BOSS' WACKY DUNGEON RPG BATTLE ROYALE (MOVEMENT PHASE 8)

Thundawave

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Down 2, left 3.
 

seaturtle

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down 5 :squirtle:
 

Merushii

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right three up two
 

Luke Strife

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Gearing up for the slaughter to come =/= being passive.

I must continue my quest for glorious loot.

Right 5.
 

Bossvelt

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hello fellows i am tired so i will post update tomorrow

also just so i can keep up with this properly
i will try to update at least 5 times a week monday-sunday
i have already updated 4 times this week and will definitely get in another before the week ends
so if i get 5 updates in a week all is well
if i do anything less please do get on my ass bout it otherwise i will only get lazier
 

Bossvelt

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MOVEMENT PHASE 6 RESULTS

Dino obtained a Metal Pipe!
Dregran obtained a Psygun!​


LuluRina
HP: 19
Movement: 5 | Perk: Titan | Counters: 2
Weapons:
Inventory: Duct Tape

Varhii
HP: 18
Movement: 5 | Perk: Reach | Counters: 2
Weapons: Babyren (3/3)
Inventory:

Kilza
HP: 20
Movement: 6 | Perk: Sprint | Counters: 2
Weapons: Keyblade (5/5)
Inventory: Vessev

Biohazard
HP: 20
Movement: 5 | Perk: Scatter | Counters: 2
Weapons: Babyren (3/3)
Inventory:

shhmew
HP: 25
Movement: 5 | Perk: Tank | Counters: 2
Weapons: Metal Pipe (4/4)
Inventory:

Dregran
HP: 20
Movement: 5 | Perk: Reach | Counters: 2
Weapons: Psygun (1/1)
Inventory: Twogie

Luke Strife
HP: 20
Movement: 5 | Perk: Reach | Counters: 2
Weapons: Slightly sturdy branch stick (3/3)
Inventory: Doge Dance

Merushii
HP: 25
Movement: 5 | Perk: Tank | Counters: 2
Weapons: Great Knife (3/3)
Inventory:

theDINOsaurus
HP: 20
Movement: 5 | Perk: Smelly Souls Fan| Counters: 2
Weapons: Metal Pipe (4/4)
Inventory: Estus Flask, Sprite

seaturtle
HP: 19
Movement: 5 | Perk: Turtle | Counters: 3
Weapons: Shortsword (3/3)
Inventory: Simmons

Wheegalure
HP: 20
Movement: 5 | Perk: Titan | Counters: 2
Weapons: Slingshot (3/3)
Inventory: Green Blossom

Franciscosta
HP: 20
Movement: 5 | Perk: Smith | Counters: 2
Weapons: Shortsword (3/3)
Inventory: Green Blossom

Pendraflare
HP: 20
Movement: 5 | Perk: Scatter | Counters: 2
Weapons:
Inventory: Twogie

Thundawave
HP: 20
Movement: 5 | Perk: Reach | Counters: 2
Weapons: Turbo Chunk (1/1)
Inventory: Estus Flask

Lizzy (Tall)
HP: 23
Movement: 5 | Perk: Tank | Counters: 2
Weapons: Metal Pipe (4/4)
Inventory:

ATTACK PHASE 6 IS SKIPPED

EVENT 4 HAS STARTED




THE SPIKES OF DOOM. For being such COWARDS, the antagonistic forces of this dungeon have decided to have some fun. As you've noticed, the map currently has red lines traced around certain rooms. By the end of of MOVEMENT PHASE 9, spikes will crash down from the ceiling and instantly kill anyone inside the red lines. Since this is such a stressful situation, your legs are working more than usual. All of you have +3 movement to work with for the next 3 turns. Use them wisely and make sure you don't die. GOOD LUCK

MOVEMENT PHASE 7 HAS STARTED

24 HOURS TO SUBMIT​
 
Last edited:

shhmew

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right 1 up 5 left 2
 

Thundawave

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Left 5, down 3.
 

theDINOsaurus

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left 1 down 7 and open the chest

I'M PICKING STUFF UP WHILE I SKEDADDLE
 

Bossvelt

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NEW TACTIC: BLOCKING

To encourage a more active game where people don't run around like chickens, I have decided to implement this tactic into the game. You can now BLOCK. If you are on a tile in which the only way to move forward is through that tile, you can choose to block. This takes effect at the end of your movement. For reference, assume everyone moves at the same pace. If you are a bit behind someone and you choose to block an area that they will pass in less movements than you, your block will be ineffective. If you successfully block, the person trying to move past you stay in their tracks right in front of you. What happens after that is up to the attack phase. Sounds simple, I think. If you have any questions, please do ask.
ADDITIONAL RULE: Evading blocks via post editing is very discouraged. I advise people that want to block to send me their block via PM if they wish. If I see it become a trend that people edit their posts after seeing that someone is planning to block, I will find ways to give penalties. It just cheapens the game if you try to do that.
SUCCESSIVE BLOCKS: If you try to block on the same space repeatedly, there is a higher chance of it failing the more you attempt it.
2nd attempt: 50% chance to fail
3rd attempt: 75% chance to fail
4th attempt: 100% chance to fail
 

shhmew

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stop making fun of us being passive it's hurting my feelings
 
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