 48 :avalugg::cloyster: for the team.

Oh, right. A plan. Smash stuff with Wild :galariandarmanitan:.

Turn 1: :galariandarmanitan: Earthquake (100%) / :liepard::faintedazurill:
(Level up.)
Turn 2: :galariandarmanitan: Switch :froslass: / :scrafty: Scary Face
Turn 3: :froslass: Switch :avalugg: / :scrafty: Scary Face
Turn 4: :scrafty: Swagger / :avalugg: Iron Defense
Turn 5: :scrafty: Brick Break (139/163) / :avalugg: Iron Defense
(Leftovers heal to 149/163)
Turn 6: :scrafty: Scary Face / :avalugg: (No longer confused) Iron Defense
(Leftovers heal to 159/163)
Turn 7: :scrafty: Scary Face / :avalugg: Body Press (100%)
(Leftovers heal to full.)
Turn 8: :toxicroak: Toxic / :avalugg: Body Press (100%)
(Toxic damage to 153/163)
Turn 9: :morpeko: Torment / :avalugg: Body Press (100%)
(Level up. Leftovers + Toxic to 146/166)
(Gigantamaxed Grimmsnarl :gmaxgrimmsnarl:)
Turn 10: :gmaxgrimmsnarl: G-Max Snooze (133/166) / :avalugg: Recover (heal to full)
(Toxic damage to 136/166)
Turn 11: :gmaxgrimmsnarl: G-Max Snooze (123/166) / :avalugg: Body Press (100%)

Laughed at that 13 damage G-Max Snooze. Matched its level too. What a boss. Do not forget the Toxicroak :toxicroak: resisted one-shot either.

Same non-plan for Semifinals Hop. Do not question two Semifinals battles. (By the way, remixed music for both Marnie and Hop.)

Turn 1: :galariandarmanitan: Brick Break (100%) / :dubwool::faintedazurill:
Turn 2: :galariandarmanitan: Brick Break (100%) / :snorlax::faintedazurill:
(Dynamaxed Wild :galariandarmanitan:)
Turn 3: :galariandarmanitan: Dynamaxed Fire Punch (100%) (Sun active) / :corviknight::faintedazurill:
(Level up.)
Turn 4: :galariandarmanitan: Dynamaxed Earthquake (100%) (+1 Special Defense) / :pincurchin: :faintedazurill:
(Dynamaxed Inteleon :inteleon:)
Turn 5: :inteleon: Max Darkness (208/270, -1 Special Defense) / :galariandarmanitan: Dynamaxed Earthquake (75%, +1 Special Defense)
Turn 6: :galariandarmanitan: Brick Break (the rest)

Massacred. Obtained more good information too. Retains the prior move lock after Dynamax. Had to select Brick Break.

Made dinner plans with Leon. Never showed. Blew it off to meet Rose instead.

Met Oleana outside (Rose's secretary). Stonewalled any attempt to visit Rose Tower. Not suspicious at all. Played Hide-and-Go Seek with an evil staff member for the key to the monorail. Involved three (different) Pokemon battles for no good reason.

Boxed Wild :galariandarmanitan: (level 53), Borrelly :froslass: (level 52), and Hale Bopp :mamoswine: (level 52) prior to the above trainer battles. Never made the level limit official because of this section. Intends you to be overleveled here, almost certainly. Will attempt to stay within it, just to see how ridiculous it gets.

Gives you unnecessary boosts for this trainer through Marnie's cheers. Praises the game for doing something interesting, though. Outsped a Perrserker :perrserker:, Ferroseed :ferroseed:, and Steelix :steelix: with Tempel's :avalugg: blazing 36 Speed. (+2 Speed against the Perrserker :perrserker:.)

Nabbed the Eerie Impulse Technical Machine before taking the elevator up Rose Tower. May or may not be important in the future.

Fainted Donati :vanilluxe: and Tempel :avalugg: during the double battles with Hop as a partner. Stinks to not have Earthquake against Steel trainers AND have a useless Dubwool :dubwool: partner.

Brought Hale Bopp :mamoswine: and Borrelly :froslass: back for Oleana. Thanks, Pokemon Box Link. Level 50-52 for this team :abomasnow::froslass::avalugg::mamoswine::weavile::cloyster:.

Plan: Shrugs. Barely glanced at their team before. Recalls Tsareena :tsareena: and a Gigantamax Garbodor :gmaxgarbodor:, though. Saved Hale Bopp :mamoswine: because of the latter.

(Coggia's :abomasnow: Snow Warning)
Turn 1: :abomasnow: Switch :cloyster: / :froslass: (Enemy) Will-O-Wisp
(Burn damage to 111/118)
Turn 2: :froslass: (Enemy) Hex (8/118) / :cloyster: Rock Blast (5 hits, 60%)
(Burn damage to 1/118)
Turn 3: :cloyster: Full Restore (heal to full) / :froslass: (Enemy) Hex (63/118)
Turn 4: :froslass: Will-O-Wisp (Enemy) / :cloyster: Rock Blast (4 hits, the rest)
(Burn damage to 56/118)
Turn 5: :cloyster: Switch :weavile: / :tsareena: Acrobatics (70/140)
(Hail damage.)
Turn 6: :weavile: Icicle Crash (the rest)
Turn 7: :weavile: Switch :mamoswine: / :salazzle: Incinerate (67/193)
(Leftovers heal to 79/193)
Turn 8: :salazzle: Incinerate (0/193 :mamoswine::faintedazurill:)
(Hail over.)
Turn 9: :weavile: Psycho Cut (the rest)
Turn 10: :weavile: Switch :abomasnow: (Hail active) / :milotic: Aqua Ring
(Hail + Aqua Ring = no damage.)
Turn 11: :abomasnow: Wood Hammer (100%)
(Gigantamaxed Garbodor :gmaxgarbodor:)
Turn 12: :abomasnow: Switch :froslass: / :gmaxgarbodor: G-Max Malodor (120/156)
(Poison + Leftovers to 110/156. Hail damage.)
Turn 13: :froslass: Thunder Wave / :gmaxgarbodor: Max Quake (45/156, +1 Special Defense)
(Poison + Leftovers to 35/156. Hail damage.)
Turn 14: :froslass: Switch :avalugg: / :gmaxgarbodor: Max Quake (148/176, +1 Special Defense)
(Ice Body + Leftovers heal to 170/176. Hail damage.)
(Gigantamax over.)
Turn 15: :garbodor: Paralyzed / :avalugg: Avalanche (40%) (Weak Armor)
(Ice Body heal to full. Hail damage.)
Turn 16: :garbodor: Paralyzed / :avalugg: Avalanche (critical, the rest)

Totally got bailed out by Encke :weavile:. Could not deal with Salazzle :salazzle: otherwise.

Busted into Rose's office. Found Rose and Leon conversing. Said to not worry about it, more or less. Exited calmly with Leon. ...What? Went full evil team back there. Refuses to accept "using extreme methods" or whatnot.

Ticked over to a new day during the battle. Happens to be raining at the Lake of Outrage. Perfect.

Caesar the Rotom :rotomfrost:
Level: 58
Ability: Levitate
Nature: Sassy (+Special Defense / -Speed)
Moves: Substitute, Blizzard, Discharge, and Uproar
Stats: 131 HP / 94 Atk / 138 Def / 136 SpAtk / 150 SpDef / 98 Speed

Never noticed the level while planning these things. Works for their primary purpose. Expected to have something for Nessa (the Water gym leader) too, however.

Interesting note: Made the Escape Rope a multiuse Key Item. Just discovered that while looking for the Rotom Catalog.

Leveled several Pokemon to 53. Considered bringing out Ikeya :arctozolt:. Brought them to 53 only to discover they learn nothing good. Could use the Thunderbolt TR, given Caesar :rotomfrost: not needing it. Passed. Still moves so slow.

Opts to close off this update here, however. Divides the number of fights more evenly. Farewell for now.

Borrelly the Froslass :froslass:
Level: 53
Ability: Snow Cloak
Moves: Ice Punch, Hex, Charm, and Thunder Wave.
Stats: 156 HP / 118 Atk / 105 Def / 110 SpAtk / 89 SpDef / 143 Speed

McNaught the Cloyster :cloyster:
Level: 52
Ability: Skill Link
Moves: Pin Missile, Razor Shell, Rock Blast, and Icicle Spear
Stats: 122 HP / 133 Atk / 209 Def / 112 SpAtk / 79 SpDef / 94 Speed

Coggia the Abomasnow :abomasnow:
Level: 53
Ability: Snow Warning
Moves: Wood Hammer, Brick Break, Ice Punch, and Growth
Stats: 180 HP / 129 Atk / 114 Def / 121 SpAtk / 112 SpDef / 97 Speed

Halley the Beartic :beartic:
Level: 51
Ability: Slush Rush
Moves: Icicle Crash, Superpower, Night Slash, and Yawn
Stats: 175 HP / 173 Atk / 100 Def / 95 SpAtk / 97 SpDef / 67 Speed

Encke the Weavile :weavile:
Level: 53
Ability: Pressure
Moves: Psycho Cut, Brick Break, Icicle Crash, and Thief
Stats: 148 HP / 154 Atk / 92 Def / 54 SpAtk / 105 SpDef / 174 Speed

Hale Bopp the Mamoswine :mamoswine:
Level: 53
Ability: Snow Cloak
Moves: Iron Head, Ice Fang, Rock Slide, and Earthquake
Stats: 196 HP / 184 Atk / 117 Def / 91 SpAtk / 81 SpDef / 102 Speed

Hartley the Frosmoth :frosmoth:
Level: 53
Ability: Shield Dust
Moves: Ice Beam, Quiver Dance, Air Slash, and Bug Buzz
Stats: 158 HP / 76 Atk / 95 Def / 147 SpAtk / 116 SpDef / 79 Speed

Wild the Darmanitan :galariandarmanitan:
Level: 53
Ability: Gorilla Tactics
Moves: Earthquake, Ice Punch, Fire Punch, and Brick Break
Stats: 180 HP / 200 Atk / 76 Def / 42 SpAtk / 77 SpDef / 118 Speed

Mrkos the Mr. Rime :mrrime:
Level: 49
Ability: Tangled Feet
Moves: Psychic, Freeze-Dry, Reflect, and Encore
Stats: 138 HP / 107 Atk / 83 Def / 127 SpAtk / 120 SpDef / 93 Speed

Donati the Vanilluxe :vanilluxe:
Level: 51
Ability: Snow Warning
Moves: Acid Armor, Freeze-Dry, Ice Beam, and Blizzard
Stats: 134 HP / 121 Atk / 109 Def / 128 SpAtk / 93 SpDef / 105 Speed

Seki the Glaceon :glaceon:
Level: 56
Ability: Snow Cloak
Moves: Freeze-Dry, Mirror Coat, Blizzard, Last Resort
Stats: 154 HP / 68 Atk / 137 Def / 154 SpAtk / 128 SpDef / 96 Speed

Tempel the Avalugg :avalugg:
Level: 53
Ability: Ice Body
Moves: Iron Defense, Recover, Avalance, and Body Press
Stats: 180 HP / 140 Atk / 239 Def / 62 SpAtk / 63 SpDef / 38 Speed

Caesar the Rotom :rotomfrost:
Level: 58
Ability: Levitate
Moves: Substitute, Blizzard, Discharge, and Uproar
Stats: 131 HP / 94 Atk / 138 Def / 136 SpAtk / 150 SpDef / 98 Speed

Ikeya the Arctozolt :arctozolt:
Level: 53
Trainer deaths
  • McNaught: 1 :shellder:
  • Coggia: 6 :snover::snover::snover::snover::snover::abomasnow:
  • Borrelly: 4 :snorunt::snorunt::froslass::froslass:
  • Hale Bopp: 3 :swinub::mamoswine::mamoswine:
  • Halley: 1 :cubchoo:
  • Encke: 3 :sneasel::weavile::weavile:
  • Donati: 2 :vanillite::vanilluxe:
  • Mrkos: 2 :galarianmrmime::mrrime:
  • Tempel: 1 :avalugg:

In-battle items expended
  • Soda Pop: 2
  • Super Potion: 4
  • Lemonade: 1
  • Hyper Potion: 1
  • Full Restore: 1
  • Burn Heal: 1
  • Poke Ball: 1

Technical Records used
  • Iron Head (on Hale Bopp :mamoswine:)
  • Earthquake (on Wild :galariandarmanitan:)
  • Ice Beam (on Hartley :frosmoth:)
  • Body Press (on Tempel :avalugg:)
Freezes: 7 (up by one from Borrelly's :froslass: Ice Fang on a Grapploct :grapploct:.)

Note: May be delayed in posting the final update. Hosted an Abomasnow :abomasnow: convention nearby or something. Forecasted six inches of snow (~fifteen centimeters) and a half inch of ice (~1.25 centimeters) in some models. Quite a humorous coincidence.
 

juiccbox

local buffoon
Join Date
Dec 21, 2019
Posts
101
AKA
Juice/Juice man
Gender
Male
Oh..forgot there was a ton of cut out Pokémon whoops
But it seems to me you’ve been holding it together very well at least. I hear ice darmanitan is really good
 

Deva

"Regular" Trainer
Rainbow Rocket Grunt
Join Date
Nov 1, 2018
Posts
438
Time Zone
US Eastern Time
3DS FC
4210-4539-8161
IGN
Deva
@juiccbox Confirms Galarian Darmanitan to be as good in practice as on paper.

Welcome back for the finale. Begins this game's version of the Elite Four. Rematches several gym leaders.

Oh, right. Never mentioned Dynamax Candies. Obtains them from Max Raids. Increases your hitpoint boost while dynamaxing. Bumps up your current hitpoints by 50% by default. Goes up to 100% with Dynamax Candy. Refrained from using any. (Note: Acquires Pokemon from Max Raids already above 50%. Allows those.)

Should be able to switch Pokemon around (from the PC) between battles. Should be okay, even if unable to. Team: Harley :frosmoth:, Wild :galariandarmanitan:, Coggia :abomasnow:, Tempel :avalugg:, Hale Bopp :mamoswine:, and Borrelly :froslass:.

First opponent: Bede. Became Opal's (the Fairy gym leader) trainee for taking over the gym. Introduced a splash of Fairy typing to their team.

(Mawile's :mawile: Intimidate)
Turn 1: :frosmoth: Switch :galariandarmanitan: / :mawile: Iron Head (30/180)
Turn 2: :galariandarmanitan: Earthquake (100%)
Turn 3: :galariandarmanitan: Earthquake (100%) / :gardevoir::faintedazurill:
Turn 4: :galariandarmanitan: Earthquake (100%) / :galarianrapidash::faintedazurill:
(Level up. Gigantamaxed Hatterene :gmaxhatterene:)
Turn 5: :galariandarmanitan: Earthquake (55%) / :gmaxhatterene: Max Flare (0/183 :galariandarmanitan::faintedazurill:) (Sun active)
Turn 6: :frosmoth: Bug Buzz (30%) / :gmaxhatterene: Max Flare (0/158 :frosmoth::faintedazurill:)
Turn 7: :gmaxhatterene: Full Restore (heal to full) / :mamoswine: Iron Head (50%)
(Gigantamax over.)
Turn 8: :mamoswine: Iron Head (the rest)

Expected Reuniclus :reuniclus: in the lead. And several more Psychic types. Was not prepared for that.

Aw. First time fainting for both :galariandarmanitan::frosmoth:. Discovered that Fairy resists Bug too, for whatever reason. Never comes up.

Sidenote: Automatically heals your team between battles. Replaced Hale Bopp :mamoswine: with McNaught :cloyster:, also.

Second: Nessa, the Water gym leader. No major plan once again. Expects Seaking :seaking:, Barraskewda :barraskewda:, and Gigantamax Drednaw :gmaxdrednaw:. Will likely attempt to set up, perhaps on Seaking :seaking:?

(Coggia's :abomasnow: Snow Warning)
Turn 1: :abomasnow: Switch :avalugg: / :golisopod: Swords Dance
(Hail damage.)
Turn 2: :golisopod: Swords Dance / :avalugg: Iron Defense
(Hail damage.)
Turn 3: :golisopod: Liquidation (129/180) / :avalugg: Iron Defense
(Hail damage. Ice Body + Leftovers heal to 151/180)
Turn 4: :golisopod: Shadow Claw (134/180) / :avalugg: Iron Defense
(Hail damage. Ice Body + Leftovers heal to 156/180)
Turn 5: :golisopod: Shadow Claw (143/180) / :avalugg: Body Press (the rest)
(Ice Body + Leftovers heal to 165/180)
Turn 6: :seaking: Aqua Ring / :avalugg: Body Press (100%)
(Ice Body + Leftovers heal to full.)
Turn 7: :barraskewda: Liquidation (173/180) / :avalugg: Body Press (100%)
(Level up. Ice Body heal to full.)
(Pelipper's :pelipper: Drizzle)
Turn 8: :pelipper: Tailwind / :avalugg: Body Press (100%)
(Gigantamaxed Drednaw :gmaxdrednaw:)
Turn 9: :drednaw: Max Rockfall (159/183) (Sandstorm active) / :avalugg: Body Press (100%)

Meant set up with Hartley :frosmoth:, but okay. Zero fear during that fight. Fought higher leveled Golisopod :golisopod: while leveling to 53. Pulled the exact same tricks.

Aurora Veil for Borrelly :froslass: at 54. Passed, due to favoring Charm. Not bad, though.

Third: Bea, the Fighting gym leader. Already knows the plan, right? Wanted Tempel :avalugg: specifically for this fight. Looked ahead back then. Zero special moves. Will have a little fun before the setup, though. Switched out McNaught :cloyster: for Encke :weavile:, also.

Turn 1: :weavile: Switch :froslass: / :hawlucha: High Jump Kick (miss, 50% recoil)
Turn 2: :froslass: Charm / :hawlucha: Bounce
Turn 3: :froslass: Switch :avalugg: / :hawlucha: Bounce (miss)
Turn 4: :hawlucha: High Jump Kick (143/185) / :avalugg: Iron Defense
(Leftovers heal to 156/183)
Turn 5: :hawlucha: High Jump Kick (136/183) / :avalugg: Iron Defense
(Leftovers heal to 147/183)
Turn 6: :hawlucha: High Jump Kick (133/183) / :avalugg: Iron Defense
(Leftovers heal to 144/183)
Turn 7: :hawlucha: High Jump Kick (132/183) / :avalugg: Recover (heal to full)
Turn 8: :hawlucha: High Jump Kick (171/183) / :avalugg: Avalanche (the rest)
(Leftovers heal to 182/183)
Turn 9: :falinks: Bulk Up / :avalugg: Body Press (100%)
(Leftovers heal to full.)
Turn 10: :grapploct: Octolock / :avalugg: Body Press (100%)
(Level up.)
Turn 11: :sirfetchd: Brick Break (168/186) / :avalugg: Body Press (100%)
(Leftovers heal to 179/186)
(Gigantamaxed Machamp :gmaxmachamp:)
Turn 12: :gmaxmachamp: G-Max Chi Strike (161/186, increased critical chance) / :avalugg: Body Press (100%)

Unstoppable.

Final trainer: Raihan, the Dragon/Weather gym leader. Competes in a singles battle this time. Emphasizes weather far more (and all types). Might have the Torkoal :torkoal: now. Should have a Turtonator :turtonator: too. Chooses to maximize damage in this case. Choice Band Wild :galariandarmanitan: time. Invited Hale Bopp :mamoswine: back in with a Choice Scarf.

(Torkoal's :torkoal: Drought)
Turn 1: :galariandarmanitan: Earthquake (100%) / :torkoal::faintedazurill:
Turn 2: :turtonator: Shell Trap setup/ :galariandarmanitan: Earthquake (100%) / :turtonator::faintedazurill:
Turn 3: :galariandarmanitan: Earthquake (100%) / :goodra::faintedazurill:
(Dynamaxed Wild :galariandarmanitan:)
Turn 4: :flygon: Sandstorm / :galariandarmanitan: Dynamaxed Ice Punch (100%) (Hail active)
(Level up.)
(Gigantamaxed Duraludon :gmaxduraludon:)
Turn 5: :galariandarmanitan: Dynamaxed Earthquake (60%, +1 Special Defense) / :gmaxduraludon: Max Knuckle (155/285, +1 attack)
(Hail damage.)
Turn 6: :galariandarmanitan: Dynamaxed Earthquake (the rest)

Do not mess with Wild :galariandarmanitan:.

Says a line if you change the weather. Sees things like that from Hop on criticals and supereffective attacks.

Turned down Superpower on Wild :galariandarmanitan:. Hurts longevity. Tempting, though.

Time for the Champion, right? Well...no. Time for the Darkest Day. Thanks, Rose. Skipped the movie. Remembers Rose doing it because of an energy problem 1000 years in Galar's future. Feels very unrealistic, given how it plays out in real-life.

Returned to the Slumbering Weald. (Visited here before the start of the challenge, right after getting a starter.)

New region, same old Self-Destructing Weezing :galarianweezing:. No effect on Borrelly :froslass:. Blew up three times before even throwing an Ultra Ball.

Phantom Force Technical Machine for no one, alongside a Life Orb. Fancy, nonetheless. Oh, and some rusted sword and shield.

Confronted Rose in Hammerlocke's Underground Power Plant. No other trainers along the way. Levels 54-57 for the team :galariandarmanitan::froslass::frosmoth::avalugg::abomasnow::mamoswine:.

Plan: Fire Punch. Only remembers Escavalier :escavalier: leading. Bets on Ferrothorn :ferrothorn: too. Forgot the Gigantamax Pokemon. Choice Band for Wild :galariandarmanitan: once again.

Turn 1: :galariandarmanitan: Fire Punch (100%) / :escavalier::faintedazurill:
Turn 2: :galariandarmanitan: Fire Punch (100%) (Iron Barbs damage to 170/194) / :ferrothorn::faintedazurill:
Turn 3: :galariandarmanitan: Fire Punch (100%) / :perrserker::faintedazurill:
Turn 4: :klinklang: Gear Grind (2 hits, 0/194 :galariandarmanitan::faintedazurill:)
Turn 5: :mamoswine: Earthquake (100%)
(Gigantamaxed Copperajah :copperajah:)
Turn 6: :mamoswine: Earthquake (80%) / :gmaxcopperajah: G-Max Steelsurge (0/204 :mamoswine::faintedazurill:) (+Spikes)
(Spikes damage to 146/194)
Turn 7: :gmaxcopperajah: G-Max Steelsurge (18/194) / :avalugg: Body Press (the rest)

Oh, right. Copperajah :copperajah:. Borrowed it from Rose to destroy the mural in Stow-on-Side.

Should have kept the Choice Scarf on...probably. Hit for a scary amount of damage with G-Max Steelsurge. Debated on whether to Dynamax. Adds 50% of current hitpoints, but at the cost of making Body Press a generic 90 power move.

Challenged Eternatus :eternatus: next. Cannot capture it now, unlike most games. Almost one-shot it with (Choice Scarfed) Ice Punch. Survived the counterattack to finish it.

Transitions to Phase 2: a Max Raid battle :gmaxeternatus:. Partnered with Hop's Dubwool :dubwool:, Zacian :zacian:, and Zamazenta :zamazenta:. Felt nice to have two competent partners. Felled the monster in three turns. Forces you to catch it.

Saved the day. Now time for the Champion? Yes and no. Could fight them. Seems unwise with the party at level 55-57 and Leon's team at 61-65. Why is Leon's team eight levels higher than the previous battle with experience? Shrugs. Goofed up hard.

Wishes to discuss strategy first. Definitely studied Leon's team :aegislash::dragapult::haxorus::seismitoad::cinderace::gmaxcharizard:. Problems everywhere for an Ice team.

How do you solve this? Setting up. But who on? Two angry dragons :haxorus::dragapult:? Seismitoad :seismitoad: with Toxic? Offers no good options.

Ultimately chose Aegislash :aegislash:. Potentially wastes turns with King's Shield. Knows when they appear (lead). Downside: Mixed Aegislash :aegislash:.

Meet two new faces. Pulled Seki :glaceon: and Caesar :rotomfrost: (highest level at 58) out of the PC.

Plan A: Eerie Impulse with Caesar :rotomfrost: as many times as possible. Charm with Borrelly :froslass: (and Thunder Wave, if possible). Send in Hartley :frosmoth:. Quiver Dance x6. Sweep.
Plan B: (See: In case of criticals on Hartley :frosmoth:.) Send in Seki :glaceon:. Work Up x6. Baton Pass to Choice Scarf Wild :galariandarmanitan:. Ice Punch everything. Cannot Dynamax.

Originally chose Seki :glaceon: and Wild :galariandarmanitan: as the primary plan. Decided to give Hartley :frosmoth: the chance.

Taught Seki :glaceon: Work Up via TR. Handed out experience candy like Halloween.
  • 1 L + 3 XL on Seki :glaceon:
  • 2 XS + 12 L on Hale Bopp :mamoswine:
  • 10 L on Wild :galariandarmanitan:
  • 9 L on Borrelly :froslass:
  • 10 M + 2 XL on Hartley :frosmoth:
  • 27 M on Caesar :rotomfrost:
All at level 65 now. Retroactively feels smart for doing all those Max Raids. How much experience was that? Fed the team a total of 2 XS, 37 M, 33 L, and 5 XL. Gains 100 experience per XS, 3000 per M, 10000 per L, and 30000 per XL.

(2 * 100) + (37 * 3000) + (33 * 10000) + (30000 * 5) = 591,200 experience. Dumb? Yes.

One note: Earns good experience in high tier Pokejobs. Received about 74000 on Ikeya :arctozolt: for a 24 hour Pokejob. Comes close if you multiply that by six. Seemed high, though, with 55000 being more common. Still solid, but a bit swingy for level limits.

A brief, final look at this team:

Wild the Darmanitan :galariandarmanitan:
Item: Choice Scarf
Moves: Earthquake, Ice Punch, Rock Slide, and Brick Break
Stats: 220 HP / 248 Atk / 95 Def / 52 SpAtk / 94 SpDef / 145 Speed

Borrelly the Froslass :froslass:
Item: Leftovers
Moves: Ice Punch, Shadow Ball, Charm, and Thunder Wave
Stats: 190 HP / 144 Atk / 127 Def / 134 SpAtk / 109 SpDef / 174 Speed

Hartley the Frosmoth :frosmoth:
Item: Leftovers
Moves: Ice Beam, Quiver Dance, Air Slash, and Bug Buzz
Stats: 193 HP / 96 Atk / 121 Def / 180 SpAtk / 142 SpDef / 97 Speed

Caesar the Rotom :rotomfrost:
Item: Leftovers
Moves: Substitute, Thunder Wave, Discharge, and Eerie Impulse
Stats: 146 HP / 105 Atk / 155 Def / 152 SpAtk / 168 SpDef / 109 Speed

Seki the Glaceon :glaceon:
Item: Bright Powder (ran out of Leftovers)
Moves: Freeze-Dry, Baton Pass, Charm, and Work Up
Stats: 177 HP / 79 Atk / 159 Def / 178 SpAtk / 148 SpDef / 111 Speed

Hale Bopp the Mamoswine :mamoswine:
Item: Choice Band
Moves: Iron Head, Ice Fang, Rock Slide, and Earthquake
Stats: 240 HP / 227 Atk / 146 Def / 112 SpAtk / 99 SpDef / 125 Speed

Time for the Champion. Sit back and soak in the setup.

Turn 1: :rotomfrost: Substitute (110/146) / :aegislash: Sacred Sword (Substitute down)
(Leftovers heal to 119/146)
Turn 2: :aegislash: King's Shield / :rotomfrost: Eerie Impulse
(Leftovers heal to 128/146)
Turn 3: :rotomfrost: Substitute (92/146) / :aegislash: Sacred Sword (Substitute down)
(Leftovers heal to 101/146)
Turn 4: :rotomfrost: Eerie Impulse / :aegislash: Sacred Sword (0/146 :rotomfrost::faintedazurill:)
Turn 5: :aegislash: King's Shield / :froslass: Charm
Turn 6: :froslass: Charm / :aegislash: Shadow Ball (112/190)
(Leftovers heal to 123/190)
Turn 7: :froslass: Charm / :aegislash: Shadow Ball (49/190, -1 Special Defense)
(Leftovers heal to 60/190)
Turn 8: :froslass: Charm (no effect) / :aegislash: Flash Cannon (0/190 :froslass::faintedazurill:)
Turn 9: :aegislash: King's Shield / :frosmoth: Quiver Dance
Turn 10: :frosmoth: Quiver Dance / :aegislash: Flash Cannon (163/193)
(Leftovers heal to 175/193)
Turn 11: :aegislash: King's Shield / :frosmoth: Quiver Dance
(Leftovers heal to 187/193)
Turn 12: :frosmoth: Quiver Dance / :aegislash: Flash Cannon (167/193)
(Leftovers heal to 179/193)
Turn 13: :aegislash: King's Shield / :frosmoth: Quiver Dance
(Leftovers heal to 191/193)
Turn 14: :frosmoth: Quiver Dance / :aegislash: Flash Cannon (173/193)
(Leftovers heal to 185/193)
Turn 15: :aegislash: King's Shield / :frosmoth: Ice Beam (blocked)
(Leftovers heal to full.)

Full +6. Rest in a merciless silver embrace! Absolute!
8953


Turn 16: :frosmoth: Ice Beam (80%) / :aegislash: Flash Cannon (175/193)
(Leftovers heal to 187/193)
Turn 17: :aegislash: Full Restore (heal to full) / :frosmoth: Air Slash (100%)
(Leftovers heal to full.)
Turn 18: :frosmoth: Ice Beam (100%) / :cinderace::faintedazurill:
Turn 19: :frosmoth: Ice Beam (100%) / :dragapult::faintedazurill:
(Level up.)
Turn 20: :frosmoth: Ice Beam (100%) / :haxorus::faintedazurill:
Turn 21: :frosmoth: Ice Beam (100%) / :seismitoad::faintedazurill:
(Dynamaxed Hartley :frosmoth:. Gigantamaxed Charizard :gmaxcharizard:)
Turn 22: :frosmoth: Dynamaxed Ice Beam (100%) (Hail active) / :gmaxcharizard::faintedazurill:

Cannot believe Aegislash :aegislash: survived a +6 Ice Beam, resisted or not. Nerfed its base special defense (in Shield forme) from 150 to 140 too. Thank goodness for them being first.

Do not mention Borrelly :froslass: Charming when they should have Thunder Waved either.

Play time: 51:34.
Pokedex: 182 Pokemon.

Became Champion of Galar. Thank you for reading all this way. Farewell until the next challenge.
Demands nothing too crazy for the IV Checker: beat Leon in the Battle Tower. Requires maybe five battles.

Obtained the Master Ball before even leaving home. Grabbed the free Charmander :charmander: at Hop's house too.

Brought Wild :galariandarmanitan:, Hale Bopp :mamoswine:, and Hartley :frosmoth: into the Battle Tower.

Trainer 1: Roserade :roserade:, Gallade :gallade:, and Swoobat :swoobat:. Crushed all of them with Ice Punches. Somehow failed to outspeed the Flame Orb Swoobat. Had the Choice Scarf. Does Unaware affect Choice Scarf?
Trainer 2: Flareon :flareon:, Drednaw :drednaw:, and Pyukumuku :pyukumuku:. Earthquake city. Went up to +4 attack between Swagger and Max Knuckle. Guesses Unaware for Pyukumuku :pyukumuku:, though.
Trainer 3: Eldegoss :eldegoss:, Tsareena :tsareena:, and Gourgeist :gourgeist:. Forgot to put Fire Punch back on. Set up with Hartley :frosmoth: instead.
Trainer 4: Haxorus :haxorus:, Wishiwashi :wishiwashischool:, and Inteleon :inteleon:. Struggled to hurt Wishiwashi :wishiwashischool:. Endeavored twice. Took down Hartley :frosmoth: with Inteleon :inteleon:.
Trainer 5: Vespiquen :vespiquen:, Durant :durant:, and Vikavolt :vikavolt:. Dynamaxed to change to Fire instead of Rock Slide. Suffered paralysis from a Thunder Wave. Still outsped Vikavolt :vikavolt: while paralyzed and without Choice Scarf.

Came to Leon's turn.

Turn 1: :galariandarmanitan: Switch :mamoswine: / :rhyperior: Rock Polish
Turn 2: :rhyperior: Earthquake (97/187) / :mamoswine: Earthquake (100%)
(Dynamaxed Hale Bopp :mamoswine:. Gigantamaxed Charizard :gmaxcharizard:)
Turn 3: :gmaxcharizard: G-Max Wildfire (0/187 :mamoswine::faintedazurill:)
Turn 4: :galariandarmanitan: Rock Slide (Charti Berry, 95%) / :gmaxcharizard: G-Max Wildfire (0/172 :galariandarmanitan::faintedazurill:)
Turn 5: :gmaxcharizard: G-Max Wildfire (0/151 :frosmoth::faintedazurill:)

...Presents a problem. Maybe lead with Hale Bopp :mamoswine:?

Oh good. Starts right back at Leon.

Turn 1: :mamoswine: Switch :frosmoth: / :seismitoad: Mud Shot (130/151)
(Leftovers heal to 139/151)
Turn 2: :seismitoad: Rain Dance / :frosmoth: Quiver Dance
(Leftovers heal to 148/151)
Turn 3: :frosmoth: Quiver Dance / :seismitoad: Mud Shot (138/151)
(Leftovers heal to 147
Turn 4: :frosmoth: Quiver Dance / :seismitoad: Mud Shot (137/151)
(Leftovers heal to 146/151)
Turn 5: :frosmoth: Quiver Dance / :seismitoad: Mud Shot (139/151)
(Leftovers heal to 148/151)
Turn 6: :frosmoth: Quiver Dance / :seismitoad: Mud Shot (142/151)
(Leftovers heal to full.)
Turn 7: :frosmoth: Quiver Dance / :seismitoad: Mud Shot (146/151)
(Leftovers heal to full.)
Turn 8: :frosmoth: Bug Buzz (100%)
(Dynamaxed Hartley :frosmoth:. Gigantamaxed Charizard :gmaxcharizard:)
Turn 9: :gmaxcharizard: Max Guard / :frosmoth: Dynamaxed Ice Beam (blocked)
(Rain over.)
Turn 10: :frosmoth: Dynamaxed Ice Beam (100%) (Hail active)
Turn 11: :frosmoth: Dynamaxed Ice Beam (100%) / :rillaboom::faintedazurill:

Ice/Bug > Fire/Flying. Proved it in a best of three matches.

Evidently could have had a special-based Choice Scarf Cinderace :cinderace:. Odd. Must have seen special-based Assault Vest Rillaboom :rillaboom: too. Fixes them in later tiers, by the looks of it.

Just remembered the TM Shop here. Decent choices in Giga Drain, Mystical Fire, Razor Shell, Bounce, and Trick Room (plus bad/niche ones like Self-Destruct).

Free Type: Null :typenull: here. Sure.

Anyways, Individual Values.

Individual stats
31: Best
30: Fantastic
26-29: Very good
16-25: Pretty good
1-15: Decent
0: No good

Overall
151-186: Amazing
121-150: Great
91-120: Good
0-90: OK

Hitpoints/Attack/Defense/Special Attack/Special Defense/Speed
  • McNaught :cloyster:: Decent/Fantastic/Decent/Pretty good/Pretty good/Very good. Overall: Good.
  • Borrelly :froslass:: Very good/Pretty good/Very good/Pretty good/Decent/Decent. Overall: Good.
  • Coggia :abomasnow:: Best/Pretty good/Best/Pretty good/Decent/Best. Overall: Great.

  • Hale Bopp :mamoswine:: Pretty good/Pretty good/Very good/Decent/Fantastic/Decent. Overall: Good.
  • Donati :vanilluxe:: Decent/Very good/Very good/Pretty good/Decent/Pretty good. Overall: Good.
  • Encke :weavile:: Decent/Pretty good/Pretty good/Decent/Decent/Very good. Overall: Good.

  • Halley :beartic:: Very good/Pretty good/Very good/Very good/Decent/Decent. Overall: Great.
  • Ikeya :arctozolt:: Decent/Decent/Pretty good/Best/Best/Best. Overall: Great.
  • Mrkos :mrrime:: No good/Very good/Pretty good/Pretty good/Best/Pretty good. Overall: Great.

  • Hartley :frosmoth:: Decent/Decent/Fantastic/Decent/Very good/Decent. Overall: Good.
  • Wild :galariandarmanitan:: Decent/Pretty good/Decent/Pretty good/Pretty good/Pretty good. Overall: Good.
  • Tempel :avalugg:: Very good/Decent/Pretty good/Pretty good/Decent/Decent. Overall: Good.

  • Caesar :rotomfrost:: Decent/Pretty good/Pretty good/Pretty good/Decent/Decent. Overall: OK.
  • Seki :glaceon:: Decent/Decent/Pretty good/Decent/Best/Pretty good. Overall: OK.
Other highlights:
  • Four perfect IVs on that early evolution Mr. Rime :mrrime:.
  • Several other (6+) Max Raid Pokemon with four perfect (Quagsire :quagsire:, Seismitoad :seismitoad:, Escavalier :escavalier:, ...)
Moral of the story: Definitely catch Pokemon with brilliant auras (like Coggia :abomasnow:) and Max Raid Pokemon, if possible.

Thoughts
Broke it up into different sections.

Rules
- Level limit: Depends when you wish to impose the limit. Always chose the start of the gym challenge. Recommends lowering it by one for gyms 5-8, by that standard. Typically leveled once off of all the gym's trainers. (Never tried exiting the gym after clearing the trainers. Expected it to reset, but maybe not.)

Lacks a good solution for the end. Yields an unavoidable amount of experience. Perhaps just level 59 for Rose (their ace + 2). Leaves leeway on levels without allowing roaming level 60 Pokemon.

  • Pokemon Camp: Keep it restricted to friendship evolutions.
  • Breeding/Nursery: Pared down egg moves considerably from past generations. Should be fine.
  • Pokejobs: May choose to disallow Effort Value training. Highly recommends allowing experience jobs before Leon, if nothing else.
  • Dynamax: Felt strategic on when to use it and when not to use it. Disabled Choice items, Wild's :galariandarmanitan: ability, and the entire point of Body Press. Probably ought to keep Dynamax Candies out of it, though.
  • Wild Area restrictions: Liked the rule of not crossing the bridge before Badge #3. Prevented super early stone evolutions. (Imagine having a Ninetales :ninetales:, Cloyster :cloyster:, Raichu :raichu:, and Gallade :gallade: for the first gym.)
  • Max Raids: Extended the challenge's length considerably. Dropped those nice experience candies, though (and TRs). Could rein it in a little by limiting the number of Max Raids per section. Depends on the challenge type.
  • TRs: Worked well. Encouraged a variety of moves. Rewards planning what to put on who.
Challenge
Enjoyed the challenge. Relied on lots of different Pokemon. Considers that the sign of a good monotype.

Dealt with super effective attacks constantly. Met Fighting, Steel, or Rock moves around every corner. Definitely shows in the amount of trainer deaths (29) and the tiny number of in-battle items (11). Shifted focus away from setup (although, not entirely). Helped to differentiate it from both the casual playthrough (Corviknight :corviknight: Hone Claws + Power Trip everything) and the X Dark Monotype (Moxie everywhere).

Would be curious to see a Shield Ice Monotype. Leaned on Wild :galariandarmanitan: heavily. Who steals the show without them? Mamoswine :mamoswine:? Receives a tradeoff in exchange, though: Ghost and Ice gyms instead of Fighting and Rock. (Faces Darmanitan :galariandarmanitan: in the Ice gym. Yikes.)

Pokemon
  • Coggia :abomasnow:: Never the strongest on the team, but a great support partner. Triggered a lot of Snow Cloaks, Ice Bodies, and some Slush Rushes. Resisted Bulldoze and Earthquake on double battles too.
  • Borrelly :froslass:: Wrote them off as weak before the challenge. Realized the value in Ghost typing very quickly. Scored very few kills. Helped plenty via Thunder Wave, Charm, and soaking Fighting moves.
  • McNaught :cloyster:: Carried the early game. Dropped off without good answers to Steel and somewhat Fighting. Lost the role of physical switch-in to Tempel :avalugg: late game. Served their purpose, though.

  • Hale Bopp :mamoswine:: Led the team during the mid-game spike in Pokemon options. Certainly helped against the Fairy gym. Dimmed as Wild :galariandarmanitan: accomplished everything easier. Held the position of solid #2, regardless.
  • Donati :vanilluxe:: An incredibly shallow movepool. Offered special offense and Blizzard at just the right time, however. Gave them one chance to shine. Rose to the occasion.
  • Encke :weavile:: About as expected. Saved the team once, if nothing else. Accomplished something noteworthy.

  • Halley :beartic:: Surprisingly, not used that much. Imagined Slush Rush doing great things. Simply placed Halley :beartic: among the other quick Pokemon. Never decided who should get Liquidation between them as McNaught :cloyster:. Wound up being neither.
  • Ikeya :arctozolt:: Never used. Hardly needed Electric.
  • Mrkos :mrrime:: Received little battle time due to too many physical attackers. Misses the old Fairy typing dearly. Helped versus Sucker Punches, in particular.

  • Hartley :frosmoth:: Called upon them very few times. Pays a stat price for Quiver Dance and their Hidden Ability (Ice Scales: Halves special damage taken). Brought an array of special moves with types not otherwise seen (Bug and Flying). Carved out its niche that way.
  • Wild :galariandarmanitan:: Lived up to the hype. Became the team's star without question. Erased problems with ridiculous speed and power. Truly an asset to any team, Ice or otherwise.
  • Tempel :avalugg:: The biggest surprise of the monotype. Entered a physical-based wonderland. Withstood attacks no one else on the team could dream of. Blasted foes back with Body Press. Shone in a way Avaluggs :avalugg: never had before. (Played the postgame already too. Tanked so many super-effective hits :doublade::sirfetchd::bisharp::zacian::zamazenta::falinks::corviknight:. Cannot overstate how amazing Tempel :avalugg: was.) Give this beast a chance in your own playthroughs of Sword/Shield.
- Caesar :rotomfrost: and Seki :glaceon:: Appeared only because of that vile Charizard :gmaxcharizard:. Such a shame about their availability (level-wise and/or appearance chance). Really wanted to use Seki :glaceon:. Simply offered nothing at the right times.

Borrelly the Froslass :froslass:
Level: 53
Ability: Snow Cloak
Moves: Ice Punch, Shadow Ball, Charm, and Thunder Wave
Stats: 190 HP / 144 Atk / 127 Def / 134 SpAtk / 109 SpDef / 174 Speed

McNaught the Cloyster :cloyster:
Level: 53
Ability: Skill Link
Moves: Pin Missile, Razor Shell, Rock Blast, and Icicle Spear
Stats: 124 HP / 136 Atk / 213 Def / 114 SpAtk / 80 SpDef / 96 Speed

Coggia the Abomasnow :abomasnow:
Level: 56
Ability: Snow Warning
Moves: Wood Hammer, Brick Break, Ice Punch, and Growth
Stats: 190 HP / 136 Atk / 120 Def / 128 SpAtk / 118 SpDef / 102 Speed

Halley the Beartic :beartic:
Level: 51
Ability: Slush Rush
Moves: Icicle Crash, Superpower, Night Slash, and Yawn
Stats: 175 HP / 173 Atk / 100 Def / 95 SpAtk / 97 SpDef / 67 Speed

Encke the Weavile :weavile:
Level: 53
Ability: Pressure
Moves: Psycho Cut, Brick Break, Icicle Crash, and Thief
Stats: 148 HP / 156 Atk / 92 Def / 54 SpAtk / 105 SpDef / 174 Speed

Hale Bopp the Mamoswine :mamoswine:
Level: 65
Ability: Snow Cloak
Moves: Iron Head, Ice Fang, Rock Slide, and Earthquake
Stats: 240 HP / 227 Atk / 146 Def / 112 SpAtk / 99 SpDef / 126 Speed

Hartley the Frosmoth :frosmoth:
Level: 66
Ability: Shield Dust
Moves: Ice Beam, Quiver Dance, Air Slash, and Bug Buzz
Stats: 196 HP / 98 Atk / 123 Def / 183 SpAtk / 144 SpDef / 99 Speed

Wild the Darmanitan :galariandarmanitan:
Level: 66
Ability: Gorilla Tactics
Moves: Earthquake, Ice Punch, Rock Slide, and Brick Break
Stats: 224 HP / 251 Atk / 97 Def / 53 SpAtk / 96 SpDef / 148 Speed

Mrkos the Mr. Rime :mrrime:
Level: 49
Ability: Tangled Feet
Moves: Psychic, Freeze-Dry, Reflect, and Encore
Stats: 138 HP / 107 Atk / 83 Def / 127 SpAtk / 120 SpDef / 93 Speed

Donati the Vanilluxe :vanilluxe:
Level: 51
Ability: Snow Warning
Moves: Acid Armor, Freeze-Dry, Ice Beam, and Blizzard
Stats: 134 HP / 121 Atk / 109 Def / 128 SpAtk / 93 SpDef / 105 Speed

Seki the Glaceon :glaceon:
Level: 65
Ability: Snow Cloak
Moves: Freeze-Dry, Baton Pass, Charm, and Work Up
Stats: 177 HP / 79 Atk / 159 Def / 178 SpAtk / 148 SpDef / 112 Speed

Tempel the Avalugg :avalugg:
Level: 57
Ability: Ice Body
Moves: Iron Defense, Recover, Avalance, and Body Press
Stats: 194 HP / 153 Atk / 260 Def / 67 SpAtk / 68 SpDef / 42 Speed

Caesar the Rotom :rotomfrost:
Level: 65
Ability: Levitate
Moves: Substitute, Thunder Wave, Discharge, and Eerie Impulse
Stats: 146 HP / 105 Atk / 155 Def / 152 SpAtk / 168 SpDef / 109 Speed

Ikeya the Arctozolt :arctozolt:
Level: 53
Trainer deaths (29)
  • McNaught: 1 :shellder:
  • Coggia: 6 :snover::snover::snover::snover::snover::abomasnow:
  • Borrelly: 5 :snorunt::snorunt::froslass::froslass::froslass:
  • Hale Bopp: 4 :swinub::mamoswine::mamoswine::mamoswine:
  • Halley: 1 :cubchoo:
  • Encke: 3 :sneasel::weavile::weavile:
  • Donati: 2 :vanillite::vanilluxe:
  • Mrkos: 2 :galarianmrmime::mrrime:
  • Tempel: 1 :avalugg:
  • Wild: 2 :galariandarmanitan::galariandarmanitan:
  • Hartley: 1 :frosmoth:
  • Caesar: 1 :rotomfrost:
In-battle items expended (11)
  • Soda Pop: 2
  • Super Potion: 4
  • Lemonade: 1
  • Hyper Potion: 1
  • Full Restore: 1
  • Burn Heal: 1
  • Poke Ball: 1
Technical Records used (5)
  • Iron Head (on Hale Bopp :mamoswine:)
  • Earthquake (on Wild :galariandarmanitan:)
  • Ice Beam (on Hartley :frosmoth:)
  • Body Press (on Tempel :avalugg:)
  • Work Up (on Seki :glaceon:)
Freezes: 7
 

Calaf

Adept Trainer
Rainbow Rocket Grunt
Join Date
Dec 15, 2018
Posts
485
Location
The Netherlands
Gender
Male
Time Zone
GMT+1
Congrats on completing the challenge! Kudos to getting such a clean victory over Leon as well while the matchup was pretty unfortunate.

Also, I definitely expected Wild :galariandarmanitan: to stand out, but seeing Tempel :avalugg: perform so well was quite the surprise to me, considering how passive it was in previous generations. Amazing what one move can do for its viability.
 
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