The Item Shop: OPEN

gamemaster

Beginner Trainer
Join Date
Nov 1, 2018
Posts
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Self explanatory. Here you may buy items with the coins you earns from battles and such. Some are consumable while some are able to be equipped. We will call these "accessories". We will slowly introduce more items as things advance but for now take a look at our new items. You may read more about items and stuff in the Information & Updates Thread.


Character Accounts
Belossom: 0 coins
Ukelele Pichu: 10 coins
Meruem: 40 coins
Toa Takanuva: 50 coins
Harry Potter: 40 coins
Ristar: 40 coins
Android 21: 40 coins
Kiryu: 40 coins
Ruby & Sapphire | Garnet: 40 coins
Futaba: 50 coins
Fran: 40 coins


ITEM SHOP

Potion: Restores 20 HP. | 3 coins |
"An easy to make remedy. The humble potion is made by collecting various common medicinal herbs that can be found anywhere in the world, grinding them down into a paste, and then dissolving them into holy water and mixing. They are so cheap to create that some richer areas give out potions to poorer citizens for free, along with food and water."


Dry Potion: Restores 30 HP. | 5 coins |
"Similar to its less-expensive and less powerful brother, the dry potion is first and foremost a collection of various medicinal herbs, albeit rarer and more powerful ones that those that make up the potion. One example of this is mandragora petals, which can only be harvested by finding and killing a young mandrake and harvesting the leaves upon its head. The herbs are again ground down and mixed with holy water, before the mixture is then distilled. The distillate is then saved for use in the creation of high potions and elixirs, while the residue left in the original bottle completely drained of all liquid, said liquid being the final product."


Quarter Ether: Restores 3 MP. | 5 coins |
"The base ether cannot be manmade; rather it is extracted from the venom of an aspir sandwalker. Once this is done, refining the venom is a complicated, yet simple process – almost identical in the way one would make an antidote from the venom of a regular snake. However, this way of obtaining ether is incomplete, resulting in a tonic of less than full effect."


Half Ether: Restores 5 MP. | 7 coins |
"One may think obtaining a half ether would be as simple as combining two quarter ethers. While those that believe this may think that the mathematics is correct, it actually could not be further from the truth. The ‘quarter’ and ‘half’ refer to purity rather than effectiveness after all, and to get a half-pure ether solution, one must combine the aspir venom with 70% alcohol before refinement for a week, and then carefully separate the cloudy solution on the top of the flask. Next, add powdered coagulant, narspicious, and fygg juice. Separate into halves – if you do not do this, you may cause a chain reaction and ruin all your hard work – and combine with holy water and goat’s milk. Finally, freeze, and allow it to return back to room temperature on its own, without providing a direct source of heat."


Band of Wonders: Recover 1 extra MP per turn if a 1 or 2 is rolled during the damage roll. | 20 coins | Accessory
"A mysterious ring carved with spell-like incantations. No one truly knows what the metal they are made from is, where they came from, or even how they became so common as to be found almost everywhere. However, the seemingly-ancient magic that powers them is failing, and so they only grant the ones who wear them extra power some of the time, rather than all of it."


Warding Ring: A basic attack misses if the opponent rolls a 6 during it. This only works once per battle. | 20 coins | Accessory
"A small bell attached to a bangle with several microscopic holes pierced through its sides. When a person wearing the bangle moves, the wind moving through the holes causes an infrasonic sound to be emitted, much too low pitched for any humanoid creature to hear. This sound causes nausea to take hold of any opponents the wearer might be facing, causing symptoms similar to that of a slight concussion, making it harder for said opposing force to land a strike."
 
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gamemaster

Beginner Trainer
Join Date
Nov 1, 2018
Posts
16
Gender
Other
SPECIAL ITEMS


Arena Championship Belt: Basic attacks miss on a 6 roll. +1 MP recovery per turn. +5 dmg per attack.
"A symbol of ultimate triumph in the arena. There is no other like it."
 
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