Nuzlocke Kaori's Pokemon Blazed Glazed Nuzlocke [TUNOD LEAGUE FINALE]

Wolf

The Sun God
Rainbow Rocket Grunt
Join Date
Jun 22, 2019
Posts
113
Location
Australia
Gender
Female
Time Zone
AEST
You play nuzlockes very differently than I do, i dont allow new pokemon into the party unless one has died
 

Kaori

Adept Trainer
Rainbow Rocket Grunt
People of Play
Sinnoh Survivor
Join Date
Dec 30, 2018
Posts
365
Location
Belgium
AKA
Vee
Gender
Female
Time Zone
GMT+1
I'm reviving this challenge, whoot!

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It's been a while so let's start off with a little memory refresher. We left off last time right before entering Temporal Tower in search of Team Fusion's Admin Michael. Inside the tower they are looking for documents relating to the legendary Pokemon Mew and its abilities to distort time. (Meanwhile Dialga must be like: Am I a joke to you?)

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We soon meet up with Blake who heads upstairs first, hoping to catch the admin before he finds out too much.

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Meanwhile that leaves us with the task of defeating the Team Fusion grunts. Since a lot of them use fire types, my Swampert gets burnt almost immediately which kind of sucks. Thankfully, we find a random NPC who heals your team on the next floor.

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A lot of the grunts are using the fire/fighting starters, which is kind of like rubbing salt in the wound because I could have had an Infernape by now as well...That stupid Breloom.

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At the very top of the tower, we find Michael and his wife Regina. While Blake fights the latter, it is up to me to make quick work of Michael.

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His team has doubled in size since we last fought him, but my levels have been a bit above everyone else during the trainer battles from earlier.

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Michael starts off with two Rotom forms so I counter him with my own and Roselia. Lately Roselia has been lacking in power a little because she is the only member left on my team who is still not fully evolved, but she has no trouble taking down water types.

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Next up is his ace, Zoroark, I've always used Granbull against him in the past so I figured my new physical fairy type would fare just as well. However, I completely forgot about the fact that Zoroark gets Flamethrower. > < Thankfully, it isn't STAB so we were able to live, but Covet is not powerful enough to take out the Zoroark in one hit.

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Since I obviously did not want to lose Mawile, I swapped to Swampert who ironically gets burned again. My STAB water move (Surf) is special either way, so I can use that to finish off the Zoroark.

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Last up is another rotom form and easy food for my water type.

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Both me and Blake are victorious in our battles, but the couple has already gathered all the information they need so they quickly make a run for it.

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After once again failing to put a final stop to Team Fusion, Blake escorts us back to Southerly City.

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Since I completely forgot to take on the gym BEFORE doing the whole Team Fusion thing at Temporal Tower, I was quite a bit overleveled. Even so, I made sure to switch out Froslass when she was accidentally sent out into battle against two fire types... (I didn't expect any double battles and she just so happened to be in the second slot in my party)

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After easily taking down all the gym trainers with my overleveled Swampert, it is time for the gym leader to get crushed as well.

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That's one down.

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When Charizard comes out, I swap to Rotom-H to give some of my other team members a chance to shine. The Charizard gets a critical hit, but Rotom-H is bulky enough to take it and retaliate with Thunderbolt.

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Being slightly overleveled made a little too confident, I suppose, because I decided to keep Rotom-H in against Arcanine even though Swampert would have been the better option.

Phew, a close call there!

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Next up is Delphox, which leads to a Shadow Ball vs. Shadow Ball showdown but mine is clearly stronger, taking out the opponent in one hit.

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Finally he has an Infernape (T____T) who stands no chance against my Swampert because its best attack to hit me is Shadow Claw. Would have sure been interesting if he ran Grass Knot instead.

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For defeating Ernest, we get the Blaze Badge and the TM for Flamethrower. I was hoping Rotom-H would be able to learn it, but just like in the vanilla games, the only strong fire move we'll get is Overheat.

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After getting our 6th gym badge, we can head to the Palmtree Park and catch ourselves a new Pokemon. I caught a Scyther which I named Strike after its Japanese name. Scizor is a really solid Pokemon but I have such a love-hate relationship with it because it was on every freaking UU team when I played UU and I got so sick of it.

Perhaps I'll use it in the future in case something happens to my Mawile.

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Some team Fusion grunts are blocking the path to Palmtree Resort. Thankfully, we got the HM for Fly from Blake earlier, which strangely enough allows us to fly to the resort even though we've never visited it before.

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Right in front of the Palmtree Resort, we meet up with Henri who tries to warn us about his father's next evil schemes. Team Fusion is trying to seize the legendary Pokemon Dialga, Palkia and Giratina. While and Blake handle Dialga and Giratina respectively, it is up to us to prevent them from capturing Palkia.

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I was going to leave off things there, but a quick look at the shop in the resort taught me that they sell Shiny Stones! I have waited so long for one of these and thankfully Roselia survived up to this point. Finally I can have the Roserade I have been waiting for!

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Next time we'll travel South of the Sunshore Beach towards the Spatial Ruins to save Palkia!

See you all then!


Pacific the Swampert

Lv. 46

Jolly nature (+Spd -SpA)

Torrent
  • Ice Punch
  • Curse
  • Dig
  • Surf

Evergreen the Roserade

Lv. 44

Hardy nature

Poison Point

  • Giga Drain
  • Water Pulse
  • Leech Seed
  • Toxic


Overcooked the Rotom-H

Lv. 45

Docile nature

Levitate
  • Flame Burst
  • Thunderbolt
  • Will-O-Wisp
  • Shadow Ball

Kagura the Mawile

Lv. 44

Naughty nature (+Atk -SpDef)

Intimidate
  • Covet
  • Knock Off
  • Swords Dance
  • Sucker Punch

Apollo the Espeon

Lv. 44

Modest nature (+SpA -Atk)

Synchronize
  • Psybeam
  • Grass Knot
  • Signal Beam
  • Shadow Ball

Fubuki the Froslass

Lv. 44

Bold nature (+Def -Atk)

Inner Focus
  • Ice Beam
  • Draining Kiss
  • Shadow Ball
  • Thunderbolt

Lv. 16 - Male - Relaxed nature

Lv. 18 - Male - Lonely nature

Lv. 10 - Male - Lonely nature

Lv. 15 - Male - Relaxed nature

Lv. 25 - Male - Naive nature

Lv. 21 - Male - Hasty nature

Lv. 30 - Female - Modest nature

Lv. 25 - Male - Sassy nature

Lv. 25 - Male - Quirky nature

Lv. 34 - Male - Impish nature

Lv. 20 - Female - Quiet nature

Lv. 25 - Male - Sassy nature

Lv. 39 - Female - Quiet nature

Lv. 33 - Male - Brave nature

Lv. 6 - Male - Modest nature

Lv. 26 - Female - Modest nature

Lv. 32 - Male - Hardy nature

Lv. 2 ~ Lv. 20 - Female - Mild nature

Died to: Burn from a Team Fusion Grunt's Cyndaquil after living the attack on 1 HP.

Lv. 5 ~ Lv. 34 - Male - Docile nature

Died to: Counter from a gym trainer's Breloom in Stormy City's gym.

Lv. 26 ~ Lv. 38 - Male - Naive nature

Died to: Draining Kiss from Percy's Gardevoir
 
Last edited:

Kaori

Adept Trainer
Rainbow Rocket Grunt
People of Play
Sinnoh Survivor
Join Date
Dec 30, 2018
Posts
365
Location
Belgium
AKA
Vee
Gender
Female
Time Zone
GMT+1
7575


Last time we left off on the beach south of Palmtree Resort, about to head out towards the Spatial Ruins. This game has not had a lot of water at all so far despite being based on the R/S/E games, but finally we get the chance to catch some more water types.

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My encounter for Spatial Sea is a Staryu. Even though I would love to use a Starmie, the fact that I don't have the Psychic TM just yet could be a problem. Starmie does not get any moves after evolution either.

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Eventually we make it to Spatial Ruins which is spelled as 'Spacial' for some reason? English is not my first language but I'm pretty sure it's written as 'Spatial' instead. (They even did it right for the sea area before this)

Either way, my encounter here is a little Dratini which I have named Noodles after @Grunt Beavie's Dragonite. Unfortunately, I used a Dragonite semi-recently in my SS Scramble so I probably won't be adding this to the team.

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While making our way through the ruins, we eventually run into the rude Pikachu. It has actually been a while since we've last seen him, but honestly, I did not miss him.

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His move pool is definitely diverse in this game but...As long as they don't give him Grass Knot, he can not get passed my Swampert.

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Pikachu seems quite frustrated by his defeat, running off to reconsider his choices.

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Unfortunately, we do not have time to console a depressed Pikachu right now. Not when Team Fusion's leader Michael is about to summon Palkia and selfishly use it for his own pursuits.

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Meanwhile Giratina and Dialga have been summoned as well, with both Blake and Henri failing to stop Team Fusion from setting their plan into motion.

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I was fully prepared for another boss battle, but Michael actually simply brushes you off and heads towards the Team Fusion HQ on the top of Mt. Stratus.

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After he leaves, we get a call from Blake who updates us on the situation. He apologizes for letting us down and suggests all three of us meet up again at the Palmtree Resort to discuss our next plan.

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Blake and Henri are still coming up with a plan to counter team Fusion, so in the meantime we can go earn our seventh gym badge.

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Judging from this description, I'm guessing we are going up against a Rock type gym. In the canon series, Rock type has always been used as an early-game type of gym so it's kind of cool to see how this hack turns it around.

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After defeating all the gym trainers with relative ease, we make it to the gym leader, Nicole.

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Roserade had been kicking ass against the gym leaders so I put her in the first slot, not knowing that the gym leader would actually lead off with one of the few Rock types that completely counters me.

I quickly swapped out to my Swampert, who took quite a bit of a damage from Aerial Ace, as you can see. Thankfully, we did manage to take it out in one hit with Surf.

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To counter my Swampert, she sends out her Cradily next which is an easy opponent for my Mawile who learnt Iron Head a couple of levels ago. Unfortunately, we miss out on the OHKO which allows her to set up a Sandstorm and buff the Special Defense of the rest of her team.

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Rhyperior is next and with my Swampert still weakened from the Aerodactyl, I have no other choice but to go out to my Roserade. I actually did not expect to OHKO through Solid Rock + the extra buff from the Sandstorm, but Roserade proves to me that she is quite the powerhouse.

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Her fourth Pokemon is a Shuckle which is kind of lackluster for a 7th gym. It does, however, give me an opportunity to heal up my Swampert for the rest of the fight.

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Last but not least is her Armaldo, which does not prove to be much of a challenge and we easily take it out with a Surf.

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Defeating Nicole grants us the Core Badge and the TM for Rock Tomb. Not the best move to get this late into the game.

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After earning our second to last gym badge, it is time for the finale of the story arc featuring Team Fusion. With the Rock Climb TM, we will be able to access the remaining areas of Mt. Stratus and make our way to the Fusion Labs.

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Mt. Stratus is very similar to Mt. Coronet in the sense that you need a MILLION different field moves to be able to make your way through it. Don't worry, I will be getting rid of these and replacing them with better moves later, but for now I simply have no other choice.

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Soon enough we start running into Team Fusion grunts again. Most of them use Fighting types, so Espeon is having a field day, especially after he finally learns Psychic at lv. 47.

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There are quite a few grunts to fight, but the game provides multiple healing points in between which is definitely nice. I know that in some vanilla games, I constantly find myself having to run back to a Pokemon Center which is quite the chore when you're exploring a cave.

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I did have one scary encounter with a Conkeldurr when it pulled out a Rock Slide against my Froslass, but we actually took that a lot better than I expected. Granted, I am just a little overleveled at this point.

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Near the end of the cave, we pick up the TM for Sludge Bomb which is a great addition to Roserade's moveset.

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Right before exiting the cave, there's one final double battle against two team Fusion grunts. They start off with double Fighting types which are easily taken down by my Psychic + Fairy combo.

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Their next Pokemon are Electivire and Magmortar which means it is time for Mawile to get out of there before she gets cooked. Swampert actually got confused upon switch in so he did not do much except soak up hits while Espeon just massacred everything with Psychic.

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Once outside, Blake and Henri are already waiting for us. Blake goes ahead towards the labs while Henri decides to guard the exit and make sure nobody else leaves or enters.

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This brings us right in front of the Fusion Labs, where I will leave things off for now. Next time we'll take on the grunts inside and have one final battle against Michael and his wife!

Until then!


Pacific the Swampert

Lv. 48

Jolly nature (+Spd -SpA)

Torrent
  • Ice Punch
  • Rock Climb
  • Dig
  • Surf

Evergreen the Roserade

Lv. 48

Hardy nature

Poison Point

  • Giga Drain
  • Water Pulse
  • Sludge Bomb
  • Toxic


Overcooked the Rotom-H

Lv. 47

Docile nature

Levitate
  • Flame Burst
  • Thunderbolt
  • Will-O-Wisp
  • Shadow Ball

Kagura the Mawile

Lv. 48

Naughty nature (+Atk -SpDef)

Intimidate
  • Covet
  • Strength
  • Rock Smash
  • Iron Head

Apollo the Espeon

Lv. 47

Modest nature (+SpA -Atk)

Synchronize
  • Psychic
  • Grass Knot
  • Signal Beam
  • Shadow Ball

Fubuki the Froslass

Lv. 47

Bold nature (+Def -Atk)

Inner Focus
  • Ice Beam
  • Draining Kiss
  • Shadow Ball
  • Thunderbolt

Lv. 16 - Male - Relaxed nature

Lv. 18 - Male - Lonely nature

Lv. 10 - Male - Lonely nature

Lv. 15 - Male - Relaxed nature

Lv. 25 - Male - Naive nature

Lv. 21 - Male - Hasty nature

Lv. 30 - Female - Modest nature

Lv. 25 - Male - Sassy nature

Lv. 25 - Male - Quirky nature

Lv. 34 - Male - Impish nature

Lv. 20 - Female - Quiet nature

Lv. 25 - Male - Sassy nature

Lv. 39 - Female - Quiet nature

Lv. 33 - Male - Brave nature

Lv. 6 - Male - Modest nature

Lv. 26 - Female - Modest nature

Lv. 32 - Male - Hardy nature

Lv. 32 - Genderless - Modest nature

Lv. 21 - Female - Naughty nature

Lv. 2 ~ Lv. 20 - Female - Mild nature

Died to: Burn from a Team Fusion Grunt's Cyndaquil after living the attack on 1 HP.

Lv. 5 ~ Lv. 34 - Male - Docile nature

Died to: Counter from a gym trainer's Breloom in Stormy City's gym.

Lv. 26 ~ Lv. 38 - Male - Naive nature

Died to: Draining Kiss from Percy's Gardevoir
 
Last edited:

Grunt Beavie

The Magma Grunt with a Dragonite
Rainbow Rocket Grunt
Join Date
Mar 10, 2019
Posts
367
Location
Canada
AKA
Beavie, Beavs
Time Zone
Atlantic Standard Time
3DS FC
0705-6289-4703
IGN
Cali
First: I remember watching some PokeTubers play Glazed before, such a good Rom.

And two.

Thank you for creating my child <3
 

Kaori

Adept Trainer
Rainbow Rocket Grunt
People of Play
Sinnoh Survivor
Join Date
Dec 30, 2018
Posts
365
Location
Belgium
AKA
Vee
Gender
Female
Time Zone
GMT+1
@Grunt Beavie Yes! I was going to play the original Glazed first but the fact that this one has more moves/balanced level curve/etc. made me change my mind.

You're welcome! Perhaps she'll make it on the team one day.

--

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Last time we left off right as we were to infiltrate the Fusion Labs. The building consists of three different areas, all of which are divided by a gate which needs a password.

To get hints for the passwords, you need to battle the scientists working by the machines.

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I have no idea how 'Diamond' and the month of April are related, but this last clue made it pretty easy to guess the password.

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Per usual, most of the trainers have Fighting type Pokemon so Espeon is definitely getting a lot of training in this. We're also quite overleveled it seems.

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The next hints were very vague, so one of the scientists actually recommended to look at the computers instead.

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I also picked up the Master Ball in one of the small rooms!

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The descriptions on the three Sinnoh legends have several words highlighted, which I'm assuming are possible passwords.

Since Dialga's was 'Diamond', I'm guessing Palkia's is probably the second word instead.

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Seems like I was right!

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Once again, the scientists aren't very helpful in finding out the third password.

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For Giratina, it makes most sense for the password to be based on its orb. I actually had to write down this word on a separate piece of paper so I wouldn't forget how to spell it. (What does griseous even mean tbh???)

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Ping-pong~ We've opened the final gate!

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As we are about to enter the final room, Regina shows up to try and stop us in our tracks.

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This is actually our first time fighting her - if I recall correctly - but she was a Zoroark just like her husband. I started out with Roserade which I thought was not the best match-up but Roserade is an absolute beast and actually OHKO'd the Zoroark with Sludge Bomb.

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Her next Pokemon is much less impressive. I managed to use Kecleon's Color Change to my advantage by turning her into a Fairy type before going for Iron Head. Big brain plays.

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Next up is Ditto which does not have the Imposter ability yet so it is not really a threat. Sludge Bomb nearly took it out in one hit AND it got poisoned so the Ditto was pretty much dead already by the time it transformed.

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Regina's last Pokemon is an actual Roserade. Guess she saw how amazing mine is and wanted to show off her own. Unfortunately for her, I have an Espeon which is also a power house and quickly took care of the opposing Roserade.

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After defeating her, Regina's reveals Team Fusions real intentions to us. They want to use Mew's DNA to try and create an ultimate TM that all Pokemon can learn. This may seem like a good thing, but who knows what Mew will have to go through for their plan to succeed.

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Moving past Regina, it is time for one final showdown with Michael. He has all three Sinnoh legendaries ready in the back so they can use their power to summon Mew, so we better act quickly!

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This time his team only consists of three Pokemon, but they're not any ordinary Pokemon.

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He starts off with Dialga whic is no bueno for me because I'm leading off with Roserade who can't touch this thing.

I had to switch to my Swampert who was forced to take a Dragon Claw when switching in and it actually did quite a bit.

Thankfully I could heal up in between and eventually take down the Dialga with 2 Digs. (No Earthquake yet, unfortunately)

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Palkia should be a little easier because I can Toxic poison it with Roserade. To my surprise, Dragon Claw did a lot, taking me all the way down to about 40% HP in one hit.

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I tried to outplay by switching to Mawile, which worked at first but it did force me to take a Surf afterwards which also hits like a truck. These legendaries are scary. I thought I was overleveled earlier but this could have ended badly if my team was only in the early 40s...

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Last but not least is Giratina. Since Mawile was still weakened from Palkia, I had to heal her up but Shadow Ball was a 2HKO as well so I had no choice but to switch.

Rotom-H totally clutched this one by getting a SpDef drop on the first Shadow Ball, which allowed for a 2HKO. (The AI also kind of messed up by going for a random Shadow Sneak instead of Shadow Ball after I healed up)

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This would have been useful earlier...

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Either way, we managed to get through the final boss battle without any casualties!

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Unfortunately, our victory means absolutely nothing as Team Fusion decides to just go through with their plan either way.

Mew ends up showing up, but it is NOT happy with this whole ordeal...

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Guess it's up to us to make sure Mew doesn't go on a rampage.

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I am not sure if this Mew is able to be caught but since it has its own custom sprite, I'm guessing it isn't? Either way, I wasn't planning on capturing it.

The best move it could hit my Espeon with was Ancientpower while Shadow Ball took it out pretty easily.

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Michael finally snaps to his senses and decides to release the 3 legendaries, giving up on his plans of making a Master TM.

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After Team Fusion leaves, Blake arrives for one final time slip.

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Honestly, I felt like the ending to the Team Fusion arc was a little lackluster? The fact that they tried to summon Mew just to make a TM does not really sound all that exciting, nor does it really explain how it was causing the shifts in dimensions. (Especially since Mew isn't even related to time unlike Pokemon such as Celebi and Dialga)

I was also waiting for Luke to secretly be working together with Team Fusion because it's just so suspicious how he was ALWAYS there when we swapped dimensions. Unfortunately, that wasn't the case.

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Blake thanks us once more for stopping Team Fusion and gives us the HM for Dive so we can reach the city with the final gym.

Hooray...More HMs...

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On our way back to Palmtree Resort, we also get to talk to Henri once more who is very grateful to us for changing his father's mind.

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Bless this game. Instead of having to go back through the cave, it actually gives you the option to teleport back to Palmtree Resort instead. Sweet!

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Going south from Palmtree Resort we have to travel across the Spatial Sea once more, until we reach the big diving spot at the end.

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Going back up leads us to Darkwood Grotto, one final dungeon to go through before reaching the next town.

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There's one training with a lv. 50 Mienfoo who lived on 1 HP and then proceeded to paralyze my whole team with Bounce. :( Not cool.

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Thankfully, his Mienshao causes less trouble. Turns out this guy was actually a tutor for Superpower, which could be nice on Swampert once he does not have to be an HM slave anymore. T _ T

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We safely made it to Darkwood Town! One of the first things I picked up were the Choice Specs from a girl by the Pokemon Center. I'm guessing picking the other answer gives you a Choice Band but nearly my whole team are special attackers anyway.

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There's also a Fighters Fountain, which gives me access to a very special encounter. If you type 'Justice!' when making a wish, a special cave opens up on top.

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Inside I get a shot at catching Keldeo. Since I did not want to mess this up, I decided to just chuck my Master Ball at it.

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Usually I'm not one for using legendaries in my playthroughs/challenges, but even some boss battles in this game features much stronger legendaries so I think it's justified. (pun intended :P) Since I would need a new ground type, I decided to swap out Froslass for Gligar.

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After giving the new members some better moves, it was time to start training them!

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I also remembered to go back to Darkwood Grotto to get my encounter there since I had a Max Repel running the first time I went through. Machoke is not very exciting but I guess it's a back-up fighting type.

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At lv. 40, Moxie the Gligar evolved into Gliscor!

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As you can see, I decided to train the whole team to lv. 50 for the final gym. Hopefully this means I won't have to do much grinding between now and the League.

I also picked up the TM Earth Power which I had previously missed (it's a hidden item) and taught this to Roserade for some more variety in her movepool.

That's it for now. Next time we will earn our final gym badge and proceed towards the Victory Road!

Until then!


Tsurugi the Keldeo

Lv. 50

Quirky nature

Water Veil
  • Surf
  • Aura Sphere
  • Toxic
  • Icy Wind

Evergreen the Roserade

Lv. 50

Hardy nature

Technician

  • Giga Drain
  • Earth Power
  • Sludge Bomb
  • Toxic


Overcooked the Rotom-H

Lv. 50

Docile nature

Levitate
  • Flame Burst
  • Thunderbolt
  • Will-O-Wisp
  • Shadow Ball

Kagura the Mawile

Lv. 50

Naughty nature (+Atk -SpDef)

Intimidate
  • Play Rock
  • Swords Dance
  • Knock Off
  • Iron Head

Apollo the Espeon

Lv. 50

Modest nature (+SpA -Atk)

Synchronize
  • Psychic
  • Grass Knot
  • Signal Beam
  • Shadow Ball

Moxie the Gliscor

Lv. 50

Brave nature (+Atk -Spd)

Sand Veil
  • Dig
  • Wing Attack
  • Knock Off
  • X-Scissor

Lv. 16 - Male - Relaxed nature

Lv. 18 - Male - Lonely nature

Lv. 10 - Male - Lonely nature

Lv. 15 - Male - Relaxed nature

Lv. 25 - Male - Naive nature

Lv. 21 - Male - Hasty nature

Lv. 30 - Female - Modest nature

Lv. 25 - Male - Sassy nature

Lv. 25 - Male - Quirky nature

Lv. 34 - Male - Impish nature

Lv. 20 - Female - Quiet nature

Lv. 25 - Male - Sassy nature

Lv. 39 - Female - Quiet nature

Lv. 33 - Male - Brave nature

Lv. 6 - Male - Modest nature

Lv. 26 - Female - Modest nature

Lv. 32 - Male - Hardy nature

Lv. 32 - Genderless - Modest nature

Lv. 21 - Female - Naughty nature

Lv. 49 - Male - Jolly nature

Lv. 49 - Female - Bold nature

Lv. 28 - Male - Hasty nature

Lv. 2 ~ Lv. 20 - Female - Mild nature

Died to: Burn from a Team Fusion Grunt's Cyndaquil after living the attack on 1 HP.

Lv. 5 ~ Lv. 34 - Male - Docile nature

Died to: Counter from a gym trainer's Breloom in Stormy City's gym.

Lv. 26 ~ Lv. 38 - Male - Naive nature

Died to: Draining Kiss from Percy's Gardevoir
 

Kaori

Adept Trainer
Rainbow Rocket Grunt
People of Play
Sinnoh Survivor
Join Date
Dec 30, 2018
Posts
365
Location
Belgium
AKA
Vee
Gender
Female
Time Zone
GMT+1
@SAF: Yes! You never really see Keldeo being used in challenges/playthroughs either so I figured this would be a unique experience! In regular games it would be too OP, but I think it should be fine in a hack.

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Before going to the gym in Blackwood City, I stopped by the Dojo to find out what that is about. There's different courses to train your Pokemon's EVs but I'm not gonna try that hard for this challenge.

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In the room to the right, there's a trainer called 'Cameron' who will fight you with a full of lv. 50s Pokemon.

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As expected, he uses mostly Fighting types which will be a good trial run for the upcoming gym!

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I actually got to use most of my team in this fight, so everyone got a chance to shine.

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Look at that! A random shiny Breloom! I have a bad experience with these after one in the grass gym killed my starter but Espeon can handle it.

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His last Pokemon is a Machamp which also goes down to Espeon's Psychic.

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We get a random Blaziken as a reward which is a pretty good back-up fire type in case something happens to my Rotom-H. One thing I noticed about this hack is that fire types are super rare.

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I head towards the gym and Percy was already waiting for me there, ready for a battle. One thing that surprised me is that the fact that he still has a Quilava trailing behind him. I guess that means he decided not to evolve him.

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I remember how much I struggled against his Gardevoir the last time we battled, so I made sure to lead off with my Mawile to get a head start.

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As expected, he still has a Quilava instead of a Typhlosion which seems really odd for a hack that is supposed to be high in difficulty. I'm guessing the creator of the hack just really loves Quilava?

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Okay. Listen. We are about to fight against the final gym leader so my opponents should not be using stuff like BUBBLE against me.

Percy you are a disappointment.

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The rest of his team did not cause me any problems either.

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After defeating Percy, we get the HM for Waterfall from him to eventually access the Victory Road.

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The gym trainers were all fairly easy so I did not take any screenshots of those battles. Eventually we reach the gym leader Tyson which is the final hurdle before we can proceed to the league.

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I lead off with my Espeon, figuring that would be the best option against a Fighting type gym leader, but he leads with the one dark/fighting type in the entire game.

Thankfully, we do have a Mawile which is physically bulky and can deal 4x super effective damage to this Scrafty.

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His next two Pokemon are affected by Psychic type attacks so they are easy bait for my Espeon.

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Next up is Lucario which had me a little worried because my Rotom actually missed the first Overheat. Thankfully we outsped and the second one landed a crit which most likely did not matter because Lucario is pretty frail.

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His last Pokemon is a Gallade which is actually weaker than the one we fought in the Dojo earlier so Mawile should have no problem with this.

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With that, we have earned the final badge of the Tunod Region! We also get the TM for Brick Break which is a pretty 'meh' move at this point in the game.

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To the West of Darkwood Town, we find the Waterfall Gorge which eventually leads to Victory Road. Unfortunately, none of my current team members can learn Waterfall so I had to temporarily put Swampert back on the squad.

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Before getting to the Victory Road, there's one more cave we have to get through. There isn't too much of interest in here, except for the Old Amber and a little mini area with a bunch of wild fire types.

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I ended up catching myself a Magby which is another solid back-up for Rotom-H. It seems like the game heard my complaint from earlier and is just throwing fire types at me now. :P

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As soon as we start going through the badge gates, we run into Chelle. It sure has been a while since we last saw her!

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Every time I am fighting an Electric type with my Gliscor, I am just terrified of a random HP Ice. Thankfully, this Raichu had absolutely nothing to hit me.

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Her next Pokemon is Meganium which is a Grass/Fairy type in this hack apparently, so it has a 4x weakness to my Roserade's Sludge Bomb.

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The rest of her team gets absolutely by Keldeo's dual STAB so this was not a very difficult battle at all.

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On my way clearing the Victory Road, I actually stumbled upon a little house which is home to the creator of this hack! If you talk to him, he will offer you a battle.

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As you can tell, I did not struggle in this battle at all. He also had a Manectric, but I forgot to take a screenshot of it going down to my Gliscor.

Once again, what's up with the Quilavas?

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Speaking of which, you actually get a Quilava after defeating him. It is a Fire/Ground type in this hack and he also mentions its his favorite Pokemon so no wonder Percy never evolved his.

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I also got two more catches on my way to the Victory Road, one being Zweilous and the other Zoroark. I do have a dark type on the team at the moment so I am actually debating adding Zweilous to the team at this point.

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Before we can access the final area of the Victory Road, we meet up with Michael one more time. He gives us the CEO Keypass to access the upper floors of the Palmtree Resort.

When we get there, the scarfed Pikachu is waiting for us, itching for one final battle.

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Remember how I always made fun of it for not having Grass Knot and therefore being unable to break through my Swampert? Turns out it does have a move to counter my Gliscor.

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Thankfully, Pikachu is weak and Gliscor is fairly bulky on the physical side, so we actually lived the 4x super effective. I honestly was convinced my Gliscor was a goner...

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After defeating Pikachu for a final time, he forces you to let him join your team. I do like the custom sprite, but its stats are very underwhelming and it does not come with a Light Ball either so I'll pass up on this one.

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Just one cave remains between us and the league! There's quite a few trainers to battle, but I did not struggle against any of them so I did not take any screenshots.

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ー And with that, we have reached the Tunod League.

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At this point, I had made up my mind on my final team, swapping out Gliscor for Hydreigon. Even though I only just added Gliscor, its 4x ice weakness is giving me constant anxiety and stats wise, Hydreigon is just a lot stronger as well.

On top of that, Zweilous reaches its final form at lv. 54 instead of lv. 64 in this hack so I can get one right in time to take on the Elite Four and Champion.

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Before we can take on the league, there is one more final battle that remains. We already fought against Percy and Chelle so now it's Cato's turn to show up.

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Once again, the fight was relatively easy with most of his Pokemon going down to one or two hits from mine. I do think it's a little disappointing how he also has a NFE Pokemon in Sliggoo but there are still 2 more regions left after this one, so I'm sure we'll get to battle him again in the future.

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With all the preparation battles out of the way, it is finally time for the grand finale of the Tunod Region.

Tune in again next time as we take on the Elite Four and Champion!

Until then.


Tsurugi the Keldeo

Lv. 55

Quirky nature

Water Veil
  • Surf
  • Aura Sphere
  • Toxic
  • Icy Wind

Evergreen the Roserade

Lv. 55

Hardy nature

Technician

  • Giga Drain
  • Earth Power
  • Sludge Bomb
  • Leaf Storm


Overcooked the Rotom-H

Lv. 55

Docile nature

Levitate
  • Flame Burst
  • Thunderbolt
  • Overheat
  • Shadow Ball

Kagura the Mawile

Lv. 55

Naughty nature (+Atk -SpDef)

Intimidate
  • Play Rough
  • Swords Dance
  • Knock Off
  • Iron Head

Apollo the Espeon

Lv. 55

Modest nature (+SpA -Atk)

Synchronize
  • Psychic
  • Morning Sun
  • Signal Beam
  • Shadow Ball


Pluto the Hydreigon

Lv. 55

Relaxed nature (+Def -Spd)

Levitate
  • Flamethrower
  • Earth Power
  • Dark Pulse
  • Dragon Pulse

Lv. 16 - Male - Relaxed nature

Lv. 18 - Male - Lonely nature

Lv. 10 - Male - Lonely nature

Lv. 15 - Male - Relaxed nature

Lv. 25 - Male - Naive nature

Lv. 21 - Male - Hasty nature

Lv. 30 - Female - Modest nature

Lv. 25 - Male - Sassy nature

Lv. 25 - Male - Quirky nature

Lv. 34 - Male - Impish nature

Lv. 20 - Female - Quiet nature

Lv. 25 - Male - Sassy nature

Lv. 39 - Female - Quiet nature

Lv. 33 - Male - Brave nature

Lv. 6 - Male - Modest nature

Lv. 26 - Female - Modest nature

Lv. 32 - Male - Hardy nature

Lv. 32 - Genderless - Modest nature

Lv. 21 - Female - Naughty nature

Lv. 49 - Male - Jolly nature

Lv. 49 - Female - Bold nature

Lv. 28 - Male - Hasty nature

Lv. 40 - Male - Timid nature

Lv. 38 - Female - Jolly nature

Lv. 20 - Male - Bold nature

Lv. 50 - Male - Jolly nature

Lv. 40 - Female - Jolly nature

Lv. 2 ~ Lv. 20 - Female - Mild nature

Died to: Burn from a Team Fusion Grunt's Cyndaquil after living the attack on 1 HP.

Lv. 5 ~ Lv. 34 - Male - Docile nature

Died to: Counter from a gym trainer's Breloom in Stormy City's gym.

Lv. 26 ~ Lv. 38 - Male - Naive nature

Died to: Draining Kiss from Percy's Gardevoir
 
Last edited:

Kaori

Adept Trainer
Rainbow Rocket Grunt
People of Play
Sinnoh Survivor
Join Date
Dec 30, 2018
Posts
365
Location
Belgium
AKA
Vee
Gender
Female
Time Zone
GMT+1
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The Tunod League is a little different from other games in the sense that each Elite Four members has a theme based on a color rather than a type. While these two things go hand in hand, they definitely have more type variety than the standard Elite Four.

We start off with the pink-lover Rosaline and her cute team!

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Despite having a Blissey by her side, she starts off with another chunky pink Pokemon in Lickilicky. I started off with my Mawile expecting a lot of Normal and/or Fairy types. Both of us have the same idea here in the sense that we start setting up right away.

Since I knew Lickilicky needed two Curses to cancel out my Swords Dance, I decided to get a little greedy and go to +6 right away.

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I was surprised it still tanked my hits regardless but Lickilicky is very bulky and it was at +4 Defense by this point as well. Thankfully, we do take it out before this plan turns on me and I get reverse swept by a +4 Attack Lickilicky. :P

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For some reason she brings out Slowking next which gets absolutely destroyed by a +6 Knock Off.

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Her Milotic is up next which would get blown away by a max attack Play Rough but of course the AI hits the Hypnosis. I do have Full Heals to wake up my Mawile but as you can see, one Surf does way over 50% so I had to switch out here.

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I switched out to my Roserade who gets put asleep on the switch because when the opponent uses it, Hypnosis has 100% Accuracy for some reason.

I'm getting kind of annoyed by this Milotic so I don't risk Giga Drain not OHKO-ing and go straight for the Leaf Storm instead, blowing her Milotic away.

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Next up is Blissey which is a perfect opportunity to heal up my Mawile. Thankfully, it has Thunderbolt over Flamethrower so even after setting up a Calm Mind, Mawile can take its hits and defeat it with Play Rough.

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Her final Pokemon is a Sylveon which is a great match-up for me since it can't do much to my Mawile and Iron Head OHKO's the Sylveon.

That's one Elite Four member down, three to go!

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The next Elite Four member is Magnus who uses Purple colored Pokemon.

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Purple immediately makes me think of Poison types so I led off with my Espeon which turned out to be a great call. The AI does not switch to his Dark type either and we get the first KO of the match.

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Of course, Drapion comes out next but I have a Hydreigon with Earth Power for this. I have no idea why he tried to set up in the eye of the enemy, but that turned out great for me since it meant my Hydreigon did not have to take any damage.

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Next up is his Goodra who has a very high SpDef stat so I was not confident in Hydreigon OHKO-ing this thing. Instead I switched out to my Mawile, thinking it would be a safe switch until he pulled out the Flamethrower. Thankfully, it isn't STAB so Mawile lives the attack and OHKO's the Goodra with Play Rough.

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His fourth Pokemon is a Gliscor who easily goes down to a 4x super effective Icy Wind from my Keldeo.

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His final Pokemon goes down to one hit as well as Espeon once again shows how strong he is with STAB Psychic.

Halfway through and no casualties yet so I would say things are going well!

I totally jinxed myself by thinking this.

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The third Elite Four member, Tanya, uses orange Pokemon.

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I expected a fire type which is why I lead off with my Keldeo, but Floatzel isn't the worst match-up either since it can't do much to me and Aura Sphere is a solid 2HKO.

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Her next Pokemon is Rotom-Mow which gets completely countered by my own Rotom form.

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Next up is Infernape which gets OHKO'd by my Espeon's Psychic.

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Alakazam could have been scary if I did not add a Dark type last minute, but Hydreigon is not afraid of anything this can go for considering Focus Blast is not in the game.

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Her last Pokemon is her Dragonite, who also has Flamethrower and gets a CRITICAL HIT against my Mawile. I am pretty sure that crit mattered because we survived a Flamethrower from Goodra earlier.

Mawile has such a fun typing and despite her slow speed stat, I loved using her so it was really sad to see her go down to a stupid crit.

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The reason I did not just use Keldeo with Icy Wind right away was because I was afraid of a Flying type attack but it seems like she was not even running a Flying STAB attack. > <

We eventually take out her last Pokemon and get to proceed to the last Elite Four member, but not without a big casualty...

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The final Elite Four member is the ex-Champion and uses grey Pokemon.

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For some reason my Keldeo disappeared from the first screenshot (scary stuff) but this Zoroark had Grass Knot out of all moves. Thankfully, my Keldeo isn't very heavy and we were easily able to strike back with an Aura Sphere.

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I could have technically stayed in with my Keldeo and probably destroyed this Magnezone with Aura Sphere but I did not want to take any risks so I swapped out to my Roserade to hit it with a 4x super effective Earth Power.

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I forgot to take a screenshot of the Machamp going down but I don't think that any of you doubt Espeon's strength by this point.

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His next Pokemon is an Aggron which I manage to bring down to its Sturdy a couple of times with Roserade's Earth Power before the AI realizes they can switch to Skarmory. I can't touch Skarmory with my Roserade set so I had to switch out to Rotom-H instead to Thunderbolt the Skarmory.

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His Aggron was still at 1 HP from hitting it with Earth Power so Rotom-H can finish it off with Flame Burst which concludes this final Elite Four match.

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This brings us to the final hurdle ー The Champion Blake. We have teamed up with him many times throughout the story, but now it is finally time for us to clash.

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Even though his team is based around the color 'black' rather than Dark types, a lot of dark types are black in color so I still felt confident leading off with Keldeo.

It turns out I picked the perfect lead because Aura Sphere from Keldeo blows away this Weavile.

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I am not risking my Keldeo against a Honchkrow so right out to Rotom-H we go to go for Thunderbolt.

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For some reason he brings out his Mawile against my Rotom-H which clearly does not appreciate an Overheat. Also this reminded me of my own Mawile. RIP Kagura T __ T

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Next up is an Umbreon which tries to set up with Curse + Moonlight but Aura Sphere does way too much to outstall me.

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Houndoom is not something Keldeo is afraid of either, being able to defeat it with either STAB move.

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This brings us down to his final Pokemon, his Darkrai, for an epic legendary vs. legendary showdown. He tries to put me to sleep with Lovely Kiss but misses thankfully. His best move to hit me with is Sludge Bomb which actually does quite a lot thanks to Darkrai's ridiculously high SpA stat.

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He even gets the 30% poison on me but Aura Sphere is a solid 2HKO so we manage to defeat the Champion without any other casualties.

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Blake immediately congratulates us for our victory, but there is just one small problem...

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Since we are obviously continuing our journey after this, we can't take the seat of Champion and for some reason, it goes to the next challenger instead of just staying with Blake.

Percy just so happened to arrive after us and is immediately declared the new Champion without having to battle us OR Blake. Really? You're giving it to the guy who never even evolved his starter and has BUBBLE on his Seadra? Smh.

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After Percy is declared the new Tunod League Champion, Blake takes us to the Hall of Fame which is my absolute favorite part of any game because I love seeing my whole team displayed next to each other. It just really gives me a sense of satisfaction and reminds me of how far we've made it.

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-- OR AT LEAST THAT'S WHAT I THOUGHT BUT THIS GAME JUST COMPLETELY SKIPS THE HALL OF FAME???? I guess it did not work because of the new sprites imported or something but this made me really upset and disappointed.

Instead you're just transported straight back to your room which felt really anti-climatic. T _ T

Sigh.

Oh well, we still got through the Tunod League but the journey is not over! This game has two more regions left, starting with Johto! So make sure to tune in again next time as we start a new adventure. Since we did lose one Pokemon, I'll be adjusting my team a little as well so please look forward to that!

See you guys next time!


Tsurugi the Keldeo

Lv. 57

Quirky nature

Water Veil
  • Surf
  • Aura Sphere
  • Toxic
  • Icy Wind

Evergreen the Roserade

Lv. 55

Hardy nature

Technician

  • Giga Drain
  • Earth Power
  • Sludge Bomb
  • Leaf Storm


Overcooked the Rotom-H

Lv. 56

Docile nature

Levitate
  • Flame Burst
  • Thunderbolt
  • Overheat
  • Shadow Ball

Apollo the Espeon

Lv. 56

Modest nature (+SpA -Atk)

Synchronize
  • Psychic
  • Morning Sun
  • Signal Beam
  • Shadow Ball


Pluto the Hydreigon

Lv. 56

Relaxed nature (+Def -Spd)

Levitate
  • Flamethrower
  • Earth Power
  • Dark Pulse
  • Dragon Pulse

Lv. 16 - Male - Relaxed nature

Lv. 18 - Male - Lonely nature

Lv. 10 - Male - Lonely nature

Lv. 15 - Male - Relaxed nature

Lv. 25 - Male - Naive nature

Lv. 21 - Male - Hasty nature

Lv. 30 - Female - Modest nature

Lv. 25 - Male - Sassy nature

Lv. 25 - Male - Quirky nature

Lv. 34 - Male - Impish nature

Lv. 20 - Female - Quiet nature

Lv. 25 - Male - Sassy nature

Lv. 39 - Female - Quiet nature

Lv. 33 - Male - Brave nature

Lv. 6 - Male - Modest nature

Lv. 26 - Female - Modest nature

Lv. 32 - Male - Hardy nature

Lv. 32 - Genderless - Modest nature

Lv. 21 - Female - Naughty nature

Lv. 49 - Male - Jolly nature

Lv. 49 - Female - Bold nature

Lv. 28 - Male - Hasty nature

Lv. 40 - Male - Timid nature

Lv. 38 - Female - Jolly nature

Lv. 20 - Male - Bold nature

Lv. 50 - Male - Jolly nature

Lv. 40 - Female - Jolly nature

Lv. 2 ~ Lv. 20 - Female - Mild nature

Died to: Burn from a Team Fusion Grunt's Cyndaquil after living the attack on 1 HP.

Lv. 5 ~ Lv. 34 - Male - Docile nature

Died to: Counter from a gym trainer's Breloom in Stormy City's gym.

Lv. 26 ~ Lv. 38 - Male - Naive nature

Died to: Draining Kiss from Percy's Gardevoir

Lv. 27 ~ Lv. 56 - Female - Naughty nature

Died to: A critical hit Flamethrower from Elite Four Tanya's Dragonite
 
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