- Join Date
- Nov 1, 2018
- Posts
- 1,204
- Location
- Liberty Nation
- AKA
- Scott, Pendra
- Gender
- Male
- Time Zone
- EST

Well guys, here I am! Now, obviously my Ultra Moon Wonderlocke is still going on (I've well since finished it but have been slow on documenting it, tis what including screenshots will do to you), but there are other adventures I do want to take. Lower scale ones that don't make me hate life every time my Pokémon faint. In that vein, you have Monotypes, which can get repetitive but do have appeal, Mono-Colors, which are decently fun but leave you expecting a lot of the same types, and Scrambles, which can leave you with stuff that could be a complete chore (and believe me, I have seen people complain about what they get). As some of you may know, I first found myself on PokeCommunity in summer 2013 while watching the challenge videos of a member there. And a year later, one challenge I took up is the Time Warp Challenge, which is a fun take and has a story to what it entails, and sets themes to different time periods. I did some in the previous thread before it was remade, and I did two of these in the Azurilland Plays last year - Stone Age for Black, and Pirate Golden Age for Platinum. Credit to the thread goes here. It's a solid mix, lets you look for the things you want to use while placing interesting touches to it.
The era I am going to be doing for this will be Ancient Rome. I was initially going to do this on White 2, but instead decided to back up with the first games, just because, and since we have an ATC presentation based on these games down the road, so let's build hype! I will do something on Black 2 after this for sure (already know what I want to do there). So anyway, let's get on with the rules. Credit to Ahri from The Time Warp Challenge thread from PokeCommunity for some of these.
First off, it should go without saying, but legendary Pokémon are not allowed and I can only trade to evolve my Pokémon.
The allowed types for this challenge include: Fire, Fighting, Rock, Steel, Psychic, Ghost, Poison. And after three badges, Water-types can be included. So with that, here's a list of all the Pokémon I'll be able to use at the point of every badge:
0 badges: Tepig
1 badge: Roggenrola, Woobat, Drilbur, Throh, Timburr, Sawk
2 badges: Venipede, Darumaka, Scraggy
3 badges: Tympole, Dwebble, Sigilyph, Yamask, Tirtuoga OR Archen, Gothita, Trubbish, Pansear, Panpour
4 badges: Ducklett, Karrablast, Foongus
5 badges: Ferroseed, Klink, Litwick, Elgyem
6 badges: Alomomola, Frillish, Mienfoo
7 badges: Golett, Pawniard
8 badges: Heatmor, Durant
Bold indicates a Pokémon that my final team must have at least one of. I may be missing one or two that I can use there, but this should give you a good idea of what I can go with.
Era Rules: Your legions never back away from any challenge. Play the game in "Set" mode. You are not allowed to run away in wild encounters. You may not buy Repels but you are allowed to use the ones you find. So what this means is:
First off, the battle style must be on Set at all times, preventing me from switching out after knocking out the opponent's Pokémon. This is a rule I just about always have in challenges that aren't Wedlockes so that's no big deal.
Secondly, I am not allowed to run from wild Pokémon. This is a rule that will make this challenge a drag at times, but I'll make do with it. Although this is BW, and with areas like Chargestone Cave and Victory Road, it's gonna be VERY not fun. I hope you guys enjoy watching me rage at all the fast Pokémon that will make my life a living nightmare because of it! Additionally, as it says, I am not permitted to buy Repels but ones that I find are fair game.
"But how do we know you're not fleeing from Pokémon?" Well, you're just gonna have to trust me. I mean, there's gonna be a lot of encounters and I might not record them all, and yeah, you're gonna have to trust me. That's really all there is to it. If I accidentally run from a wild Pokémon and haven't saved in a long time since, then whatever.
Additionally, items cannot be used from the bag in battle, other than Poké Balls of any kind. Outside of battle is fine, though, as are held items. However, this rule will not be in effect until I have two badges. Considering I have to go through the first badge with literally just my starter (which includes a Gym Leader that has a Pokémon that it's weak to), it would be very difficult to get through that without Potion usage. And once I have more than one team member I'll only try to use them until Lenora if they're absolutely necessary.
Also, a bonus rule, not an explicit thing per se, but I am going to be keeping track of the number of times each of my Pokémon faint AND the number of times I wipe. This isn't a Nuzlocke, so I'm free to sack them off to my heart's content, but the amount of times they do drop could make for a fascinating number. In his recent Monotype streams, Marriland counted the number of times that his Pokémon fainted, so I think it'll be a fun little touch here.
For that matter, speaking of wipes, I am not allowed to reset the game upon losing battle. It could very well happen, maybe it won't, but if it does, then I'm gonna have to take it. I know the Hall of Fame doesn't have any explicit ruling against it, but it's still understandable why people wouldn't like it. This rule will no longer be in effect once I arrive at the Pokémon League, though. I don't want to be stuck in the league if I'm just gonna lose to one of the members, and if I'm just gonna lose to them as is I shouldn't have to take the penalty.
Lastly, will I take on the league rematches and Alder? We'll see, depends on how I'm feeling after all's said and done. But right now I am leaning towards it, just to make it feel fully complete. Obviously not deciding that for sure at the moment, though.
The allowed types for this challenge include: Fire, Fighting, Rock, Steel, Psychic, Ghost, Poison. And after three badges, Water-types can be included. So with that, here's a list of all the Pokémon I'll be able to use at the point of every badge:
0 badges: Tepig
1 badge: Roggenrola, Woobat, Drilbur, Throh, Timburr, Sawk
2 badges: Venipede, Darumaka, Scraggy
3 badges: Tympole, Dwebble, Sigilyph, Yamask, Tirtuoga OR Archen, Gothita, Trubbish, Pansear, Panpour
4 badges: Ducklett, Karrablast, Foongus
5 badges: Ferroseed, Klink, Litwick, Elgyem
6 badges: Alomomola, Frillish, Mienfoo
7 badges: Golett, Pawniard
8 badges: Heatmor, Durant
Bold indicates a Pokémon that my final team must have at least one of. I may be missing one or two that I can use there, but this should give you a good idea of what I can go with.
Era Rules: Your legions never back away from any challenge. Play the game in "Set" mode. You are not allowed to run away in wild encounters. You may not buy Repels but you are allowed to use the ones you find. So what this means is:
First off, the battle style must be on Set at all times, preventing me from switching out after knocking out the opponent's Pokémon. This is a rule I just about always have in challenges that aren't Wedlockes so that's no big deal.
Secondly, I am not allowed to run from wild Pokémon. This is a rule that will make this challenge a drag at times, but I'll make do with it. Although this is BW, and with areas like Chargestone Cave and Victory Road, it's gonna be VERY not fun. I hope you guys enjoy watching me rage at all the fast Pokémon that will make my life a living nightmare because of it! Additionally, as it says, I am not permitted to buy Repels but ones that I find are fair game.
"But how do we know you're not fleeing from Pokémon?" Well, you're just gonna have to trust me. I mean, there's gonna be a lot of encounters and I might not record them all, and yeah, you're gonna have to trust me. That's really all there is to it. If I accidentally run from a wild Pokémon and haven't saved in a long time since, then whatever.
Additionally, items cannot be used from the bag in battle, other than Poké Balls of any kind. Outside of battle is fine, though, as are held items. However, this rule will not be in effect until I have two badges. Considering I have to go through the first badge with literally just my starter (which includes a Gym Leader that has a Pokémon that it's weak to), it would be very difficult to get through that without Potion usage. And once I have more than one team member I'll only try to use them until Lenora if they're absolutely necessary.
Also, a bonus rule, not an explicit thing per se, but I am going to be keeping track of the number of times each of my Pokémon faint AND the number of times I wipe. This isn't a Nuzlocke, so I'm free to sack them off to my heart's content, but the amount of times they do drop could make for a fascinating number. In his recent Monotype streams, Marriland counted the number of times that his Pokémon fainted, so I think it'll be a fun little touch here.
For that matter, speaking of wipes, I am not allowed to reset the game upon losing battle. It could very well happen, maybe it won't, but if it does, then I'm gonna have to take it. I know the Hall of Fame doesn't have any explicit ruling against it, but it's still understandable why people wouldn't like it. This rule will no longer be in effect once I arrive at the Pokémon League, though. I don't want to be stuck in the league if I'm just gonna lose to one of the members, and if I'm just gonna lose to them as is I shouldn't have to take the penalty.
Lastly, will I take on the league rematches and Alder? We'll see, depends on how I'm feeling after all's said and done. But right now I am leaning towards it, just to make it feel fully complete. Obviously not deciding that for sure at the moment, though.
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