Nuzlocke Chance and Fate - A Red Dicelocke Challenge

Vivid Stardust

~ Like Stars In The Sky ~
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Nov 9, 2018
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I’m well aware that’s a silly title, but I’m a little too busy to come up with a better one.

Anyway, I’ve been wanting to do a Dicelocke challenge for a while (especially since the last time I tried, it went horribly wrong cough “I Won’t Wait For ‘Someday’!” cough), and I decided that it’d be cool to do the challenge on Pokémon Red! I was originally going to do this on Blue, but then I decided that it’d be a good idea to do it on Red instead, just in case this run doesn’t finish before I get to the Industrial Revolution in “Sayonara Nostalgia”.

Here’s the rules for the Dicelocke (borrowed from ErynCerise’s Dicelocke):

1 - If a Pokemon faints, it is considered dead and must be released.
2 - Only the first encounter in each new area is eligible for capture.
2a) Dupes Clause is active, extended to evolutionary lines.
2b) Shiny Clause is active.
2c) Gift Pokemon may be used, but count as that area's encounter if taken. Egg and fossil Pokemon count for the area they are hatched/revived in.
2d) KILL ALL LEGENDARIES
3 - In each new area, run an RNG set from 1-40. The corresponding roll from the "Rolls" list must be followed immediately.
3a) If a free space (or something that is effectively a free space) comes up, then the player may choose to re-roll. If the next roll is also a free space, no further re-rolls may be attempted.
3b) Rules marked "REGION-WIDE" must be followed in all areas of the game until otherwise rolled. All other rolls are only valid for the area(s) in which they are generated.
3c) Multiple locations sharing the same area name are counted as a single area.
4 - If at any point the player is found in violation of an active rule, the player must immediately attempt to do whatever possible to reverse the results of their infraction. Next, they must run an RNG set from 1-5. The corresponding numbered consequence from the "Punishments" list must be followed immediately.
4a) If the infraction is particularly severe (use your own discretion in determining this), go directly to Punishment #5. Do not pass Go. Do not collect $200.
4b) If the player violates a Punishment rule, likewise invoke Punishment #5 immediately.
4c) If a viewer notices a valid violation and points it out before the next post, that viewer may choose a punishment from the list, to be carried out ASAP.
5 - The challenge rules do not take effect until the player receives Poke Balls.

Here’s the rolls list and the punishments list (again, borrowed from ErynCerise’s run):
ROLLS
  1. No catch for this area.
  2. HP restoring items may not be used in battle here.
  3. HP restoring items may not be used outside of battle here.
  4. Status restoring items such as Antidotes or Paralyz Heals may not be used here, in or out of battle. Ignore if (and only if) rule #28 is in effect.
  5. You may only buy up to 7 items at the next Mart.
  6. You may only buy up to 12 items at each Mart, starting now. REGION-WIDE RULE.
  7. You may only buy Balls at the next Mart.
  8. You may only buy HP restoring items at the next Mart.
  9. You may only buy status restoring items and Repels at the next Mart.
  10. Buy 10 items or as many as possible (ignore any item restrictions in effect).
  11. Buy 20 items or as many as possible (ignore any item restrictions in effect).
  12. Remove a random region-wide rule (other than the core challenge rules). If none are in effect: free space!
  13. A random Pokemon in your party is now dead. Exception: ignore this rule if you only have one or two Pokemon left.
  14. You must permabox the strongest member of your party. REGION-WIDE RULE.
  15. Toggle battle style between Switch/Set.
  16. A random Pokemon in your party must be moved to the front of the party. This Pokemon must go first in all battles until it dies. REGION-WIDE RULE.
  17. You must complete all possible activities in this area before progressing, including trainer battles, fetch quests, talking to NPCs, finding items (visible and hidden), and any other noteworthy tasks.
  18. Remove all region-wide rules (other than the core challenge rules). If none are in effect: free space!
  19. Your moves in trainer battles are determined by RNG here. Exceptions: if there is an important battle in this area (i.e.: a gym leader, your rival, a big villain battle, or the E4), you do not have to follow this rule for that battle.
  20. Your next catch's nickname must come from the list of fan-submitted names.
  21. Your next catch's nickname must be a combination of two or more fan-submitted names.
  22. Your next catch's nickname must include the word "Butt".
  23. You may not attack with super-effective moves here unless absolutely no other kind of move is possible.
  24. Pick a random Pokemon in your party. You may not use that Pokemon in this area unless it is your sole party member (temporarily depositing other party members to achieve this is allowed).
  25. A random Pokemon in your box is now dead. If you have no boxed Pokemon: free space!
  26. You may not use Pokecenter heals or similar free heals in this area, unless the free heal is unavoidable.
  27. You are limited to 2 heals at the next Pokecenter/healing area.
  28. You are limited to 4 heals at all Pokecenters/healing areas, starting now. REGION-WIDE RULE.
  29. Pick an evolvable Pokemon in your active party. That Pokemon may not evolve until the Elite 4. If you have no evolvable Pokemon: free space! REGION-WIDE RULE.
  30. You may only use direct damaging moves here (i.e.: no stat changing moves, no status-inducers, etc.)
  31. In this area, you must switch to a new Pokemon every other turn in battle. Exception: ignore if you only have one Pokemon (duh).
  32. Sell or toss 5 items, or as many as you can.
  33. Sell or toss 10 items, or as many as you can.
  34. Remove a random region-wide rule (other than the core challenge rules). If none are in effect: free space!
  35. Set an RNG from 1-5. Whatever the number, your party must grind up at least that number of levels before progressing beyond this area.
  36. All party Pokemon who can currently learn TMs must learn as many as possible.
  37. You must avoid all non-essential trainer battles in this area.
  38. You may no longer flee from any wild encounters or use any Repels, anywhere in the world. REGION-WIDE RULE.
  39. You must flee from all wild encounters here except first encounters and "Can't escape!" encounters. If rule #38 is in effect, ignore it for this area.
  40. You may now only use three items (excluding Balls and held items) per battle.
REGION-WIDE RULE.

PUNISHMENTS
  1. Toss 10 items, or as many as you can.
  2. The nearest Pokecenter is now off-limits -- you may never heal there again.
  3. Choose a random party Pokemon. Replace one of that Pokemon's good moves with the weakest TM/HM move it can learn, or with its next awful level-up move. If nothing awful is available in good time, pick a different random Pokemon or roll again for a new punishment.
  4. The nearest Mart is now off-limits -- you may never shop there again.
  5. A random Pokemon among your party and boxed 'mons is now dead. If this results in the death of your last Pokemon, then too bad -- you lose.

You can submit nickname suggestions in the thread, but be sure to indicate that the nickname is a suggestion!

I guess that about does it? I feel like I should have more to say here...ah well! I’ll be starting this run (and 3-4 others) very soon, and I hope you’ll enjoy “Chance and Fate”!
 

Vivid Stardust

~ Like Stars In The Sky ~
Join Date
Nov 9, 2018
Posts
288
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Vivid, Apollo
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Other
So nobody really paid attention to this one, but to be fair, the other two challenges I started are more interesting than this one. I think double posting in this forum is okay as long as 24 hours have passed, so hopefully this won’t be an issue.

Well, here we go!

Part 1:

- I go through the intro and name myself Apollo. I technically have named myself Apollo in one of the other challenges I’m currently doing that I haven’t updated yet, but I think it’s okay.

- I name my rival Rio after a friend’s dog. ...Look, it was either that or I was going to name my rival Kilza, and I didn’t want to make Kilza uncomfortable.

- Time to act like a child and run into the tall grass for no reason!

- I generated a number between 1 and 3 to decide on my starter, and I got 2. Squirtle it is! I named him Lucky. I’m definitely going to need luck to get through this run!

- Rival battle! I lost, but the rules don’t start until after I get my PokéBalls, thank goodness. Besides, y’all know my policy on the first rival battle.

- It’s time to slowly make our way to the start of the game by going through Route 1 to get to Viridian City so we can get the parcel for Oak.

- Lucky got to level 6 before we got the parcel.

- I brought the parcel back to Oak.

- I bought 10 PokéBalls at the PokéMart in Viridian City because that’s how you get them in Red. Now we can actually get the challenge underway!

- My roll for Viridian City is...27! You are limited to two heals at the next PokéCenter/healing area. Hmm. Does that count heals I did before the challenge started? (I healed once at the Viridian PC prior to the challenge starting.) I’m going to say no.

- I’m also going to roll for Route 1 and Pallet Town to get those out of the way. My roll for Route 1 is 34 (Remove a random region wide rule. If none are in effect, free space!), and my roll for Pallet Town is 9 (You may only buy status restoring items and Repels at the next Mart.). With 9, since 1, me buying PokéBalls at the Viridian Mart happened before the challenge started and 2, I literally had to buy those PokéBalls to start the challenge because for some reason they don’t give you PokéBalls in RBY, I’m going to say that I don’t have to do a punishment roll, but I can only buy status restoring items and Repels at Viridian from now on.

- I’m a little tired, so that’s all for right now. I’ll try my best to remember to update this and my other challenges regularly!


Lucky the Squirtle
Level 6
Health: 21
Attack: 11
Defense: 12
Speed: 10
Special: 12
- Tackle - Tail Whip -

None yet!

-> Pallet Town: 9 (You may only buy status restoring items and Repels at the next Mart.)
-> Route 1: 34 (Remove a random region wide rule. If none are in effect, free space!)
-> Viridian City: 27 (You are limited to two heals at the next PokéCenter/healing area.)

If anyone has comments about how to resolve some of the weird rule related stuff that happened in this part (Lucky losing in the first rival battle; do heals prior to the start count for the Viridian City roll; should I have to roll a punishment for something I had no choice but to do), let me know!
 

SAF

Second Violinist
Rainbow Rocket Grunt
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Nov 3, 2018
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Sayo, Koh, Ami, Aevia, Chitose
- I name my rival Rio after a friend’s dog. ...Look, it was either that or I was going to name my rival Kilza, and I didn’t want to make Kilza uncomfortable.
@~Kilza~, huh? :hmmazurill:
If anyone has comments about how to resolve some of the weird rule related stuff that happened in this part (Lucky losing in the first rival battle; do heals prior to the start count for the Viridian City roll; should I have to roll a punishment for something I had no choice but to do), let me know!
:audino: about the first two, but I don't think you should roll a punishment for the last one. I mean, it's not like you wanna do the thing in the first place, right?
 
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