Scramble [Complete] Kaori's Pokemon Alpha Sapphire Nuzlocke Scramble [FINALE: VS. STEVEN]

Who deserves to be the MVP of this challenge?

  • Swampert

    Votes: 2 25.0%
  • Ludicolo

    Votes: 0 0.0%
  • Torkoal

    Votes: 1 12.5%
  • Swalot

    Votes: 0 0.0%
  • Altaria

    Votes: 2 25.0%
  • Lunatone

    Votes: 3 37.5%

  • Total voters
    8

Kaori

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Welcome everyone to the third installment of my Nuzlocke Scramble series! After completing Fire Red and Soul Silver, we are moving to Hoenn next. I actually never played through ORAS all the way since the games came out during a very busy period at university for me. (And afterwards I just never picked them up again, whoops)

Hopefully I can actually complete the game this time and have some fun with it along the way. For those unfamiliar with my Nuzlocke Scramble series, it's basically a regular Scramble run but with the perma death rule implemented. I'll leave a more detailed version of the rules below!

~> I may only the Pokemon which have been given to me. When hunting for said Pokemon, I MUST catch the first of each species I encounter and go with that, regardless of the nature/ability.

Disclaimer: If I need a certain HM to proceed with the game and none of my team members can learn it, I am allowed to catch a HM slave and temporarily put it in the party.

~> All Pokemon must be nicknamed. The naming theme for this run is capital cities

~> If a Pokemon faints, it is considered dead and must be released or permanently boxed.

~> The Nuzlocke rules do not apply until I've received the Pokedex from Prof. Birch

~> Battle style must be on SET.

~> The challenge is considered complete after defeating Champion Steven.

~> The challenge is considered a fail if I white out/black out during any part of the game, regardless if there are still reserves left in the PC box.

Main team
  • Mudkip/Marshtomp/Swampert
  • Poochyena/Mightyena
  • Lotad/Lombre/Ludicolo
  • Gulpin/Swalot
  • Torkoal
  • Lunatone
Reserves
  • Swablu/Altaria
  • Duskull/Dusclops

____

Prologue ー Why am I in the back of a truck?

Time to boot up a new game and immediately get hit with a wave of nostalgia as the original R/S/E Prof. Birch pops up on the screen. I have to say, I really like how they did the opening sequence of ORAS with the little throwback to the OG games.



As always, you get to choose which gender you want to play as and I go with girl because May looks absolutely adorable in the remakes. I definitely like this updated outfit with the bow on top of her head much better.

Now it is time for the adventure to officially start as you arrive in Littleroot Town. They stick true to the originals by displaying horrible parenting in which your mom thinks it is okay to stuff their son/daughter in the back of the moving truck. Not sure what Gamefreak was thinking there.

Either way, you take your first steps into your new place as the Pokemon movers are still busy putting away your belongings. Mom advises you to go upstairs to set the clock, which happens automatically now based on the settings of your 3DS. (Which I'm pretty sure aren't correct on mine)

After missing out on seeing your father (who actually exists in these games!!) on TV, you can head out and greet the neighbors. Immediately you are forced into an awkward situation as the woman next-door seems very excited for her son to have a female friend. Are they trying to play match-maker? Unfortunately for Brendan, he ruins all his chances with me by assuming that I would be a boy because of 'being a gym leader's kid'. Brendan confirmed sexist.

As you try to head North of Litteroot Town, you are stopped by a little girl who got startled by some screaming. When you go check it out, you can find Prof. Birch getting chased around my a wild Poochyena as he asks for your assistance. Why a Pokemon Professor can't handle a single Poochyena? Beats me, but it does give you a chance at a free Pokemon at least.

In his bag you can find three Pokeballs with the starter Pokemon of the Hoenn region. My personal favorite is Torchic, but for this Scramble I will be picking the water type Mudkip!

Dublin the Mudkip (M) has joined the party!

Bashful nature

Torrent

20/13/10/11/11/10

Tackle / Growl / Water Gun

We make quick work of the low level Poochyena with a Water Gun or two. Even though the Mudkip line are more physical than special based, having a STAB attack so early on is really nice.

After defeating the Poochyena, Prof. Birch thanks you for your help and escorts you back to his labratory. We get to keep our Mudkip. I gave him the nickname Dublin for no particular reason, it was the first capital city that popped up in my head.

With a Pokemon on hand, we can now head to route 101 towards Odale Town. I fought a few wild Pokemon on the way to gain some levels before the upcoming rival battle. In Odale Town there's not much of interest besides the free Potion from the Pokemon Mart. Instead you can head up North to route 103 to find Brendan looking into the habitat of some Pokemon. He notices you have a Pokemon now and challenges you to a battle.

ー VS. Rival Brendan





He has the type advantage but we get some classic hand-holding from Gamefreak since your starter's rival actually does not have a STAB move yet. This makes it quite easy to just Tackle my way through with Mudkip until the Treecko drops.

Brendan guides you back towards Prof. Birch's lab where you get your Pokedex and a set of Poke Balls. The challenge has now officially begun!

I will leave things off here for now! Next time we'll add two new members to the team and make our way towards Petalburg City!

-- TO BE CONTINUED --
___

Current Team

5472


Dublin - Male - Lv. 9 - Bashful nature - Torrent

Tackle / Growl / Water Gun / Mud-Slap
 

Zedark

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Not much to say, looking good so far! Mudkip is definitely the best choice for the Hoenn starters (IMO)
 

Typhlosion

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Hmm, I don't think many people use Swalot or Lunatone! It's nice that you should be able to have a full team before your fourth Badge. Good luck on your challenge run! Watching a Nuzlocke Scramble ought to be interesting since the classic rules for those two challenges seem rather diametrically opposed.
 
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Kaori

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@Zedark I've always been more of a Torchic person myself, but the Mudkip line is definitely really good as well!

@Typhlosion They're definitely uncommon Pokemon. While I'm not a huge fan of either, I'm hoping they can still put in some work. Their stats and movepools aren't too bad actually.

It's definitely not a combination you see often, but I like the added challenge. Of course, it's not a pure Nuzlocke since I'm not catching the first Pokemon of each area, but I am catching the first version of whatever Pokemon have been suggested to me. (Rather than trying to get one with a good nature/stats)
___

Part I. But I'm a cat person...!

After receiving the Pokedex from Prof. Birch, I headed back towards route 101 to catch our first teammate. In these games, Brendan approaches you to hand you the DexNav. This is one of the features I really enjoyed in ORAS because it made it easier to hunt for rare Pokemon in the grass in case I wanted a specific nature or an egg move.

We are actually going to catch something using the DexNav right away. When you reach the end of route 101, Brendan will be waiting for you once again to teach you how to sneak up on the DexNav Pokemon. On this route, you can get a Poochyena which has one of the elemental fangs to complement your starter.

You only have one shot at catching this Poochyena, so I decided to just throw a Pokeball right away without trying to weaken it. If I recall correctly, the catch rate on the first route is actually 100% in these games. Either way, I did capture it on the first try.



Vienna the Poochyena (F) has joined the party!

Lonely nature

Quick Feet

19/11/7/8/8/9

Fire Fang / Howl

Truthfully, I'm not the biggest fan of the Poochyena line, but having Fire Fang is pretty neat with all of the Bug and Grass types coming up in Petalburg Forest. It also got a lot better with the special/physical split so
grinding up this little puppy went a lot smoother than I expected.

The person inspecting footsteps to the West of Odale Town is now gone, so we can proceed towards route 103 and catch yet another Pokemon. This one is an Alpha Sapphire exclusive and will surely come in useful for the first gym fight.


Panama the Lotad (F) has joined the party!

Sassy nature

Rain Dish

14/6/6/7/8/4

Astonish / Growl

First of all, I do know that the capital city of Panama is technically called Panama City, but having the word 'city' in the nickname seems awkward so I dropped it.

Lotad's a bit of a pain to use early on because it is very weak and only has Astonish for the first couple of levels. Thankfully, it does have a fast level curve so I could do some switch training to help her get caught up with the team.

Soon enough we reach Petalburg City to visit the gym of our father Norman. Unfortunately, he does not want to battle us yet since we don't have enough badges. (Rude!) However, he does get a visit from a timid young man called Wally who needs some help catching his first Pokemon. Norman lends him one of his Pokemon as you accompany Wally to route 103. This guy has the most insane luck in the world and actually encounters a Ralts on his first try, successfully capturing it.

We saw goodbye to our dad for now and proceed towards the next route. The trainers are still relatively low level at this point, so I didn't struggle against any of them. In Petalburg Woods, Poochyena was able to put in a lot of work because Fire Fang destroyed all of the bug types.

Towards the end of the forest, we run into a scientist looking for a Shroomish. However, in the middle of the conversation, we suddenly get ambushed by a Team Aqua Grunt.



ー VS. Team Aqua Grunt



He only has one Poochyena, but it is a little annoying to take down with the Sand-attack + Howl combination. I started off with Lotad but had to switch out to Mudkip at one point because she kept missing her attacks while the Poochyena was boosting its attack. Thankfully, Mudkip was able to finish it off.

In return for chasing away the Team Aqua Grunt, we get an EXP. Share. Since the EXP. Share is a little broken from gen 6 onwards, I will probably turn it off for most of the game, only using it to speed up grinding and such. So far I definitely haven't been struggling with leveling.

We successfully make our way out of the forest, eventually reaching Rustboro City. I really like how this city looks in the remakes, but there isn't a whole lot to do. I do drop by the trainer school to pick up the Quick Claw, which should be useful on my slow Lotad. I also picked up the HM for Cut, but I haven't taught it to any of my Pokemon yet. I will probably end up catching a Zigzagoon to use as my HM slave for now.

Other than that, it's mostly just the gym to take on. However, I will leave that for next time.

-- TO BE CONTINUED --
Current Team

5472


Dublin - Male - Lv. 14 - Bashful nature - Torrent

Tackle / Growl / Water Gun / Mud-Slap

5477


Vienna - Female - Lv. 13 - Lonely nature - Quick Feet

Fire Fang/ Howl / Sand-Attack / Bite

5478


Panama - Female - Lv. 13 - Sassy nature - Rain Dish

Astonish / Growl / Absorb / Bubble
 
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Zedark

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I've only played through the remakes once and forgot that poochyena got an elemental bite. Very cool!
 

Kaori

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@Zedark I've played through the beginning parts a couple of times but always lose interest around the 3rd/4th badge. Hopefully I can actually complete ORAS with this challenge!

___

Part II. Double Duel

Every time I play a gen 3 game, I always clear out the route East of Rustboro City before taking on the gym leader. However, I felt like my team was already at an adequate level to challenge Roxanne and I didn't want it to be too easy, so I decided to head to the gym straight away. I do have both a water and a water/grass type, so this shouldn't be too bad.

The gym trainers definitely weren't difficult at all. If it wasn't for Sturdy on their Geodude, all of their Pokemon would have gone down in one hit. During one of the battles, my Lotad reach lv. 14 as she evolved right before taking on the gym leader.



Panama evolved into Lombre

Roxanne is already waiting for us at the end, but she should be more scared of us than the other way around.

ー VS. Gym Leader Roxanne





She leads off with her Geodude as I sent out my Lombre, going for Absorb.(although Bubble would have worked as well) As expected, her Geodude also has Sturdy so it does survive the hit, but its attacks don't do too much damage. A potion also doesn't heal it up all the way back to full to reset Sturdy as the next Absorb takes it out.

Nosepass comes out next and I swapped to Mudkip who has a better physical defense stat and should have no problem wearing down the opponent with Water Gun. I remember having so much trouble with this Pokemon when I first played through Emerald because I had chosen Torchic as my starter and it hadn't evolved yet. Thankfully, I didn't have any problems this time around.

Roxanne gives us the Stone Badge to commemorate our victory, as well as the TM for Rock Tomb.

With our first badge in the bag, I headed towards route 116, watching as a Team Aqua grunt dashed off, followed by the scientist we helped out earlier. Apparently some important Devon Goods had been stolen and he wants us to go retrieve them. Before I do that, however, I wanted to battle the trainers on route 116 so Poochyena could get some experience and catch up after not getting any spotlight in the gym at all.

We eventually reach Rusturf Tunnel as an old man stands outside, screaming about his precious 'Peeko' who had been stolen. Team Aqua's really up to no good today. Inside we find the grunt from earlier with a Wingull as he backs away but there is no way to escape. Eventually he decides to battle us instead. He only has a single Poochyena so we can easily take him out with our Mudkip, reaching lv. 16 at the end of the battle.



Dublin evolved into Marshtomp

Marshomp's 3D model gives me nightmares (seriously, why does it have to look so creepy???) but we'll just have to deal with it until he evolves again. Anyway, we retrieve the Devon Goods and the old man's Wingull, delivering both to their respective owners. After helping out the scientist twice, he gives us a Great Ball and a special visit with the Devon Corporation's president Mr. Stone. He is very impressed with our endeavors and updates the DexNav. Unfortunately, this wouldn't be a Pokemon game if we weren't asked to run an errand for someone. This time, it's to deliver a letter to his son in Dewford Town.

Dewford is located across the ocean, but the old man from earlier is willing to help us cross with his boat. Being a small town on an island, there really isn't much to do in Dewford. In the old games, you could explore a fair bit of Granite Cave but this time around, the innermost chamber is still blocked off.

My team hasn't changed much since the last gym battle but with little else to do for now, I decide to go for it. I remember Brawly always giving me a lot of trouble as a kid, but the remakes are kind of notorious for being too easy, so hopefully we don't get smacked here. I don't have anything super effective against Fighting types, unfortunately, but Marshtomp has some great natural bulk and two STAB moves.

ー VS. Gym Leader Brawly





I lead off with my Marshtomp hoping to just power through this gym with Mud Shot as his Machop goes for Leer, which is both good and bad. It is good because Mud Shot is a 2-hit KO and with the speed drop, I don't have to take any damage. However, having my physical defense lowered is also a little scary for the incoming Makuhita.

I decided my best bet against the Makuhita was to just hit it as hard as I can and thankfully Mud Shot does around 50%. Brawly decided to start setting up with Bulk Up, which made me very thankful that I'm using a special attack. I get a bit lucky with the rolls either and get a high roll on my next Mud Shot, taking out the Makuhita before it even attacks me.

For a gym battle that used to give me so much trouble in the past, this was almost anti-climatic. I ended up winning the Knuckle Badge without even taking any damage.

After defeating the second gym leader, the inner part of Granite Cave becomes available. Inside you can find my husband Steven admiring a wall painting of the box legendary. I handed him the letter from his father as we receive the TM for Steel Wing in return. He also urges us to head to Slateport City next which requires another trip across the ocean by boat. Thankfully, Mr. Briney is still waiting for us and more than willing to help out.

With two gyms in one update, I think we should end things here for now. Next time we'll head to Slateport City for some more exploring!

-- TO BE CONTINUED --
Current Team

5534


Dublin - Male - Lv. 18 - Bashful nature - Torrent

Tackle / Mud Shot / Water Gun / Rock Tomb

5477


Vienna - Female - Lv. 16 - Lonely nature - Quick Feet

Fire Fang/ Howl / Sand-Attack / Bite

5535


Panama - Female - Lv. 17 - Sassy nature - Rain Dish

Astonish / Fake Out / Absorb / Bubble
 

Typhlosion

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Wow, you're making good progress. I didn't expect Roxanne to give you any trouble based on your Scramble Pokemon, but props for breezing your way past Brawly like that. Can't wait to see Gulpin, haha!
 

Kaori

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@Typhlosion Thanks! I definitely got a bit lucky with that high roll on the second Mud Shot (unless the first one was a low roll) because with Marshtomp at -1 defense and Makuhita at +1 attack, I'm not sure how well I would have taken the hits.

---

Part III. The Rival Battle of Doom

With the help of Mr. Briney, we've safely made it to route 109's beach area, right in front of Slateport City. Before we head into the city, I decided to take on all the trainers on the beach, as well as those inside the little beach house. There's actually quite a few of them in total which makes this a great place for training up Poochyena and Lombre after they didn't get to do much in the last gym.



Vienna evolved into Mightyena!

For some reason, I always thought that Poochyena evolved at lv. 20, so when mine hit lv. 18 and the evolution screen popped up, I was a little surprised. However, I'm definitely not complaining because while Mightyena's stats might not be top tier, they're a huge improvement over Poochyena's.

My first stop in Slateport City is Captain Stern's workplace to deliver the Devon Parts. However, the Captain is at the Oceanic Museum right now, so we head over there to find him. As soon as we enter the museum, it becomes clear that the whole place is filled with Team Aqua grunts.

We find Captain Stern on the second floor but as soon as we reveal the Devon Parts, Team Aqua grunts surround us in an attempt to snatch them. Seems like we have no other choice but to battle them.





ー VS. Team Aqua Grunts



Both Carvanha go down easily against Lombre's Absorb while Zubat gets taken down by a Bite from Mightyena.

As soon as we defeat the two grunts, the leader of team Aqua, Archie, arrives to the scene. He looks quite a bit different from the original gen 3 installments, but I do like the new design. He definitely looks very initmidating. After giving a speech about their views on the world, Team Aqua eventually retreats.

After getting our responsibilities out of the way, I explore the city a little. At the Slateport Market, I ended up buying the TM for Hone Claws assuming Mightyena could learn it (BECAUSE IT HAS CLAWS!!) but turns out it doesn't. Well, there goes 5,000 bucks wasted.

As we're about to leave Slateport, there's a sudden commotion regarding a famous Contest celebrity and her Altaria. The game pretty much forces us to go watch and somehow this girl takes a liking to us as we get scouted to try out Pokemon Contests. I liked these a lot as a kid, but I didn't really bother with it this time around since I rather continue with the story.

Speaking of which, on route 110 we can catch our next team member. I have never used this Pokemon (or even considered adding it to my team) but hopefully it won't disappoint.



Beijing the Gulpin (M) joined the party!

Lax nature

Sticky Hold

42/17/24/18/19/16

Yawn / Poison Gas / Acid / Amnesia

Before proceeding, I decided to train Gulpin a little on the wild Pokemon. I also took out the trainers on route 103 and did the first challenge of the Trick House. The EXP. we gain from these battles is very important because there's a big rival battle coming up. The remakes have been rather easy so far but I remember this particular rival battle because so difficult in the originals.

ー VS. Rival Brendan




Brendan leads off with his Slugma while I led off with Mightyena since I couldn't remember his lead and I figured a STAB Bite could hit anything for decent damage. Thankfully, it's a 2-hit KO against the Slugma and we don't get burnt by any of its attacks.

The real threat in Grovyle comes out next but I have Fire Fang, so I decided to stay in with Mightyena. Unfortunately, Fire Fang just barely misses out on the OHKO and Mega Drain brings us down to the red. I don't want to risk a Quick Attack or something, so I swap out to Gulpin who should be able to resist anything Grovyle can go for and finish it off with a Sludge.

A few trainers, we reach Mauville City which has gotten a complete make-over in these games. I do think the city looks better than in the originals, but I had to get used to it a little at first. It's a shame the Game Corner is no longer a thing because it was a great way to get good TMs in the past.

I'll leave things off here for now. Next time, we'll explore more of Mauville and take on the third gym!

-- TO BE CONTINUED --
Current Team

5534


Dublin - Male - Lv. 21 - Bashful nature - Torrent

Tackle / Mud Shot / Water Gun / Rock Tomb

5703


Vienna - Female - Lv. 21 - Lonely nature - Quick Feet

Fire Fang/ Howl / Roar / Bite

5535


Panama - Female - Lv. 21 - Sassy nature - Rain Dish

Astonish / Fake Out / Absorb / Bubble

5704


Beijing - Male - Lv. 21 - Lax nature - Sticky Hold

Yawn / Acid Spray / Sludge / Amnesia
 

SkylarAlpha

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Wailmer was so easy during Vs Brendan, it didn't even warrant a mention, poor guy..
 

Kaori

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@SkylarAlpha Whoops. I genuinely just forgot to add that part. Sorry Wailmer. xD

@Calaf Lombre can learn it as well, but the Lotad line are generally special attackers so it doesn't help me much.

___

Part IV. Bulldozin' my way through

As you enter Mauville City, you end up witnessing a conversation between Wally and his uncle. The former is being quite persistent on challenging the gym leader right away, but his ability to do so is being doubted. As a way to prove himself towards his family, Wally begs you to let him fight you.

Guess it's time to crush this poor boy's soul.

ー VS. Wally





I would like to say he put up a good fight, but with only a Ralts to his disposal, it wasn't exactly a fair fight. Mightyena had absolutely no trouble taking it down with a single Bite.

After being defeated, he gives us the HM for Rock Smash. Wally and his uncle take their leave which gives me some time to explore the remainder of the city. I pick up the Mach Bike from the bicycle store and purchased the TM for Bulldoze in the Pokemart. That will surely come in useful for the upcoming gym battle.

I also took on all the trainers on route 117, visiting Verdanturf as well but there isn't much to do there at the moment. I didn't feel like my team needed any extra training, even though I hadn't been using the updated EXP. Share, so I could head straight to the gym. Either the remakes are very easy or I was just very bad as a kid because I don't remember breezing through the originals like this.

The Mauville City gym has gotten a bit of an update, but the puzzle remains largely the same. With Marshtomp by my side, none of the gym trainers pose much of a problem. I have a feeling he will be the star of the show today.

ー VS. Gym Leader Wattson





I really wish they would have used Wattson's Emerald team in the remakes, adding Manectric to the line-up. It's really a shame that for a Hoenn gym leader, he doesn't have a single Hoenn Pokemon on his team.

Either way, Marshtomp had no problem taking down all three of his Pokemon with a single Bulldoze each. The Magnemite hung on due to the Sturdy, but the best attack it had to hit back is Tackle so it couldn't exactly put up much of a fight.

After this very easy gym fight, we earn the Dynamo Badge and the TM for Volt Switch, which unfortunately can't be learnt by any of the Pokemon on my team.

With the third gym on hand, I headed North towards route 111 to take on the Winstrate family. This series of battles was actually a little challenging because you don't get a chance to heal up your team in between. It's a little sad how a series of general trainer battles are tougher than a gym battle.

Upon entering route 112, we run into Brendan who gives us the HM for Strength. The HM slave I've been using up till now can't learn this move, but it doesn't have a bad BP so I'll probably give it to one of my main team members.

Speaking of team members, I get to add a new Pokemon to the team very soon. It took me about twenty minutes of running around in Fiery Path, but I finally ran into a Torkoal.



Cairo the Torkoal (F) joined the party!

Quiet nature

White Smoke

49/32/49/33/29/12

Withdraw / Rapid Spin / Fire Spin / Smokescreen

I decided to teach my newly caught Torkoal some TMs to improve its moveset a little before heading back to some of the previous routes to rematch a few trainers and give her a chance to gain some levels. Even though she was slightly underleveled, her natural bulk helped a lot to tank hits and give her a chance to fight back despite that very low speed stat.

After making our way through Fiery Path, we run into a veteran trainer who teaches us about Secret Bases. I do think the idea behind it is kind of neat, but it's a feature I never really used much.

The remainder of the way to Fallarbor Town consists mostly of battling various trainers and picking up items. While I do enjoy gen 3 overall, it does have a few moments in the game where it feels like you're just clearing one route after and another while the story doesn't proceed much.

Thankfully, once you reach Fallarbor Town, things pick up a little again as Brendan pops up once more. Apparently Professor Cozmo is being threatened by Team Magma because of his knowledge on the Meteorite, and we have to head towards Meteor Falls to save him. However, I will leave that for next time.

-- TO BE CONTINUED --
Current Team

5534


Dublin - Male - Lv. 26 - Bashful nature - Torrent

Tackle / Bulldoze / Water Gun / Rock Tomb

5703


Vienna - Female - Lv. 25 - Lonely nature - Quick Feet

Fire Fang/ Howl / Rock Smash / Bite

5535


Panama - Female - Lv. 26 - Sassy nature - Rain Dish

Astonish / Fake Out / Absorb / Bubble Beam

5704


Beijing - Male - Lv. 25 - Lax nature - Sticky Hold

Yawn / Toxic / Sludge / Amnesia

5813


Cairo - Female - Lv. 25 - Quiet nature - White Smoke

Strength / Bulldoze / Lava Plume / Curse
 

Typhlosion

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Either the remakes are very easy or I was just very bad as a kid because I don't remember breezing through the originals like this.
Consensus would say it's the former XD

Nice job picking up a Quiet Torkoal! That's probably one of the best Natures you could ask for since its Speed is trash anyway.
 

Kaori

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This challenge has been on a short hiatus because of Smash Camp, but with the latter ending, we're back at it with regular updates!

@Typhlosion The game has definitely been on the easier side so far.

Yup! I'm using the first one I catch, so I definitely got lucky this time around.

___

Part V. Trouble at Mt. Chimney

Last time we left up in Fallarbor Town and found out Prof. Cozmo needs out assistance in Meteor Falls.

On my way there, we do run into one tricky trainer with a Gyarados which has Dragon Rage AND Thrash so it does a lot of damage. Thankfully Gulpin managed to Toxic it, so I can just heal up for a bit until the poison takes him out.



Gulpin evolved into Swalot

Fortunately, we don't run into any other scary trainers on the way to Meteor Falls. However, on route 114, I do get to catch one of my reserves in Swablu. While I'm generally not a fan of using Mega evolutions in challenge runs, if this reserve does make it on the team eventually, I might pick up the Altarianite in Lilycove City.


Paris the Swablu (F) has joined the party!

Quirky nature

Natural Cure

44/21/26/20/32/26

Safeguard / Disarming Voice / Mist / Round

Unfortunately, she does not get to be on the team for very long as the last main member of the team is just around the corner. As soon as we enter Meteor Falls, we find Professor being cornered by a couple of Team Aqua grunts. Thankfully, Brendan is there to help take them out in a double battle. I lead with Marshtomp while he leads with Slugma, which was a little bit unfortunate because I end up OHKO-ing his Pokemon as well by going for Bulldoze. (Sorry Brendan)

After defeating Admin Shelly and one of the grunts, a set of new figures show up. They introduce themselves as team Magma, led by Maxie. Team Aqua has run off towards Mt. Chimney to activate the Meteorite in the meantime and they are quick to chase after them as it becomes clear that these two teams' visions couldn't be any more different.

Instead of letting me go back on my own, the game forces you to return to Fallarbor Town with the Professor and you get the option to transport back to Mauville City with Brendan. Luckily, I can answer 'no' for now and head back to Meteor Falls to catch my final team member.



Helsinki the Lunatone has joined the party!

Relaxed nature

Levitate

54/23/31/44/38/31

Hypnosis / Rock Polish / Psywave / Embargo

Not the best moveset, but I do have the TM for Rock Tomb to teach them. Once I returned to Mauville, I decided to drop by the Mart and pick up the TMs for Venoshock and Charge Beam as well.

After training up Lunatone, it was time to proceed with the plot and head over to Mt. Chimney to stop Team Aqua. Of course, they won't go down without a fight as we are promptly stopped by Admin Shelly once again. She seems bitter about her previous defeat, seeking revenge.

ー VS. Team Aqua Admin Shelly





Her team was no match for Marshtomp who easily defeated both the Grimer and the Carvanha. Once we got past Shelly, it was just a short trip towards their leader, Archie. We had met him before, but this is the first time he challenges us.

ー VS. Team Aqua leader Archie





I took out the Mightyena relatively easily with my Swalot, getting off the poison first with Toxic and then going for Venoshock.

Against Golbat, I decided to swap out to Lunatone to hit it with a super effective Rock Slide. Thankfully, his Golbat does not know Bite or any other dark type move.

The Sharpedo made me a little anxious because I do not have a dark resist on the team. My water resist is Lombre, who is very frail in general, but thankfully his Sharpedo does not actually know any water type moves.

That isn't it saying it wasn't a pain to deal with because it kept going for Swagger against all of my Pokemon. Thankfully, I got off a Toxic with Swalot so I was able to switch around a little between Swalot, Torkoal and Mightyena to tank the hits and let poison wear him down.

After taking down their leader, Team Aqua swiftly retreated. Heading South, you can go down Jagged Pass towards Lavaridge Town. One of the trainers on this route has a Hariyama which used Belly Drum turn 1 and really gave me a scare. I had out my Torkoal who couldn't outspeed, but thankfully the AI isn't very smart and went for Whirlwind after setting up, dragging me out to Marshtomp which could finish off the Hariyama.

Thankfully, we had no more scary encounters after that and I arrived safely in Lavaridge Town. This part is already quite long, so I will save the gym battle for next time.

-- TO BE CONTINUED --
Current Team

5534


Dublin - Male - Lv. 29 - Bashful nature - Torrent

Tackle / Bulldoze / Water Gun / Rock Tomb

5703


Vienna - Female - Lv. 27 - Lonely nature - Quick Feet

Fire Fang/ Dig / Rock Smash / Bite

5535


Panama - Female - Lv. 29 - Sassy nature - Rain Dish

Astonish / Fake Out / Absorb / Bubble Beam

6467


Beijing - Male - Lv. 28 - Lax nature - Sticky Hold

Body Slam / Toxic / Venoshock / Amnesia

5813


Cairo - Female - Lv. 28 - Quiet nature - White Smoke

Strength / Bulldoze / Lava Plume / Curse

6468


Helsinki - Genderless - Lv. 28 - Relaxed nature - Levitate

Charge Beam / Psywave / Rock Slide / Cosmic Power
 

Kaori

Adept Trainer
Rainbow Rocket Grunt
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Sinnoh Survivor
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Part VI. Self-destruct

We left off in Lavaridge Town last time, ready to take on the gym. Flannery's gym aesthetic is probably one of my favorites and it looks so much better than in the originals.

There's also quite a lot of trainers on the way to the gym leader. I do like how in the Gen 3 games, they don't limit the Pokemon to a single type, but have a variety of types that have moves of whichever type the gym represents.

Most of the trainers didn't pose much trouble, considering I have two water types, until we encountered Ninja Boy Shoji...

I had my Mightyena up front because she was the lowest level at the moment so I wanted her to get some extra EXP. The opponent had a Koffing, which isn't ideal because I gave Mightyena Dig to take on fire types, but Levitate makes Koffing immune to it. I decided to gauge the damage this Koffing could do to me while going for a few Bites. Its initial attacks did not do that much, but after I had already taken some damage, he suddenly went for SELF-DESTRUCT.

My heart dropped as I saw the HP bar go down until 0. Even though I wasn't too stoked about using a Mightyena all the way, she had actually grown on me a little. Especially in the beginning, she had been quite helpful to the team with coverage moves like Fire Fang.

6479


RIP Vienna the Mightyena

Lv. 5 ~ Lv. 27

Died to Self-Destruct from Ninja Boy Shoji's Koffing


Since I wasn't planning on using Mightyena against Flannery, I decided to simply proceed forward for now, using my other team members to take out the few remaining gym trainers.

ー VS. Gym Leader Flannery





I lead off with my Lombre, considering she has two Pokemon on her team with a 4x weakness to water. As expected, she has no problem taking out Flannery's Numel. Rather than sending out Slugma first, the gym leader goes straight for her ace. I don't want to take a neutral Overheat from a powerhouse like Torkoal so I swapped out into Marshtomp. Unfortunately, Flannery seems to predict me here and actually sets up a Curse. Even at +1 defense, Bulldoze does a respectable amount of damage but the opposing Torkoal continues to set up. I decide to switch it up and go for Water Gun, which does slightly more at this point. Unfortunately, this puts Torkoal's health in the red which triggers the AI to use a Hyper Potion. On the next turn, she also sets up a Sunny Day to lower the damage of my Water type attacks.

By this point, Torkoal's Body Slam was doing almost 50% to my Marshtomp and she also got the paralysis. While I'm still faster than her Torkoal, getting a full para on the wrong turn would mean the end of Marshtomp. I do get off some damage while Flannery gets greedy and goes for another Curse, but I don't want to risk my starter like that, so I eventually swap out to Lunatone. Even with the triple defense buff, it should be able to tank at least one Body Slam since it's resisted.

With the damage from Marshtomp, we are able to finish off the Torkoal with a strong STAB Psychic. Lunatone leveled up right before the gym battle to learn Psychic and it definitely came in clutch.

This leaves just her Slugma, which means I can easily swap back to Lombre who hadn't taken any damage yet and end this battle with a Bubble Beam. This was definitely the most tricky gym battle yet.

We receive the Heat Badge from Flannery alongside the TM for Overheat. I could teach this to my Torkoal, but I don't really like the lower accuracy + the special attack drop. For now, I'll stick to guaranteed damage and a burn chance with Lava Plume.

When we leave the gym, Brendan is waiting for us outside. He offers to go back to Petalburg City together to take on Norman and also gives up the Go-Goggles to explore the desert on route 111. I don't want to head back just yet, so I decline his offer and head to the Pokemon Center instead. It is finally time to say goodbye to Mightyena, as well as pick up Swablu from the PC.

I needed to do a lot of training to get the new team member up to par with the rest of the squad, so I headed back to the routes surrounding Mauville and rematched some of the trainers there using the DexNav. Especially the two breeders on route 117 have six Pokemon each (which aren't too strong) so I yielded a lot of EXP there. I also picked up the TM for Aerial Ace from the Mart to give Swablu at least some sort of STAB. Its stats and damage output are very underwhelming right now, but I'm hoping she'll get a little stronger upon evolution.

After training was over, I headed back to Lavaridge Town to talk to Brendan, who takes you to Petalburg City in the blink of an eye. There isn't anything new to do here, so we can head straight to the gym. However, there is one thing I wanted to do before that. I traded over a Water Stone from my Pokemon Y copy, using that to evolve my Lombre. I checked its movepool and it wasn't going to learn anything significant past this point and I really wanted the stats buff.

Panama evolved into Ludicolo



Entering the Petalburg City gym, I was just a little nervous. Even in the originals, this was one of the hardest gyms just because of the sheer power of Slaking. Even with its crappy ability (which it needs to not be OP), it's a force to be reckoned with. I actually had a bit of a scary encounter with one of the gym trainers as well. I was fighting a Zangoose with my Swalot and it kept on raising its attack both with an X Attack AND Hone Claws. Meanwhile I messed up by wasting a turn going for Toxic, forgetting about its Immunity ability. I eventually swapped to my physical tank Torkoal and thankfully the Zangoose kept on going for Revenge instead of a STAB attack, allowing me to outspeed and take it out with Lava Plume.

ー VS. Gym Leader Norman





Norman doesn't mess around and leads off with one of his powerhouses right away. Thankfully, Retaliate won't be doing too much at this point because no Pokemon on his team has fainted. I decide to take this opportunity to set up two Curses with my Torkoal, one on the initial attack and one on the following Truant turn. While I won't be using any of my physical attacks, the +2 defense should come in useful.

Slaking goes for Yawn, which is annoying but not the end of the world. I do manage to take it out in two hits, falling asleep the turn Vigoroth hits the battle field. I'm not too worried about this thing, especially since it goes for Encore and completely wastes its chance to get a big hit off with Retaliate. I can easily stay in and burn the turns of sleep, since an unboosted Retailate only did about 10 to 15% to my +2 Torkoal.

Vigoroth eventually falls to Lava Plume as well, which leaves just his last (and highest level) Slaking. I decide to play it safe and go for a Super Potion on the turn he can attack, knowing I can fight back next turn when he's loafing around. Once again, Norman decides to go for Chip Away over Retaliate, which actually still does a fair chunk despite my defense raises.

Thankfully, Truant allows me to time my healing and attacking turns correctly and we manage to defeat our dad without suffering any casualties.

Although he seems a little bitter about his defeat, he grants us the Dynamo Badge and the TM to the most useful move in a Nuzlocke ever, Retaliate.

Outside of the gym we meet up with Wally and his father, who gives us the TM for Surf. This will be great for my newly evolved Ludicolo, as well as Marshtomp who needs an upgrade from Water Gun.

We head back to Mauville City with Wally, while the two fathers stay behind and ponder about the ups and downs of seeing their children grow up. I do think this little cutscene was a nice addition, especially since Norman is a very unique figure within a universe which lacks fathers in general.

Anyway, next time we'll cross the water East of Mauville City and have a very...legendary encounter. Until then!

-- TO BE CONTINUED --

Current Team

5534


Dublin - Male - Lv. 33 - Bashful nature - Torrent

Tackle / Bulldoze / Surf / Rock Tomb

6480


Panama - Female - Lv. 32 - Sassy nature - Rain Dish

Uproar / Fake Out / Absorb / Surf

6467


Beijing - Male - Lv. 32 - Lax nature - Sticky Hold

Body Slam / Toxic / Venoshock / Amnesia

5813


Cairo - Female - Lv. 33 - Quiet nature - White Smoke

Strength / Bulldoze / Lava Plume / Curse

6468


Helsinki - Genderless - Lv. 33 - Relaxed nature - Levitate

Charge Beam / Psychic / Rock Slide / Cosmic Power

6481


Paris - Female - Lv. 32 - Quirky nature - Natural Cure

Take Down / Disarming Voice / Aerial Ace / Secret Power
 

SkylarAlpha

Adept Trainer
Rainbow Rocket Grunt
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Nov 26, 2018
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245
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Vienna!! :cryingazurill::cryingazurill: I was hoping she'd get farther than this...
 

Calaf

Adept Trainer
Rainbow Rocket Grunt
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Oh no, poor Vienna! Selfdestruct is the worst in lockes. RIP brave doggo. :pensiveazurill:

Also, a little sidenote: Chip Away ignores stat changes to the opponent, which is probably why Slaking did so much to Torkoal. Still, you got through Norman just fine, so good job on that!
 

Typhlosion

Tempered Steel
Moderator
Rainbow Rocket Executive
Cult Classic
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Oct 23, 2018
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Mmm, I feel your pain. I started with Treecko so I had Thunder Fang instead of Fire Fang, but it's amazing how having that one coverage move can totally change your perception about a Mightyena. RIP Vienna.
 

Kaori

Adept Trainer
Rainbow Rocket Grunt
People of Play
Sinnoh Survivor
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Dec 30, 2018
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410
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@SkylarAlpha: I don't know these movesets by heart and I didn't expect a boom from a lv. 24 Koffing. Turns out it gets it at exactly lv. 24 in ORAS.

@Calaf: It's a 200 BP move so very scary indeed. > < I hate how the AI waited to go for it until I had been weakened a little as well. So sneaky.

I honestly thought that might be the case while I was writing up the last part and even though about looking it up, but then I completely forgot. :P Makes a lot of sense though.

@Typhlosion: I still don't think Mightyena is amazing because its stats are very lacking, but it wasn't as weak as I thought it would be. It could have probably lasted longer if it wasn't for that surprise boom from Koffing.

---

Part VII. Free Legendaries for Everyone

Last time we left off in Mauville City, ready to head towards route 118 to cross the ocean and continue our journey. Almost immediately, we run into my husbando Steven Stone. The two of us are approached by a Latios requesting help. Hopping onto its back, Latios brings us over to a mysterious island.

On the island, we encounter Latias who is being threatened by two team Aqua grunts. Together with Steven, we challenge them to a double battle. Steven uses his Metang, which hits incredibly hard even with a non-STAB headbutt, so the battle ends in a matter of seconds and the grunts retreat.



Latias seems very grateful for our help and even joins your team. I remember how both Latias and Latios were very tricky to catch in the original games because they would roam around the region, so I do think it's a big of a shame how they're just handed out to the player in this.

After returning to route 118, Steven grants you a Mega Bracelet. I'll probably end up using Altaria as my mega in the future, since it does give it a nice boost without being OP like some other Megas.

Unfortunately, we have to bid farewell to Steven for now as we head up north towards route 119. There's a lot of Bug Catchers hiding in the tall grass here, all of them yielding quite a bit of EXP. with their fully evolved Pokemon.

Near the end of route 119, we find the Weather Institute which has been invaded by Team Aqua. On our way to save the staff, we have to take out a couple of grunts, which gives my team enough EXP for two evolutions.



Dublin evolved into Swampert



Paris evolved into Altaria


At the end, Admin Shelly is waiting for us, her temper as bad as ever. She challenges us to a battle, sporting just a single Sharpedo on her team.

ー VS. Team Aqua Admin Shelly





For some reason, this Sharpedo actually does not have any STAB move at all. If it did have Crunch and maybe Waterfall, it would be much more of a threat but now it can't do much to me. I used the same strategy as against Archie, using my Swalot to Toxic poison it and slowly wear it down while tanking hits.

Team Aqua retreats once more towards Mt. Pyre. The head of the Weather Institute also gives us a Castform as a token of their gratitude.

Soon after we leave the institute, we run into Brendan who challenges us to a battle. It's been a while since we last battled him, so you would expect his team to have changed quite a bit. Unfortunately, the rival in these games is very underwhelming.

ー VS. Rival Brendan




I predicted him to lead off with Slugma again, so I lead Ludicolo go to for the Surf and knock it out in one hit. This prompts Grovyle to come out next, but I have two perfect counters to this. I decide to go to my Torkoal and go for the Lava Plume since it can't do much to me in return.

This time I won't forget about Wailmer, because I actually don't have any strong attacks to hit it with. Lunatone has Charge Beam but I don't feel comfortable switching it in on a water type attack. Ludicolo's a pretty good counter but Absorb is so weak at this point, it took a while to take him down.

We get the HM for Fly after our victory, which will be a nice replacement for Aerial Ace on Altaria. Having a flyer on the main team is really nice because it's such a drag to always have to take out an HM slave from the PC.

From here on, it's a relatively short trip towards Fortree City. Unfortunately, we can't access the gym just yet because there's an invisible Pokemon blocking the entrance. We have to head over to route 120 first, once again meeting up with Steven. (<3)

He gives you the Devon Scope which allows me to view the Kecleon which are blocking the path. After defeating the one on the bridge on route 120, Steven also gave me the Mega Stone for Swampert. I do not like Mega Swampert's design at all so that thing is staying in my bag forever. I like the Swampert that actually has normal body proportions, thank you very much.

With the Devon Scope, we can get rid of the Kecleon in front of the gym as well, which simply runs away after being discovered. My team has been a little above the trainers' levels this whole time, so I feel okay going inside the gym without extra training.

I used Lunatone against most of the gym trainers because I have both a STAB Rock move and an Electric type move for stuff like Skarmory which doesn't take much from Rock Slide. It's physical attack isn't terribly high, but it doesn't get Power Gem or any other special rock move, unfortunately.

ー VS. Gym Leader Winona





Winona leads with Swellow while I obviously went with Lunatone. She goes for a Double Team turn one which could get annoying because both of my super effective moves don't have perfect accuracy as it is. Thankfully, Lunatone is a god and hits the Rock Slide, taking out Swellow in one hit.

Her ace, Altaria, comes out right away and this is where things got a little long. It started setting up with Cotton Guard, making it so that Rock Slide wouldn't do much. I decided to combat set up with set up, going for a few Cosmic Powers to ensure that its attacks wouldn't be hurting me too much.

After stalling out a few Roosts as well as having to deal with some annoying para hax because of the Dragon Breath, I do eventually take out the Altaria with Psychic.

Even though my Lunatone is set up, I am paralyzed and critical hits are a thing, so I don't want to keep it in against her two remaining Pokemon.

Instead I swap out to Torkoal against her Skarmory, easily taking it out with a Lava Plume. This leaves just the Pelipper, whose typing is a little problematic for my team, but I can just go Swalot and tank anything it goes for before getting off a Toxic. After that I can safely go for Venoshock and pick up the last KO of the match.

This gives us our sixth gym badge, which means we're over halfway done with this game already. The gaps between the 6th and 7th and 7th and 8th gyms are quite big, however, since there's still a lot of story to go through.

Next time we'll head towards Lilycove, checking out Mt. Pyre to find out what Team Aqua is up to.

-- TO BE CONTINUED --
Current Team

6503


Dublin - Male - Lv. 36 - Bashful nature - Torrent

Tackle / Bulldoze / Surf / Rock Slide

6480


Panama - Female - Lv. 36 - Sassy nature - Rain Dish

Uproar / Fake Out / Grass Knot / Surf

6467


Beijing - Male - Lv. 35 - Lax nature - Sticky Hold

Body Slam / Toxic / Venoshock / Amnesia

5813


Cairo - Female - Lv. 36 - Quiet nature - White Smoke

Strength / Bulldoze / Lava Plume / Curse

6468


Helsinki - Genderless - Lv. 37 - Relaxed nature - Levitate

Charge Beam / Psychic / Stone Edge / Cosmic Power

6504


Paris - Female - Lv. 36 - Quirky nature - Natural Cure

Cotton Guard / Dazzling Gleam / Fly / Dragon Breath
 

Kaori

Adept Trainer
Rainbow Rocket Grunt
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Sinnoh Survivor
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Part VIII. The Blue Orb

With six badges under our belt, we can now continue on southwards along route 120. The game actually does pick up in difficulty a little by this point. My team was around the same level as the trainers' Pokemon and I found myself having to use a Hyper Potion more than once.

Eventually we reach route 121 which is home to the Hoenn region's Safari Zone. I was hoping to be able to pick up the TM for Energy Ball here for my Ludicolo, but it turns out you need both bicycles to access that particular area, which means it's only available post game. Big oof.

After that disappointment, I continued on to Lilycove City to heal at the Pokemon Center, as well as pick up the Altarianite from the guy by the Pokemon Fan Club. I don't go towards the department store because I don't want to trigger the rival battle yet.

Going back to route 121, it's time to check out Mt. Pyre and find out why Team Aqua is so interested in it. I can also pick up my second reserve Pokemon here.



Seoul the Duskull joined the party!

Bold nature

Levitate

56/30/64/24/67/28

Shadow Sneak / Pursuit / Will-O-Wisp / Confuse Ray

I made my way through Mt. Pyre, fighting all the trainers on the way. At the top of the tower, there's also the TM for Shadow Ball which should be useful for the upcoming gym. I've actually been struggling a little against Psychic and Ghost types because I don't have any super effective moves against them. Unfortunately, the only Pokemon on my team who can learn are also weak to either one of those types.

On the outer side of Mt. Pyre, we can find a bunch of Team Aqua grunts creeping around. They are after a set of mysterious orbs found on the summit of the mountain. This is where we run into Archie and admin Matt as the former manages to get away with the Blue Orb, hoping to use it to the awaken Kyogre. Meanwhile Matt is supposed to keep you busy, challenging you to a battle.

ー VS. Team Aqua Admin Matt





Once again, it's a fight against just a single Sharpedo which may or may not have a STAB move. Sharpedo could actually be a really threatening Pokemon but it actually has a pretty bad level up moveset it seems.

I actually got really lucky by its lack of Crunch/any water move because I accidentally had Lunatone in the first slot, which is weak to both of Sharpedo's STABs. I actually thought about switching in Altaria and mega evolving first, but thank god I risked staying in because the Sharpedo went for Ice Fang. Lunatone could easily tank that and take out the Sharpedo in one hit with Moonblast.

After his defeat, Matt retreats as well. The old couple guarding the orbs entrusts us with the Red Orb, pleading us to stop Team Aqua's plans because it will only cause chaos for this world.

To do this, we have to travel all the way back to Slateport City first, finding Captain Stern in front of the harbor holding a speech in front of the media. However, he is promptly interrupted by Team Aqua making an announcement through the speakers before escaping with the special submarine. They are hoping to customize it and use it to travel to the bottom of the sea to seize the legendary Pokemon.

We can't let that happen, so it's time to travel back to Lilycove and find their secret hideout. I also decided to do the rival battle now because it would give me some extra EXP before taking on the Team Aqua HQ.

ー VS. Rival Brendan





Anticipating him to lead off with his fire type as always, I lead with my Ludicolo which was a big mistake because Brendan actually switched things up and has a Swellow now.

I can't stay in with my grass type, so I quickly switch to Lunatone and tank the flying type attack. Just like Winona, he tries to go for the evasion hax with Double Team. I do miss my first two Stone Edges but thankfully manage to land the third one and take out the Swellow in one hit.

Wailmer comes out next so now it is time to Ludicolo to shine and hit this thing with a Grass Knot, which does massive damage because Wailord is a thicc boy. Surprisingly enough, Magcargo comes out next so I can stay in and simply OHKO it with Surf.

This leaves just the Sceptile, so I can safely switch out to my Torkoal and take that out with a Lava Plume. One thing I do like a lot about the remakes is how they upgraded the rival's final team a little. If I recall correcly, their starter never reached its final forms in the originals.

After healing up my team, I headed East towards the Team Aqua's headquarters. The place has gotten a nice make over for the remakes and actually looks pretty neat. I'm not a huge fan of teleporters, but thankfully I didn't have too much trouble navigating my way through.

I did remember to take the little detour and pick up the Master Ball as well, even though we probably won't really need that. (But I won't hesitate to chuck it a shiny if I'm lucky enough to encounter on). I also found the TM for Dark Pulse which could be pretty nice for the team but nothing can learn it, unfortunately.

Eventually I made my way to the end of the headquarters, but we are temporarily stopped by five female grunts who battle you all at once with their Poochyena. This could be scary, but they're very low level and I have my Swampert to take them all out at once with Bulldoze. (My 3DS actually lagged a bit here, that's how powerful Swampert is. :P)

Unfortunately, we can't stop Archie just yet as the submarine is also being guarded by Matt who is looking for a rematch after losing at Mt. Pyre earlier.

ー VS. Team Aqua Admin Matt





I swapped my lead to Ludicolo before the battle, hoping to just take it out with a Grass Knot even though I wasn't sure if Sharpedo is very heavy or not. It did end up taking it out in one hit, but he does get off a decent amount of damage on me first with Poison Fang.

Our battle stalled enough time for Archie to escape with the submarine, now on his way to try and awaken Kyogre. Of course, it's up to us (as a 10-year old child) to stop them and save the world.

...But we'll leave that for next time! See you all then.

-- TO BE CONTINUED --
Current Team

6503


Dublin - Male - Lv. 41 - Bashful nature - Torrent

Hammer Arm / Bulldoze / Surf / Rock Slide

6480


Panama - Female - Lv. 41 - Sassy nature - Rain Dish

Uproar / Fake Out / Grass Knot / Surf

6467


Beijing - Male - Lv. 40 - Lax nature - Sticky Hold

Body Slam / Toxic / Sludge Bomb / Amnesia

5813


Cairo - Female - Lv. 41 - Quiet nature - White Smoke

Strength / Bulldoze / Lava Plume / Curse

6468


Helsinki - Genderless - Lv. 41 - Relaxed nature - Levitate

Moonblast / Psychic / Stone Edge / Cosmic Power

6504


Paris - Female - Lv. 41 - Quirky nature - Natural Cure

Cotton Guard / Dazzling Gleam / Fly / Dragon Pulse
 

Typhlosion

Tempered Steel
Moderator
Rainbow Rocket Executive
Cult Classic
Join Date
Oct 23, 2018
Posts
1,929
Location
Olivine City
AKA
Ben, A_T
Gender
Male
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US Central (GMT -6:00)
3DS FC
2724-0144-2557
IGN
Ben
Wait a second...you named the Ghost-type after a city that sounds like "soul" on purpose, didn't you?!
 
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