Mermaid and Robot Enthusiast
Rainbow Rocket Grunt
- Join Date
- Mar 15, 2019
- Ligma, NU
- PuppeteerMask, MystletainnKick
- Switch FC
"Griddler, what the **** are you doing," I hear you ask. "Girl, nobody's gonna read a Digimon Let's Play on a Pokemon forum, you're embarrassing yourself." But you see, that's where you're wrong, kiddos. I'm always embarrassing myself, this ain't new. And so, I welcome you to my screenshot LP of Digimon: Digital Card Battle, my favourite game for the original Playstation. Yes, my taste is that bad. Hopefully as I play through this game and share my exploits with all of you, you'll learn a little bit about why I love this game.
So, what is DDCB? Well, it goes without saying that it's a card game, but despite the backs of the cards matching the design for them at the time, this isn't based on the Digimon Trading Card Game. I'll explain how the game works in my next post, where I sit through the tutorial battle for your convenience. In the meantime, what I can tell you is that this is a sequel to a spinoff of Digimon World that we never got. While the first game was essentially a retread of the plot of Digimon World, this game takes a different approach and references various plots from the anime while following up on Digimon World at the end of the main campaign. Before you ask, yes, we will be saving the world through the power of children's card games.
Normally this is where I'd explain the rules of the run I'm doing. But this isn't a Pokemon game, and this isn't a challenge run. I intend to do some audience participation here and there, but obviously this isn't something like a scramble run or a nuzlocke. So I'll just note that I intend to go at least until the end of the main plot line, where the credits kick in. If there's a nice enough reception to this, I may continue past that, but it can get grindy at times. I also ask that you please be patient with my screencaps, as my absolutely legit and real Playstation that is not in any way an emulator lacks a screen capture option and I must manually crop screenshots.
No boy or girl option here, so that's a shame. So, I just gotta write out my name and move on. No jokey names this time, just throwing out my Username and movin' on, we've got something more important to suss out.
We need to choose our starter. I'm going to leave this decision up to you, as I've played with all three before and while I certainly have a preference I'm comfortable enough with each option that I'm willing to use whoever the people would like to see. But why are we picking a starter for a card game with decks and all that? I can explain:
The Partner card we choose will gain XP as we use it in our deck, and with each level it gains, its stats will gradually become better, bit by bit. It's a gradual process, but eventually our Partner card will become the best card in the game. We can also customize our Partner with various parts, boosting the power of its attacks and HP or altering the effects of its special attack and support options. There's a lot of options to make our Partner powerful in a wide variety of ways, and this will become even more poignant once we unlock Armour Digivolution for our Partner, giving them powerful new forms with altered properties. So let's meet our options.
Veemon is a blue dragon Digimon who fights with punches, kicks and headbutts. He's the strongest Partner as far as pure offense goes, and his deck revolves around aggressive play and overwhelming attack power. In time, Veemon can become the Fire Digimon Flamedramon and the Darkness Digimon Raidramon (and the Fire Digimon Magnamon, but that's so balls deep into the post-game that it's hardly worth mentioning.)
Hawkmon is a red bald eagle that fights with claws and lasers, because that's a thing birds have. They're the most well-rounded of the Partner digimon, and their deck focuses on a balance of utility, offense and defense. Hawkmon and its deck also encourage fast digivolution. In time, Hawkmon can become the Nature Digimon Halsemon and the Rare Digimon Shurimon.
Armadillomon is a defensively strong Partner that uses his rock hard shell to do Sonic rolls. His deck focuses on technical play and strong defense, being a fair bit trickier than the other two decks. This is reflected in Armadillomon's stats, which focus on his survivability and utility over his offensive power. However, he'll eventually get a power boost in the form of the Rare Digimon Digmon and the Ice Digimon Submarimon.
These are the options presented to us right now. In the future, we'll have the chance to add two more Partner Digimon to our collection with even more options as to who. But we'll cross that bridge when we get to it. For now, I'll throw up a poll for which Partner to start with while I explain each of the elements our Digimon fall under, so that you can be more informed about the playstyle we can expect from each deck.
- Fire: Fire Digimon are straightforward: they're offensive juggernauts that boast high attack power. Their support effects generally revolve around boosting your attack power, and the general strategy with Fire Digimon is to crank up the heat and go all out. They're kinda braindead in that regard and make for a good beginner's deck. A handful of Fire Digimon can multiply their attack power against Ice Digimon, making them good at overriding their defensive prowess. Fire Digimon are typically dinosaurs, dragons, and any kind of Digimon that is literally on fire.
- Ice: Ice Digimon are the hardiest, sporting the highest HP values amongst all cards. Their support options focus on HP recovery and reducing enemy attack power, and their special attacks usually involve shutting down enemy attacks. Ice decks have a tendency to be passive, but they can easily outlast unprepared opponents. Ice Digimon frequently have attack bonuses against Fire Digimon, giving them the power to patch up their paltry attack power and shut down their less sturdy rivals. Ice Digimon are usually aquatic, but can also include arctic variants of existing Digimon and the popular Garurumon line.
- Nature: Nature Digimon revolve around speed. They're the fastest to digivolve and can quickly blitz slower decks by jumping to higher digivolution stages while the opponent is still gaining their footing. Their support options also emphasize speed, frequently forcing the first attack during battle while boosting their attack power. Their special attacks also force first attacks often, and they can occasionally shut down enemy support effects or absorb HP from the enemy, granting them some utility. Nature Digimon are frequently plants and bugs, but strangely also include holy and angelic Digimon - making them effective against Darkness Digimon.
- Darkness: Darkness Digimon can be considered a more advanced and technical answer to Fire Digimon. Their attack power is unparalleled, and their fully digivolved forms are among the most powerful in the game. However, they are notoriously slow to digivolve, their HP value is typically low, and their support options are often outright self-destructive in their high risk-high reward nature. Like Nature Digimon, they sometimes can absorb enemy Digimon's HP. They can also sometimes self-destruct for massive damage. Darkness Digimon regularly get combat bonuses against Nature Digimon, as one might expect. Darkness Digimon include undead, demons, machines and dark variants of other Digimon.
- Rare: Rare Digimon are where the weird **** goes: both literally and figuratively. Their powers are erratic and often conditional, capable of misfiring entirely. Rare Digimon frequently force discards, stymieing the opponent's progress. Because of this, Rare Digimon are excellent wildcards and can give a strong defensive presence to a deck. Their specialty lies in shutting down the opponent and their stats and abilities are often very eclectic and bizarre. Unlike other elements which can occasionally do extra damage to an opposing element, some Rare Digimon can do extra damage to other Rare digimon. Rare Digimon are dominated by machines, literal garbage type Digimon, and bizarre recolours of existing Digimon.